Browse Source

Merge pull request #11792 from touilleMan/gdnative-json-api

[GDnative] autogenerate gdnative_api_struct.h from a json
Thomas Herzog 8 years ago
parent
commit
c5ab18f33e

+ 71 - 1
modules/gdnative/SCsub

@@ -4,13 +4,83 @@ Import('env')
 
 gdn_env = env.Clone()
 
-gdn_env.add_source_files(env.modules_sources, "*.cpp")
+gdn_env.add_source_files(env.modules_sources, "gd_native_library_editor.cpp")
+gdn_env.add_source_files(env.modules_sources, "gdnative.cpp")
+gdn_env.add_source_files(env.modules_sources, "register_types.cpp")
 gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp")
 gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
 
 gdn_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
 gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
 
+def _spaced(e):
+    return e if e[-1] == '*' else e + ' '
+
+def _build_gdnative_api_struct_header(api):
+    out = [
+        '/* THIS FILE IS GENERATED DO NOT EDIT */',
+        '#ifndef GODOT_GDNATIVE_API_STRUCT_H',
+        '#define GODOT_GDNATIVE_API_STRUCT_H',
+        '',
+        '#include <gdnative/gdnative.h>',
+        '#include <nativescript/godot_nativescript.h>',
+        '',
+        '#ifdef __cplusplus',
+        'extern "C" {',
+        '#endif',
+        '',
+        'typedef struct godot_gdnative_api_struct {'
+    ]
+
+    for funcname, funcdef in api['api'].items():
+        args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
+        out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcname, args))
+
+    out += [
+        '} godot_gdnative_api_struct;',
+        '',
+        '#ifdef __cplusplus',
+        '}',
+        '#endif',
+        '',
+        '#endif // GODOT_GDNATIVE_API_STRUCT_H',
+        ''
+    ]
+    return '\n'.join(out)
+
+def _build_gdnative_api_struct_source(api):
+    out = [
+        '/* THIS FILE IS GENERATED DO NOT EDIT */',
+        '',
+        '#include <gdnative_api_struct.gen.h>',
+        '',
+        'extern const godot_gdnative_api_struct api_struct = {'
+    ]
+
+    for funcname in api['api'].keys():
+        out.append('\t%s,' % funcname)
+    out.append('};\n')
+
+    return '\n'.join(out)
+
+def build_gdnative_api_struct(target, source, env):
+    import json
+    from collections import OrderedDict
+
+    with open(source[0].path, 'r') as fd:
+        # Keep the json ordered
+        api = json.load(fd, object_pairs_hook=OrderedDict)
+
+    header, source = target
+    with open(header.path, 'w') as fd:
+        fd.write(_build_gdnative_api_struct_header(api))
+    with open(source.path, 'w') as fd:
+        fd.write(_build_gdnative_api_struct_source(api))
+
+_, gensource = gdn_env.Command(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
+                               'gdnative_api.json', build_gdnative_api_struct)
+gdn_env.add_source_files(env.modules_sources, [gensource])
+
 if "platform" in env and env["platform"] in ["x11", "iphone"]:
     env.Append(LINKFLAGS=["-rdynamic"])
 

+ 2 - 9
modules/gdnative/gdnative.cpp

@@ -40,15 +40,8 @@
 const String init_symbol = "godot_gdnative_init";
 const String terminate_symbol = "godot_gdnative_terminate";
 
-#define GDAPI_FUNC(name, ret_type, ...) name,
-#define GDAPI_FUNC_VOID(name, ...) name,
-
-const godot_gdnative_api_struct api_struct = {
-	GODOT_GDNATIVE_API_FUNCTIONS
-};
-
-#undef GDAPI_FUNC
-#undef GDAPI_FUNC_VOID
+// Defined in gdnative_api_struct.gen.cpp
+extern const godot_gdnative_api_struct api_struct;
 
 String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = {
 	"X11_32bit",

+ 1 - 1
modules/gdnative/gdnative.h

@@ -36,7 +36,7 @@
 #include "resource.h"
 
 #include "gdnative/gdnative.h"
-#include "gdnative_api_struct.h"
+#include "gdnative_api_struct.gen.h"
 
 class GDNativeLibrary : public Resource {
 	GDCLASS(GDNativeLibrary, Resource)

+ 4512 - 0
modules/gdnative/gdnative_api.json

@@ -0,0 +1,4512 @@
+{
+  "version": "1.0.0",
+  "api": {
+    "godot_color_new_rgba": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_color *", "r_dest"],
+        ["const godot_real", "p_r"],
+        ["const godot_real", "p_g"],
+        ["const godot_real", "p_b"],
+        ["const godot_real", "p_a"]
+      ]
+    },
+    "godot_color_new_rgb": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_color *", "r_dest"],
+        ["const godot_real", "p_r"],
+        ["const godot_real", "p_g"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_color_get_r": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_set_r": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_color *", "p_self"],
+        ["const godot_real", "r"]
+      ]
+    },
+    "godot_color_get_g": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_set_g": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_color *", "p_self"],
+        ["const godot_real", "g"]
+      ]
+    },
+    "godot_color_get_b": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_set_b": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_color *", "p_self"],
+        ["const godot_real", "b"]
+      ]
+    },
+    "godot_color_get_a": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_set_a": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_color *", "p_self"],
+        ["const godot_real", "a"]
+      ]
+    },
+    "godot_color_get_h": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_get_s": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_get_v": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_to_rgba32": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_to_argb32": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_gray": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_inverted": {
+      "return_type": "godot_color",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_contrasted": {
+      "return_type": "godot_color",
+      "arguments": [
+        ["const godot_color *", "p_self"]
+      ]
+    },
+    "godot_color_linear_interpolate": {
+      "return_type": "godot_color",
+      "arguments": [
+        ["const godot_color *", "p_self"],
+        ["const godot_color *", "p_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_color_blend": {
+      "return_type": "godot_color",
+      "arguments": [
+        ["const godot_color *", "p_self"],
+        ["const godot_color *", "p_over"]
+      ]
+    },
+    "godot_color_to_html": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_color *", "p_self"],
+        ["const godot_bool", "p_with_alpha"]
+      ]
+    },
+    "godot_color_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_color *", "p_self"],
+        ["const godot_color *", "p_b"]
+      ]
+    },
+    "godot_color_operator_less": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_color *", "p_self"],
+        ["const godot_color *", "p_b"]
+      ]
+    },
+    "godot_vector2_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_vector2 *", "r_dest"],
+        ["const godot_real", "p_x"],
+        ["const godot_real", "p_y"]
+      ]
+    },
+    "godot_vector2_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_normalized": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_length": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_angle": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_length_squared": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_is_normalized": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_distance_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_to"]
+      ]
+    },
+    "godot_vector2_distance_squared_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_to"]
+      ]
+    },
+    "godot_vector2_angle_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_to"]
+      ]
+    },
+    "godot_vector2_angle_to_point": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_to"]
+      ]
+    },
+    "godot_vector2_linear_interpolate": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_vector2_cubic_interpolate": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"],
+        ["const godot_vector2 *", "p_pre_a"],
+        ["const godot_vector2 *", "p_post_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_vector2_rotated": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_real", "p_phi"]
+      ]
+    },
+    "godot_vector2_tangent": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_floor": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_snapped": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_by"]
+      ]
+    },
+    "godot_vector2_aspect": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_dot": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_with"]
+      ]
+    },
+    "godot_vector2_slide": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_n"]
+      ]
+    },
+    "godot_vector2_bounce": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_n"]
+      ]
+    },
+    "godot_vector2_reflect": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_n"]
+      ]
+    },
+    "godot_vector2_abs": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_clamped": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_real", "p_length"]
+      ]
+    },
+    "godot_vector2_operator_add": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_substract": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_multiply_vector": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_multiply_scalar": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_divide_vector": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_divide_scalar": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_less": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"],
+        ["const godot_vector2 *", "p_b"]
+      ]
+    },
+    "godot_vector2_operator_neg": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_set_x": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_vector2 *", "p_self"],
+        ["const godot_real", "p_x"]
+      ]
+    },
+    "godot_vector2_set_y": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_vector2 *", "p_self"],
+        ["const godot_real", "p_y"]
+      ]
+    },
+    "godot_vector2_get_x": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_vector2_get_y": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector2 *", "p_self"]
+      ]
+    },
+    "godot_quat_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_quat *", "r_dest"],
+        ["const godot_real", "p_x"],
+        ["const godot_real", "p_y"],
+        ["const godot_real", "p_z"],
+        ["const godot_real", "p_w"]
+      ]
+    },
+    "godot_quat_new_with_axis_angle": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_quat *", "r_dest"],
+        ["const godot_vector3 *", "p_axis"],
+        ["const godot_real", "p_angle"]
+      ]
+    },
+    "godot_quat_get_x": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_set_x": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_quat *", "p_self"],
+        ["const godot_real", "val"]
+      ]
+    },
+    "godot_quat_get_y": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_set_y": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_quat *", "p_self"],
+        ["const godot_real", "val"]
+      ]
+    },
+    "godot_quat_get_z": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_set_z": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_quat *", "p_self"],
+        ["const godot_real", "val"]
+      ]
+    },
+    "godot_quat_get_w": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_set_w": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_quat *", "p_self"],
+        ["const godot_real", "val"]
+      ]
+    },
+    "godot_quat_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_length": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_length_squared": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_normalized": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_is_normalized": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_inverse": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_quat_dot": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"]
+      ]
+    },
+    "godot_quat_xform": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_quat_slerp": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_quat_slerpni": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_quat_cubic_slerp": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"],
+        ["const godot_quat *", "p_pre_a"],
+        ["const godot_quat *", "p_post_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_quat_operator_multiply": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_quat_operator_add": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"]
+      ]
+    },
+    "godot_quat_operator_substract": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"]
+      ]
+    },
+    "godot_quat_operator_divide": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_quat_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_quat *", "p_self"],
+        ["const godot_quat *", "p_b"]
+      ]
+    },
+    "godot_quat_operator_neg": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_quat *", "p_self"]
+      ]
+    },
+    "godot_basis_new_with_rows": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "r_dest"],
+        ["const godot_vector3 *", "p_x_axis"],
+        ["const godot_vector3 *", "p_y_axis"],
+        ["const godot_vector3 *", "p_z_axis"]
+      ]
+    },
+    "godot_basis_new_with_axis_and_angle": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "r_dest"],
+        ["const godot_vector3 *", "p_axis"],
+        ["const godot_real", "p_phi"]
+      ]
+    },
+    "godot_basis_new_with_euler": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "r_dest"],
+        ["const godot_vector3 *", "p_euler"]
+      ]
+    },
+    "godot_basis_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_inverse": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_transposed": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_orthonormalized": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_determinant": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_rotated": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_axis"],
+        ["const godot_real", "p_phi"]
+      ]
+    },
+    "godot_basis_scaled": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_scale"]
+      ]
+    },
+    "godot_basis_get_scale": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_get_euler": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_tdotx": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_with"]
+      ]
+    },
+    "godot_basis_tdoty": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_with"]
+      ]
+    },
+    "godot_basis_tdotz": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_with"]
+      ]
+    },
+    "godot_basis_xform": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_basis_xform_inv": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_basis_get_orthogonal_index": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_basis *", "p_self"]
+      ]
+    },
+    "godot_basis_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "r_dest"]
+      ]
+    },
+    "godot_basis_new_with_euler_quat": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "r_dest"],
+        ["const godot_quat *", "p_euler"]
+      ]
+    },
+    "godot_basis_get_elements": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "p_self"],
+        ["godot_vector3 *", "p_elements"]
+      ]
+    },
+    "godot_basis_get_axis": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_int", "p_axis"]
+      ]
+    },
+    "godot_basis_set_axis": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "p_self"],
+        ["const godot_int", "p_axis"],
+        ["const godot_vector3 *", "p_value"]
+      ]
+    },
+    "godot_basis_get_row": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_int", "p_row"]
+      ]
+    },
+    "godot_basis_set_row": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_basis *", "p_self"],
+        ["const godot_int", "p_row"],
+        ["const godot_vector3 *", "p_value"]
+      ]
+    },
+    "godot_basis_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_basis *", "p_b"]
+      ]
+    },
+    "godot_basis_operator_add": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_basis *", "p_b"]
+      ]
+    },
+    "godot_basis_operator_substract": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_basis *", "p_b"]
+      ]
+    },
+    "godot_basis_operator_multiply_vector": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_basis *", "p_b"]
+      ]
+    },
+    "godot_basis_operator_multiply_scalar": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_basis *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_vector3_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_vector3 *", "r_dest"],
+        ["const godot_real", "p_x"],
+        ["const godot_real", "p_y"],
+        ["const godot_real", "p_z"]
+      ]
+    },
+    "godot_vector3_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_min_axis": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_max_axis": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_length": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_length_squared": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_is_normalized": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_normalized": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_inverse": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_snapped": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_by"]
+      ]
+    },
+    "godot_vector3_rotated": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_axis"],
+        ["const godot_real", "p_phi"]
+      ]
+    },
+    "godot_vector3_linear_interpolate": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_vector3_cubic_interpolate": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"],
+        ["const godot_vector3 *", "p_pre_a"],
+        ["const godot_vector3 *", "p_post_b"],
+        ["const godot_real", "p_t"]
+      ]
+    },
+    "godot_vector3_dot": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_cross": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_outer": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_to_diagonal_matrix": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_abs": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_floor": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_ceil": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_distance_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_distance_squared_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_angle_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_to"]
+      ]
+    },
+    "godot_vector3_slide": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_n"]
+      ]
+    },
+    "godot_vector3_bounce": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_n"]
+      ]
+    },
+    "godot_vector3_reflect": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_n"]
+      ]
+    },
+    "godot_vector3_operator_add": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_substract": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_multiply_vector": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_multiply_scalar": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_divide_vector": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_divide_scalar": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_real", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_less": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3 *", "p_b"]
+      ]
+    },
+    "godot_vector3_operator_neg": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"]
+      ]
+    },
+    "godot_vector3_set_axis": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_vector3 *", "p_self"],
+        ["const godot_vector3_axis", "p_axis"],
+        ["const godot_real", "p_val"]
+      ]
+    },
+    "godot_vector3_get_axis": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_vector3 *", "p_self"],
+        ["const godot_vector3_axis", "p_axis"]
+      ]
+    },
+    "godot_pool_byte_array_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_byte_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "r_dest"],
+        ["const godot_pool_byte_array *", "p_src"]
+      ]
+    },
+    "godot_pool_byte_array_new_with_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
+    },
+    "godot_pool_byte_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const uint8_t", "p_data"]
+      ]
+    },
+    "godot_pool_byte_array_append_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const godot_pool_byte_array *", "p_array"]
+      ]
+    },
+    "godot_pool_byte_array_insert": {
+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const uint8_t", "p_data"]
+      ]
+    },
+    "godot_pool_byte_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"]
+      ]
+    },
+    "godot_pool_byte_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const uint8_t", "p_data"]
+      ]
+    },
+    "godot_pool_byte_array_remove": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_byte_array_resize": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
+    "godot_pool_byte_array_set": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const uint8_t", "p_data"]
+      ]
+    },
+    "godot_pool_byte_array_get": {
+      "return_type": "uint8_t",
+      "arguments": [
+        ["const godot_pool_byte_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_byte_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_byte_array *", "p_self"]
+      ]
+    },
+    "godot_pool_byte_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_byte_array *", "p_self"]
+      ]
+    },
+    "godot_pool_int_array_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_int_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "r_dest"],
+        ["const godot_pool_int_array *", "p_src"]
+      ]
+    },
+    "godot_pool_int_array_new_with_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
+    },
+    "godot_pool_int_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_data"]
+      ]
+    },
+    "godot_pool_int_array_append_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_pool_int_array *", "p_array"]
+      ]
+    },
+    "godot_pool_int_array_insert": {
+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_int", "p_data"]
+      ]
+    },
+    "godot_pool_int_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"]
+      ]
+    },
+    "godot_pool_int_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_data"]
+      ]
+    },
+    "godot_pool_int_array_remove": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_int_array_resize": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
+    "godot_pool_int_array_set": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_int", "p_data"]
+      ]
+    },
+    "godot_pool_int_array_get": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_int_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_int_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_int_array *", "p_self"]
+      ]
+    },
+    "godot_pool_int_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_int_array *", "p_self"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_real_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "r_dest"],
+        ["const godot_pool_real_array *", "p_src"]
+      ]
+    },
+    "godot_pool_real_array_new_with_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
+    },
+    "godot_pool_real_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_real", "p_data"]
+      ]
+    },
+    "godot_pool_real_array_append_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_pool_real_array *", "p_array"]
+      ]
+    },
+    "godot_pool_real_array_insert": {
+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_real", "p_data"]
+      ]
+    },
+    "godot_pool_real_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"]
+      ]
+    },
+    "godot_pool_real_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_real", "p_data"]
+      ]
+    },
+    "godot_pool_real_array_remove": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_real_array_resize": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_real", "p_data"]
+      ]
+    },
+    "godot_pool_real_array_get": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_pool_real_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_real_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_real_array *", "p_self"]
+      ]
+    },
+    "godot_pool_real_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_real_array *", "p_self"]
+      ]
+    },
+    "godot_pool_string_array_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_string_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "r_dest"],
+        ["const godot_pool_string_array *", "p_src"]
+      ]
+    },
+    "godot_pool_string_array_new_with_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
+    },
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+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_string *", "p_data"]
+      ]
+    },
+    "godot_pool_string_array_append_array": {
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+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_pool_string_array *", "p_array"]
+      ]
+    },
+    "godot_pool_string_array_insert": {
+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_string *", "p_data"]
+      ]
+    },
+    "godot_pool_string_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "p_self"]
+      ]
+    },
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+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_string *", "p_data"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
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+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_string *", "p_data"]
+      ]
+    },
+    "godot_pool_string_array_get": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_pool_string_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_string_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_string_array *", "p_self"]
+      ]
+    },
+    "godot_pool_string_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_string_array *", "p_self"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_vector2_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "r_dest"],
+        ["const godot_pool_vector2_array *", "p_src"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
+    },
+    "godot_pool_vector2_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_vector2 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector2_array_append_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_pool_vector2_array *", "p_array"]
+      ]
+    },
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+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_vector2 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector2_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"]
+      ]
+    },
+    "godot_pool_vector2_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_vector2 *", "p_data"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_vector2 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector2_array_get": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_pool_vector2_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_vector2_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_vector2_array *", "p_self"]
+      ]
+    },
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+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector2_array *", "p_self"]
+      ]
+    },
+    "godot_pool_vector3_array_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_vector3_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "r_dest"],
+        ["const godot_pool_vector3_array *", "p_src"]
+      ]
+    },
+    "godot_pool_vector3_array_new_with_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
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+    "godot_pool_vector3_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_vector3 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector3_array_append_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_pool_vector3_array *", "p_array"]
+      ]
+    },
+    "godot_pool_vector3_array_insert": {
+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_vector3 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector3_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"]
+      ]
+    },
+    "godot_pool_vector3_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_vector3 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector3_array_remove": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_vector3_array_resize": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
+    "godot_pool_vector3_array_set": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_vector3 *", "p_data"]
+      ]
+    },
+    "godot_pool_vector3_array_get": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_pool_vector3_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_vector3_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_vector3_array *", "p_self"]
+      ]
+    },
+    "godot_pool_vector3_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_vector3_array *", "p_self"]
+      ]
+    },
+    "godot_pool_color_array_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "r_dest"]
+      ]
+    },
+    "godot_pool_color_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "r_dest"],
+        ["const godot_pool_color_array *", "p_src"]
+      ]
+    },
+    "godot_pool_color_array_new_with_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "r_dest"],
+        ["const godot_array *", "p_a"]
+      ]
+    },
+    "godot_pool_color_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_color *", "p_data"]
+      ]
+    },
+    "godot_pool_color_array_append_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_pool_color_array *", "p_array"]
+      ]
+    },
+    "godot_pool_color_array_insert": {
+      "return_type": "godot_error",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_color *", "p_data"]
+      ]
+    },
+    "godot_pool_color_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"]
+      ]
+    },
+    "godot_pool_color_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_color *", "p_data"]
+      ]
+    },
+    "godot_pool_color_array_remove": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_color_array_resize": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
+    "godot_pool_color_array_set": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_color *", "p_data"]
+      ]
+    },
+    "godot_pool_color_array_get": {
+      "return_type": "godot_color",
+      "arguments": [
+        ["const godot_pool_color_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_pool_color_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_pool_color_array *", "p_self"]
+      ]
+    },
+    "godot_pool_color_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_pool_color_array *", "p_self"]
+      ]
+    },
+    "godot_array_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"]
+      ]
+    },
+    "godot_array_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_array *", "p_src"]
+      ]
+    },
+    "godot_array_new_pool_color_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_color_array *", "p_pca"]
+      ]
+    },
+    "godot_array_new_pool_vector3_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_vector3_array *", "p_pv3a"]
+      ]
+    },
+    "godot_array_new_pool_vector2_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_vector2_array *", "p_pv2a"]
+      ]
+    },
+    "godot_array_new_pool_string_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_string_array *", "p_psa"]
+      ]
+    },
+    "godot_array_new_pool_real_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_real_array *", "p_pra"]
+      ]
+    },
+    "godot_array_new_pool_int_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_int_array *", "p_pia"]
+      ]
+    },
+    "godot_array_new_pool_byte_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "r_dest"],
+        ["const godot_pool_byte_array *", "p_pba"]
+      ]
+    },
+    "godot_array_set": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_int", "p_idx"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_get": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["const godot_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_array_operator_index": {
+      "return_type": "godot_variant *",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_array_append": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_clear": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_count": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_array *", "p_self"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_empty": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_erase": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_front": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["const godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_back": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["const godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_find": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_array *", "p_self"],
+        ["const godot_variant *", "p_what"],
+        ["const godot_int", "p_from"]
+      ]
+    },
+    "godot_array_find_last": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_array *", "p_self"],
+        ["const godot_variant *", "p_what"]
+      ]
+    },
+    "godot_array_has": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_array *", "p_self"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_hash": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_insert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_int", "p_pos"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_invert": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_pop_back": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_pop_front": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_push_back": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_push_front": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_array_remove": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_array_resize": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["const godot_int", "p_size"]
+      ]
+    },
+    "godot_array_rfind": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_array *", "p_self"],
+        ["const godot_variant *", "p_what"],
+        ["const godot_int", "p_from"]
+      ]
+    },
+    "godot_array_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_sort": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"]
+      ]
+    },
+    "godot_array_sort_custom": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"],
+        ["godot_object *", "p_obj"],
+        ["const godot_string *", "p_func"]
+      ]
+    },
+    "godot_array_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_array *", "p_self"]
+      ]
+    },
+    "godot_dictionary_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_dictionary *", "r_dest"]
+      ]
+    },
+    "godot_dictionary_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_dictionary *", "r_dest"],
+        ["const godot_dictionary *", "p_src"]
+      ]
+    },
+    "godot_dictionary_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_size": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_empty": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_clear": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_has": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"],
+        ["const godot_variant *", "p_key"]
+      ]
+    },
+    "godot_dictionary_has_all": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"],
+        ["const godot_array *", "p_keys"]
+      ]
+    },
+    "godot_dictionary_erase": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_dictionary *", "p_self"],
+        ["const godot_variant *", "p_key"]
+      ]
+    },
+    "godot_dictionary_hash": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_keys": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_values": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_dictionary_get": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"],
+        ["const godot_variant *", "p_key"]
+      ]
+    },
+    "godot_dictionary_set": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_dictionary *", "p_self"],
+        ["const godot_variant *", "p_key"],
+        ["const godot_variant *", "p_value"]
+      ]
+    },
+    "godot_dictionary_operator_index": {
+      "return_type": "godot_variant *",
+      "arguments": [
+        ["godot_dictionary *", "p_self"],
+        ["const godot_variant *", "p_key"]
+      ]
+    },
+    "godot_dictionary_next": {
+      "return_type": "godot_variant *",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"],
+        ["const godot_variant *", "p_key"]
+      ]
+    },
+    "godot_dictionary_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"],
+        ["const godot_dictionary *", "p_b"]
+      ]
+    },
+    "godot_dictionary_to_json": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_dictionary *", "p_self"]
+      ]
+    },
+    "godot_node_path_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_node_path *", "r_dest"],
+        ["const godot_string *", "p_from"]
+      ]
+    },
+    "godot_node_path_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_node_path *", "r_dest"],
+        ["const godot_node_path *", "p_src"]
+      ]
+    },
+    "godot_node_path_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_is_absolute": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_get_name_count": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_get_name": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_node_path *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_node_path_get_subname_count": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_get_subname": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_node_path *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_node_path_get_property": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_is_empty": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_node_path *", "p_self"]
+      ]
+    },
+    "godot_node_path_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_node_path *", "p_self"],
+        ["const godot_node_path *", "p_b"]
+      ]
+    },
+    "godot_plane_new_with_reals": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_plane *", "r_dest"],
+        ["const godot_real", "p_a"],
+        ["const godot_real", "p_b"],
+        ["const godot_real", "p_c"],
+        ["const godot_real", "p_d"]
+      ]
+    },
+    "godot_plane_new_with_vectors": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_plane *", "r_dest"],
+        ["const godot_vector3 *", "p_v1"],
+        ["const godot_vector3 *", "p_v2"],
+        ["const godot_vector3 *", "p_v3"]
+      ]
+    },
+    "godot_plane_new_with_normal": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_plane *", "r_dest"],
+        ["const godot_vector3 *", "p_normal"],
+        ["const godot_real", "p_d"]
+      ]
+    },
+    "godot_plane_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_normalized": {
+      "return_type": "godot_plane",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_center": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_get_any_point": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_is_point_over": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["const godot_vector3 *", "p_point"]
+      ]
+    },
+    "godot_plane_distance_to": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["const godot_vector3 *", "p_point"]
+      ]
+    },
+    "godot_plane_has_point": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["const godot_vector3 *", "p_point"],
+        ["const godot_real", "p_epsilon"]
+      ]
+    },
+    "godot_plane_project": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["const godot_vector3 *", "p_point"]
+      ]
+    },
+    "godot_plane_intersect_3": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["godot_vector3 *", "r_dest"],
+        ["const godot_plane *", "p_b"],
+        ["const godot_plane *", "p_c"]
+      ]
+    },
+    "godot_plane_intersects_ray": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["godot_vector3 *", "r_dest"],
+        ["const godot_vector3 *", "p_from"],
+        ["const godot_vector3 *", "p_dir"]
+      ]
+    },
+    "godot_plane_intersects_segment": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["godot_vector3 *", "r_dest"],
+        ["const godot_vector3 *", "p_begin"],
+        ["const godot_vector3 *", "p_end"]
+      ]
+    },
+    "godot_plane_operator_neg": {
+      "return_type": "godot_plane",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_plane *", "p_self"],
+        ["const godot_plane *", "p_b"]
+      ]
+    },
+    "godot_plane_set_normal": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_plane *", "p_self"],
+        ["const godot_vector3 *", "p_normal"]
+      ]
+    },
+    "godot_plane_get_normal": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_get_d": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_plane *", "p_self"]
+      ]
+    },
+    "godot_plane_set_d": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_plane *", "p_self"],
+        ["const godot_real", "p_d"]
+      ]
+    },
+    "godot_rect2_new_with_position_and_size": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rect2 *", "r_dest"],
+        ["const godot_vector2 *", "p_pos"],
+        ["const godot_vector2 *", "p_size"]
+      ]
+    },
+    "godot_rect2_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rect2 *", "r_dest"],
+        ["const godot_real", "p_x"],
+        ["const godot_real", "p_y"],
+        ["const godot_real", "p_width"],
+        ["const godot_real", "p_height"]
+      ]
+    },
+    "godot_rect2_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"]
+      ]
+    },
+    "godot_rect2_get_area": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"]
+      ]
+    },
+    "godot_rect2_intersects": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_rect2 *", "p_b"]
+      ]
+    },
+    "godot_rect2_encloses": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_rect2 *", "p_b"]
+      ]
+    },
+    "godot_rect2_has_no_area": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"]
+      ]
+    },
+    "godot_rect2_clip": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_rect2 *", "p_b"]
+      ]
+    },
+    "godot_rect2_merge": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_rect2 *", "p_b"]
+      ]
+    },
+    "godot_rect2_has_point": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_vector2 *", "p_point"]
+      ]
+    },
+    "godot_rect2_grow": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_real", "p_by"]
+      ]
+    },
+    "godot_rect2_expand": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_vector2 *", "p_to"]
+      ]
+    },
+    "godot_rect2_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"],
+        ["const godot_rect2 *", "p_b"]
+      ]
+    },
+    "godot_rect2_get_position": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"]
+      ]
+    },
+    "godot_rect2_get_size": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_rect2 *", "p_self"]
+      ]
+    },
+    "godot_rect2_set_position": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rect2 *", "p_self"],
+        ["const godot_vector2 *", "p_pos"]
+      ]
+    },
+    "godot_rect2_set_size": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rect2 *", "p_self"],
+        ["const godot_vector2 *", "p_size"]
+      ]
+    },
+    "godot_rect3_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rect3 *", "r_dest"],
+        ["const godot_vector3 *", "p_pos"],
+        ["const godot_vector3 *", "p_size"]
+      ]
+    },
+    "godot_rect3_get_position": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_set_position": {
+      "return_type": "void",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_rect3_get_size": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_set_size": {
+      "return_type": "void",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_rect3_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_get_area": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_has_no_area": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_has_no_surface": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_intersects": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_rect3 *", "p_with"]
+      ]
+    },
+    "godot_rect3_encloses": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_rect3 *", "p_with"]
+      ]
+    },
+    "godot_rect3_merge": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_rect3 *", "p_with"]
+      ]
+    },
+    "godot_rect3_intersection": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_rect3 *", "p_with"]
+      ]
+    },
+    "godot_rect3_intersects_plane": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_plane *", "p_plane"]
+      ]
+    },
+    "godot_rect3_intersects_segment": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_vector3 *", "p_from"],
+        ["const godot_vector3 *", "p_to"]
+      ]
+    },
+    "godot_rect3_has_point": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_vector3 *", "p_point"]
+      ]
+    },
+    "godot_rect3_get_support": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_vector3 *", "p_dir"]
+      ]
+    },
+    "godot_rect3_get_longest_axis": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_get_longest_axis_index": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_get_longest_axis_size": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_get_shortest_axis": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_get_shortest_axis_index": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_get_shortest_axis_size": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"]
+      ]
+    },
+    "godot_rect3_expand": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_vector3 *", "p_to_point"]
+      ]
+    },
+    "godot_rect3_grow": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_real", "p_by"]
+      ]
+    },
+    "godot_rect3_get_endpoint": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_rect3_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rect3 *", "p_self"],
+        ["const godot_rect3 *", "p_b"]
+      ]
+    },
+    "godot_rid_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rid *", "r_dest"]
+      ]
+    },
+    "godot_rid_get_id": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_rid *", "p_self"]
+      ]
+    },
+    "godot_rid_new_with_resource": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_rid *", "r_dest"],
+        ["const godot_object *", "p_from"]
+      ]
+    },
+    "godot_rid_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rid *", "p_self"],
+        ["const godot_rid *", "p_b"]
+      ]
+    },
+    "godot_rid_operator_less": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_rid *", "p_self"],
+        ["const godot_rid *", "p_b"]
+      ]
+    },
+    "godot_transform_new_with_axis_origin": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform *", "r_dest"],
+        ["const godot_vector3 *", "p_x_axis"],
+        ["const godot_vector3 *", "p_y_axis"],
+        ["const godot_vector3 *", "p_z_axis"],
+        ["const godot_vector3 *", "p_origin"]
+      ]
+    },
+    "godot_transform_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform *", "r_dest"],
+        ["const godot_basis *", "p_basis"],
+        ["const godot_vector3 *", "p_origin"]
+      ]
+    },
+    "godot_transform_get_basis": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_transform *", "p_self"]
+      ]
+    },
+    "godot_transform_set_basis": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform *", "p_self"],
+        ["godot_basis *", "p_v"]
+      ]
+    },
+    "godot_transform_get_origin": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_transform *", "p_self"]
+      ]
+    },
+    "godot_transform_set_origin": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform *", "p_self"],
+        ["godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_transform_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_transform *", "p_self"]
+      ]
+    },
+    "godot_transform_inverse": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"]
+      ]
+    },
+    "godot_transform_affine_inverse": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"]
+      ]
+    },
+    "godot_transform_orthonormalized": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"]
+      ]
+    },
+    "godot_transform_rotated": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_vector3 *", "p_axis"],
+        ["const godot_real", "p_phi"]
+      ]
+    },
+    "godot_transform_scaled": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_vector3 *", "p_scale"]
+      ]
+    },
+    "godot_transform_translated": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_vector3 *", "p_ofs"]
+      ]
+    },
+    "godot_transform_looking_at": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_vector3 *", "p_target"],
+        ["const godot_vector3 *", "p_up"]
+      ]
+    },
+    "godot_transform_xform_plane": {
+      "return_type": "godot_plane",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_plane *", "p_v"]
+      ]
+    },
+    "godot_transform_xform_inv_plane": {
+      "return_type": "godot_plane",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_plane *", "p_v"]
+      ]
+    },
+    "godot_transform_new_identity": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform *", "r_dest"]
+      ]
+    },
+    "godot_transform_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_transform *", "p_b"]
+      ]
+    },
+    "godot_transform_operator_multiply": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_transform *", "p_b"]
+      ]
+    },
+    "godot_transform_xform_vector3": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_transform_xform_inv_vector3": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_vector3 *", "p_v"]
+      ]
+    },
+    "godot_transform_xform_rect3": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_rect3 *", "p_v"]
+      ]
+    },
+    "godot_transform_xform_inv_rect3": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_transform *", "p_self"],
+        ["const godot_rect3 *", "p_v"]
+      ]
+    },
+    "godot_transform2d_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform2d *", "r_dest"],
+        ["const godot_real", "p_rot"],
+        ["const godot_vector2 *", "p_pos"]
+      ]
+    },
+    "godot_transform2d_new_axis_origin": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform2d *", "r_dest"],
+        ["const godot_vector2 *", "p_x_axis"],
+        ["const godot_vector2 *", "p_y_axis"],
+        ["const godot_vector2 *", "p_origin"]
+      ]
+    },
+    "godot_transform2d_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_inverse": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_affine_inverse": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_get_rotation": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_get_origin": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_get_scale": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_orthonormalized": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"]
+      ]
+    },
+    "godot_transform2d_rotated": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_real", "p_phi"]
+      ]
+    },
+    "godot_transform2d_scaled": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_vector2 *", "p_scale"]
+      ]
+    },
+    "godot_transform2d_translated": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_vector2 *", "p_offset"]
+      ]
+    },
+    "godot_transform2d_xform_vector2": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_vector2 *", "p_v"]
+      ]
+    },
+    "godot_transform2d_xform_inv_vector2": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_vector2 *", "p_v"]
+      ]
+    },
+    "godot_transform2d_basis_xform_vector2": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_vector2 *", "p_v"]
+      ]
+    },
+    "godot_transform2d_basis_xform_inv_vector2": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_vector2 *", "p_v"]
+      ]
+    },
+    "godot_transform2d_interpolate_with": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_transform2d *", "p_m"],
+        ["const godot_real", "p_c"]
+      ]
+    },
+    "godot_transform2d_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_transform2d *", "p_b"]
+      ]
+    },
+    "godot_transform2d_operator_multiply": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_transform2d *", "p_b"]
+      ]
+    },
+    "godot_transform2d_new_identity": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_transform2d *", "r_dest"]
+      ]
+    },
+    "godot_transform2d_xform_rect2": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_rect2 *", "p_v"]
+      ]
+    },
+    "godot_transform2d_xform_inv_rect2": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_transform2d *", "p_self"],
+        ["const godot_rect2 *", "p_v"]
+      ]
+    },
+    "godot_variant_get_type": {
+      "return_type": "godot_variant_type",
+      "arguments": [
+        ["const godot_variant *", "p_v"]
+      ]
+    },
+    "godot_variant_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_variant *", "p_src"]
+      ]
+    },
+    "godot_variant_new_nil": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"]
+      ]
+    },
+    "godot_variant_new_bool": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "p_v"],
+        ["const godot_bool", "p_b"]
+      ]
+    },
+    "godot_variant_new_uint": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const uint64_t", "p_i"]
+      ]
+    },
+    "godot_variant_new_int": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const int64_t", "p_i"]
+      ]
+    },
+    "godot_variant_new_real": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const double", "p_r"]
+      ]
+    },
+    "godot_variant_new_string": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_string *", "p_s"]
+      ]
+    },
+    "godot_variant_new_vector2": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_vector2 *", "p_v2"]
+      ]
+    },
+    "godot_variant_new_rect2": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_rect2 *", "p_rect2"]
+      ]
+    },
+    "godot_variant_new_vector3": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_vector3 *", "p_v3"]
+      ]
+    },
+    "godot_variant_new_transform2d": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_transform2d *", "p_t2d"]
+      ]
+    },
+    "godot_variant_new_plane": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_plane *", "p_plane"]
+      ]
+    },
+    "godot_variant_new_quat": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_quat *", "p_quat"]
+      ]
+    },
+    "godot_variant_new_rect3": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_rect3 *", "p_rect3"]
+      ]
+    },
+    "godot_variant_new_basis": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_basis *", "p_basis"]
+      ]
+    },
+    "godot_variant_new_transform": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_transform *", "p_trans"]
+      ]
+    },
+    "godot_variant_new_color": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_color *", "p_color"]
+      ]
+    },
+    "godot_variant_new_node_path": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_node_path *", "p_np"]
+      ]
+    },
+    "godot_variant_new_rid": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_rid *", "p_rid"]
+      ]
+    },
+    "godot_variant_new_object": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_object *", "p_obj"]
+      ]
+    },
+    "godot_variant_new_dictionary": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_dictionary *", "p_dict"]
+      ]
+    },
+    "godot_variant_new_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_array *", "p_arr"]
+      ]
+    },
+    "godot_variant_new_pool_byte_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_byte_array *", "p_pba"]
+      ]
+    },
+    "godot_variant_new_pool_int_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_int_array *", "p_pia"]
+      ]
+    },
+    "godot_variant_new_pool_real_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_real_array *", "p_pra"]
+      ]
+    },
+    "godot_variant_new_pool_string_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_string_array *", "p_psa"]
+      ]
+    },
+    "godot_variant_new_pool_vector2_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_vector2_array *", "p_pv2a"]
+      ]
+    },
+    "godot_variant_new_pool_vector3_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_vector3_array *", "p_pv3a"]
+      ]
+    },
+    "godot_variant_new_pool_color_array": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "r_dest"],
+        ["const godot_pool_color_array *", "p_pca"]
+      ]
+    },
+    "godot_variant_as_bool": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_uint": {
+      "return_type": "uint64_t",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_int": {
+      "return_type": "int64_t",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_real": {
+      "return_type": "double",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_string": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_vector2": {
+      "return_type": "godot_vector2",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_rect2": {
+      "return_type": "godot_rect2",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_vector3": {
+      "return_type": "godot_vector3",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_transform2d": {
+      "return_type": "godot_transform2d",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_plane": {
+      "return_type": "godot_plane",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_quat": {
+      "return_type": "godot_quat",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_rect3": {
+      "return_type": "godot_rect3",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_basis": {
+      "return_type": "godot_basis",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_transform": {
+      "return_type": "godot_transform",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_color": {
+      "return_type": "godot_color",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_node_path": {
+      "return_type": "godot_node_path",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_rid": {
+      "return_type": "godot_rid",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_object": {
+      "return_type": "godot_object *",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_dictionary": {
+      "return_type": "godot_dictionary",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_array": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_byte_array": {
+      "return_type": "godot_pool_byte_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_int_array": {
+      "return_type": "godot_pool_int_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_real_array": {
+      "return_type": "godot_pool_real_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_string_array": {
+      "return_type": "godot_pool_string_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_vector2_array": {
+      "return_type": "godot_pool_vector2_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_vector3_array": {
+      "return_type": "godot_pool_vector3_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_as_pool_color_array": {
+      "return_type": "godot_pool_color_array",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_call": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["godot_variant *", "p_self"],
+        ["const godot_string *", "p_method"],
+        ["const godot_variant *", "*p_args"],
+        ["const godot_int", "p_argcount"],
+        ["godot_variant_call_error *", "r_error"]
+      ]
+    },
+    "godot_variant_has_method": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_variant *", "p_self"],
+        ["const godot_string *", "p_method"]
+      ]
+    },
+    "godot_variant_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_variant *", "p_self"],
+        ["const godot_variant *", "p_other"]
+      ]
+    },
+    "godot_variant_operator_less": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_variant *", "p_self"],
+        ["const godot_variant *", "p_other"]
+      ]
+    },
+    "godot_variant_hash_compare": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_variant *", "p_self"],
+        ["const godot_variant *", "p_other"]
+      ]
+    },
+    "godot_variant_booleanize": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_variant *", "p_self"]
+      ]
+    },
+    "godot_variant_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_variant *", "p_self"]
+      ]
+    },
+    "godot_string_new": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "r_dest"]
+      ]
+    },
+    "godot_string_new_copy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "r_dest"],
+        ["const godot_string *", "p_src"]
+      ]
+    },
+    "godot_string_new_data": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "r_dest"],
+        ["const char *", "p_contents"],
+        ["const int", "p_size"]
+      ]
+    },
+    "godot_string_new_unicode_data": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "r_dest"],
+        ["const wchar_t *", "p_contents"],
+        ["const int", "p_size"]
+      ]
+    },
+    "godot_string_get_data": {
+      "return_type": "void",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["char *", "p_dest"],
+        ["int *", "p_size"]
+      ]
+    },
+    "godot_string_operator_index": {
+      "return_type": "wchar_t *",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["const godot_int", "p_idx"]
+      ]
+    },
+    "godot_string_c_str": {
+      "return_type": "const char *",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_unicode_str": {
+      "return_type": "const wchar_t *",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_operator_equal": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_b"]
+      ]
+    },
+    "godot_string_operator_less": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_b"]
+      ]
+    },
+    "godot_string_operator_plus": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_b"]
+      ]
+    },
+    "godot_string_length": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_begins_with": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_string"]
+      ]
+    },
+    "godot_string_begins_with_char_array": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const char *", "p_char_array"]
+      ]
+    },
+    "godot_string_bigrams": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_chr": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["wchar_t", "p_character"]
+      ]
+    },
+    "godot_string_ends_with": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_string"]
+      ]
+    },
+    "godot_string_find": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"]
+      ]
+    },
+    "godot_string_find_from": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"],
+        ["godot_int", "p_from"]
+      ]
+    },
+    "godot_string_findmk": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_keys"]
+      ]
+    },
+    "godot_string_findmk_from": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_keys"],
+        ["godot_int", "p_from"]
+      ]
+    },
+    "godot_string_findmk_from_in_place": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_keys"],
+        ["godot_int", "p_from"],
+        ["godot_int *", "r_key"]
+      ]
+    },
+    "godot_string_findn": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"]
+      ]
+    },
+    "godot_string_findn_from": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"],
+        ["godot_int", "p_from"]
+      ]
+    },
+    "godot_string_find_last": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"]
+      ]
+    },
+    "godot_string_format": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_variant *", "p_values"]
+      ]
+    },
+    "godot_string_format_with_custom_placeholder": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_variant *", "p_values"],
+        ["const char *", "p_placeholder"]
+      ]
+    },
+    "godot_string_hex_encode_buffer": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const uint8_t *", "p_buffer"],
+        ["godot_int", "p_len"]
+      ]
+    },
+    "godot_string_hex_to_int": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_hex_to_int_without_prefix": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_insert": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_at_pos"],
+        ["godot_string", "p_string"]
+      ]
+    },
+    "godot_string_is_numeric": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_subsequence_of": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_string"]
+      ]
+    },
+    "godot_string_is_subsequence_ofi": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_string"]
+      ]
+    },
+    "godot_string_lpad": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_min_length"]
+      ]
+    },
+    "godot_string_lpad_with_custom_character": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_min_length"],
+        ["const godot_string *", "p_character"]
+      ]
+    },
+    "godot_string_match": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_wildcard"]
+      ]
+    },
+    "godot_string_matchn": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_wildcard"]
+      ]
+    },
+    "godot_string_md5": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const uint8_t *", "p_md5"]
+      ]
+    },
+    "godot_string_num": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["double", "p_num"]
+      ]
+    },
+    "godot_string_num_int64": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["int64_t", "p_num"],
+        ["godot_int", "p_base"]
+      ]
+    },
+    "godot_string_num_int64_capitalized": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["int64_t", "p_num"],
+        ["godot_int", "p_base"],
+        ["godot_bool", "p_capitalize_hex"]
+      ]
+    },
+    "godot_string_num_real": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["double", "p_num"]
+      ]
+    },
+    "godot_string_num_scientific": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["double", "p_num"]
+      ]
+    },
+    "godot_string_num_with_decimals": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["double", "p_num"],
+        ["godot_int", "p_decimals"]
+      ]
+    },
+    "godot_string_pad_decimals": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_digits"]
+      ]
+    },
+    "godot_string_pad_zeros": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_digits"]
+      ]
+    },
+    "godot_string_replace_first": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_key"],
+        ["godot_string", "p_with"]
+      ]
+    },
+    "godot_string_replace": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_key"],
+        ["godot_string", "p_with"]
+      ]
+    },
+    "godot_string_replacen": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_key"],
+        ["godot_string", "p_with"]
+      ]
+    },
+    "godot_string_rfind": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"]
+      ]
+    },
+    "godot_string_rfindn": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"]
+      ]
+    },
+    "godot_string_rfind_from": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"],
+        ["godot_int", "p_from"]
+      ]
+    },
+    "godot_string_rfindn_from": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_what"],
+        ["godot_int", "p_from"]
+      ]
+    },
+    "godot_string_rpad": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_min_length"]
+      ]
+    },
+    "godot_string_rpad_with_custom_character": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_min_length"],
+        ["const godot_string *", "p_character"]
+      ]
+    },
+    "godot_string_similarity": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_string"]
+      ]
+    },
+    "godot_string_sprintf": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_values"],
+        ["godot_bool *", "p_error"]
+      ]
+    },
+    "godot_string_substr": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_from"],
+        ["godot_int", "p_chars"]
+      ]
+    },
+    "godot_string_to_double": {
+      "return_type": "double",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_to_float": {
+      "return_type": "godot_real",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_to_int": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_camelcase_to_underscore": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_camelcase_to_underscore_lowercased": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_capitalize": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_char_to_double": {
+      "return_type": "double",
+      "arguments": [
+        ["const char *", "p_what"]
+      ]
+    },
+    "godot_string_char_to_int": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const char *", "p_what"]
+      ]
+    },
+    "godot_string_wchar_to_int": {
+      "return_type": "int64_t",
+      "arguments": [
+        ["const wchar_t *", "p_str"]
+      ]
+    },
+    "godot_string_char_to_int_with_len": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const char *", "p_what"],
+        ["godot_int", "p_len"]
+      ]
+    },
+    "godot_string_char_to_int64_with_len": {
+      "return_type": "int64_t",
+      "arguments": [
+        ["const wchar_t *", "p_str"],
+        ["int", "p_len"]
+      ]
+    },
+    "godot_string_hex_to_int64": {
+      "return_type": "int64_t",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_hex_to_int64_with_prefix": {
+      "return_type": "int64_t",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_to_int64": {
+      "return_type": "int64_t",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_unicode_char_to_double": {
+      "return_type": "double",
+      "arguments": [
+        ["const wchar_t *", "p_str"],
+        ["const wchar_t *", "*r_end"]
+      ]
+    },
+    "godot_string_get_slice_count": {
+      "return_type": "godot_int",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_splitter"]
+      ]
+    },
+    "godot_string_get_slice": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_string", "p_splitter"],
+        ["godot_int", "p_slice"]
+      ]
+    },
+    "godot_string_get_slicec": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["wchar_t", "p_splitter"],
+        ["godot_int", "p_slice"]
+      ]
+    },
+    "godot_string_split": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_splitter"]
+      ]
+    },
+    "godot_string_split_allow_empty": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_splitter"]
+      ]
+    },
+    "godot_string_split_floats": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_splitter"]
+      ]
+    },
+    "godot_string_split_floats_allows_empty": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_splitter"]
+      ]
+    },
+    "godot_string_split_floats_mk": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_splitters"]
+      ]
+    },
+    "godot_string_split_floats_mk_allows_empty": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_splitters"]
+      ]
+    },
+    "godot_string_split_ints": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_splitter"]
+      ]
+    },
+    "godot_string_split_ints_allows_empty": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_splitter"]
+      ]
+    },
+    "godot_string_split_ints_mk": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_splitters"]
+      ]
+    },
+    "godot_string_split_ints_mk_allows_empty": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_array *", "p_splitters"]
+      ]
+    },
+    "godot_string_split_spaces": {
+      "return_type": "godot_array",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_char_lowercase": {
+      "return_type": "wchar_t",
+      "arguments": [
+        ["wchar_t", "p_char"]
+      ]
+    },
+    "godot_string_char_uppercase": {
+      "return_type": "wchar_t",
+      "arguments": [
+        ["wchar_t", "p_char"]
+      ]
+    },
+    "godot_string_to_lower": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_to_upper": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_get_basename": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_get_extension": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_left": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_pos"]
+      ]
+    },
+    "godot_string_ord_at": {
+      "return_type": "wchar_t",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_idx"]
+      ]
+    },
+    "godot_string_plus_file": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_file"]
+      ]
+    },
+    "godot_string_right": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_pos"]
+      ]
+    },
+    "godot_string_strip_edges": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_bool", "p_left"],
+        ["godot_bool", "p_right"]
+      ]
+    },
+    "godot_string_strip_escapes": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_erase": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["godot_int", "p_pos"],
+        ["godot_int", "p_chars"]
+      ]
+    },
+    "godot_string_ascii": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["char *", "result"]
+      ]
+    },
+    "godot_string_ascii_extended": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["char *", "result"]
+      ]
+    },
+    "godot_string_utf8": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["char *", "result"]
+      ]
+    },
+    "godot_string_parse_utf8": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["const char *", "p_utf8"]
+      ]
+    },
+    "godot_string_parse_utf8_with_len": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["godot_string *", "p_self"],
+        ["const char *", "p_utf8"],
+        ["godot_int", "p_len"]
+      ]
+    },
+    "godot_string_chars_to_utf8": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const char *", "p_utf8"]
+      ]
+    },
+    "godot_string_chars_to_utf8_with_len": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const char *", "p_utf8"],
+        ["godot_int", "p_len"]
+      ]
+    },
+    "godot_string_hash": {
+      "return_type": "uint32_t",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_hash64": {
+      "return_type": "uint64_t",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_hash_chars": {
+      "return_type": "uint32_t",
+      "arguments": [
+        ["const char *", "p_cstr"]
+      ]
+    },
+    "godot_string_hash_chars_with_len": {
+      "return_type": "uint32_t",
+      "arguments": [
+        ["const char *", "p_cstr"],
+        ["godot_int", "p_len"]
+      ]
+    },
+    "godot_string_hash_utf8_chars": {
+      "return_type": "uint32_t",
+      "arguments": [
+        ["const wchar_t *", "p_str"]
+      ]
+    },
+    "godot_string_hash_utf8_chars_with_len": {
+      "return_type": "uint32_t",
+      "arguments": [
+        ["const wchar_t *", "p_str"],
+        ["godot_int", "p_len"]
+      ]
+    },
+    "godot_string_md5_buffer": {
+      "return_type": "godot_pool_byte_array",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_md5_text": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_sha256_buffer": {
+      "return_type": "godot_pool_byte_array",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_sha256_text": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_empty": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_get_base_dir": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_get_file": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_humanize_size": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["size_t", "p_size"]
+      ]
+    },
+    "godot_string_is_abs_path": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_rel_path": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_resource_file": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_path_to": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_path"]
+      ]
+    },
+    "godot_string_path_to_file": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["const godot_string *", "p_path"]
+      ]
+    },
+    "godot_string_simplify_path": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_c_escape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_c_escape_multiline": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_c_unescape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_http_escape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_http_unescape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_json_escape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_word_wrap": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_int", "p_chars_per_line"]
+      ]
+    },
+    "godot_string_xml_escape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_xml_escape_with_quotes": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_xml_unescape": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_percent_decode": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_percent_encode": {
+      "return_type": "godot_string",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_valid_float": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_valid_hex_number": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"],
+        ["godot_bool", "p_with_prefix"]
+      ]
+    },
+    "godot_string_is_valid_html_color": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_valid_identifier": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_valid_integer": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_is_valid_ip_address": {
+      "return_type": "godot_bool",
+      "arguments": [
+        ["const godot_string *", "p_self"]
+      ]
+    },
+    "godot_string_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_string *", "p_self"]
+      ]
+    },
+    "godot_object_destroy": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_object *", "p_o"]
+      ]
+    },
+    "godot_global_get_singleton": {
+      "return_type": "godot_object *",
+      "arguments": [
+        ["char *", "p_name"]
+      ]
+    },
+    "godot_method_bind_get_method": {
+      "return_type": "godot_method_bind *",
+      "arguments": [
+        ["const char *", "p_classname"],
+        ["const char *", "p_methodname"]
+      ]
+    },
+    "godot_method_bind_ptrcall": {
+      "return_type": "void",
+      "arguments": [
+        ["godot_method_bind *", "p_method_bind"],
+        ["godot_object *", "p_instance"],
+        ["const void *", "*p_args"],
+        ["void *", "p_ret"]
+      ]
+    },
+    "godot_method_bind_call": {
+      "return_type": "godot_variant",
+      "arguments": [
+        ["godot_method_bind *", "p_method_bind"],
+        ["godot_object *", "p_instance"],
+        ["const godot_variant *", "*p_args"],
+        ["const int", "p_arg_count"],
+        ["godot_variant_call_error *", "p_call_error"]
+      ]
+    },
+    "godot_get_class_constructor": {
+      "return_type": "godot_class_constructor",
+      "arguments": [
+        ["const char *", "p_classname"]
+      ]
+    },
+    "godot_alloc": {
+      "return_type": "void *",
+      "arguments": [
+        ["int", "p_bytes"]
+      ]
+    },
+    "godot_realloc": {
+      "return_type": "void *",
+      "arguments": [
+        ["void *", "p_ptr"],
+        ["int", "p_bytes"]
+      ]
+    },
+    "godot_free": {
+      "return_type": "void",
+      "arguments": [
+        ["void *", "p_ptr"]
+      ]
+    },
+    "godot_print_error": {
+      "return_type": "void",
+      "arguments": [
+        ["const char *", "p_description"],
+        ["const char *", "p_function"],
+        ["const char *", "p_file"],
+        ["int", "p_line"]
+      ]
+    },
+    "godot_print_warning": {
+      "return_type": "void",
+      "arguments": [
+        ["const char *", "p_description"],
+        ["const char *", "p_function"],
+        ["const char *", "p_file"],
+        ["int", "p_line"]
+      ]
+    },
+    "godot_print": {
+      "return_type": "void",
+      "arguments": [
+        ["const godot_string *", "p_message"]
+      ]
+    },
+    "godot_nativescript_register_class": {
+      "return_type": "void",
+      "arguments": [
+        ["void *", "p_gdnative_handle"],
+        ["const char *", "p_name"],
+        ["const char *", "p_base"],
+        ["godot_instance_create_func", "p_create_func"],
+        ["godot_instance_destroy_func", "p_destroy_func"]
+      ]
+    },
+    "godot_nativescript_register_tool_class": {
+      "return_type": "void",
+      "arguments": [
+        ["void *", "p_gdnative_handle"],
+        ["const char *", "p_name"],
+        ["const char *", "p_base"],
+        ["godot_instance_create_func", "p_create_func"],
+        ["godot_instance_destroy_func", "p_destroy_func"]
+      ]
+    },
+    "godot_nativescript_register_method": {
+      "return_type": "void",
+      "arguments": [
+        ["void *", "p_gdnative_handle"],
+        ["const char *", "p_name"],
+        ["const char *", "p_function_name"],
+        ["godot_method_attributes", "p_attr"],
+        ["godot_instance_method", "p_method"]
+      ]
+    },
+    "godot_nativescript_register_property": {
+      "return_type": "void",
+      "arguments": [
+        ["void *", "p_gdnative_handle"],
+        ["const char *", "p_name"],
+        ["const char *", "p_path"],
+        ["godot_property_attributes *", "p_attr"],
+        ["godot_property_set_func", "p_set_func"],
+        ["godot_property_get_func", "p_get_func"]
+      ]
+    },
+    "godot_nativescript_register_signal": {
+      "return_type": "void",
+      "arguments": [
+        ["void *", "p_gdnative_handle"],
+        ["const char *", "p_name"],
+        ["const godot_signal *", "p_signal"]
+      ]
+    },
+    "godot_nativescript_get_userdata": {
+      "return_type": "void *",
+      "arguments": [
+        ["godot_object *", "p_instance"]
+      ]
+    }
+  }
+}

+ 0 - 723
modules/gdnative/include/gdnative_api_struct.h

@@ -1,723 +0,0 @@
-/*************************************************************************/
-/*  gdnative_api_struct.h                                                */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-#ifndef GODOT_GDNATIVE_API_STRUCT_H
-#define GODOT_GDNATIVE_API_STRUCT_H
-
-#include <gdnative/gdnative.h>
-#include <nativescript/godot_nativescript.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Using X_MACRO to keep api function signatures in a single list
-#define GODOT_GDNATIVE_API_FUNCTIONS                                                                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_color_new_rgba, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a)                                                                                \
-	GDAPI_FUNC_VOID(godot_color_new_rgb, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b)                                                                                                       \
-	GDAPI_FUNC(godot_color_get_r, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_color_set_r, godot_color *p_self, const godot_real r)                                                                                                                                                       \
-	GDAPI_FUNC(godot_color_get_g, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_color_set_g, godot_color *p_self, const godot_real g)                                                                                                                                                       \
-	GDAPI_FUNC(godot_color_get_b, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_color_set_b, godot_color *p_self, const godot_real b)                                                                                                                                                       \
-	GDAPI_FUNC(godot_color_get_a, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_color_set_a, godot_color *p_self, const godot_real a)                                                                                                                                                       \
-	GDAPI_FUNC(godot_color_get_h, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC(godot_color_get_s, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC(godot_color_get_v, godot_real, const godot_color *p_self)                                                                                                                                                              \
-	GDAPI_FUNC(godot_color_as_string, godot_string, const godot_color *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_color_to_rgba32, godot_int, const godot_color *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_color_to_argb32, godot_int, const godot_color *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_color_gray, godot_real, const godot_color *p_self)                                                                                                                                                               \
-	GDAPI_FUNC(godot_color_inverted, godot_color, const godot_color *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_color_contrasted, godot_color, const godot_color *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_color_linear_interpolate, godot_color, const godot_color *p_self, const godot_color *p_b, const godot_real p_t)                                                                                                  \
-	GDAPI_FUNC(godot_color_blend, godot_color, const godot_color *p_self, const godot_color *p_over)                                                                                                                                  \
-	GDAPI_FUNC(godot_color_to_html, godot_string, const godot_color *p_self, const godot_bool p_with_alpha)                                                                                                                           \
-	GDAPI_FUNC(godot_color_operator_equal, godot_bool, const godot_color *p_self, const godot_color *p_b)                                                                                                                             \
-	GDAPI_FUNC(godot_color_operator_less, godot_bool, const godot_color *p_self, const godot_color *p_b)                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_vector2_new, godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y)                                                                                                                             \
-	GDAPI_FUNC(godot_vector2_as_string, godot_string, const godot_vector2 *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_vector2_normalized, godot_vector2, const godot_vector2 *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_vector2_length, godot_real, const godot_vector2 *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_vector2_angle, godot_real, const godot_vector2 *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_vector2_length_squared, godot_real, const godot_vector2 *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_vector2_is_normalized, godot_bool, const godot_vector2 *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_vector2_distance_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to)                                                                                                                         \
-	GDAPI_FUNC(godot_vector2_distance_squared_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to)                                                                                                                 \
-	GDAPI_FUNC(godot_vector2_angle_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to)                                                                                                                            \
-	GDAPI_FUNC(godot_vector2_angle_to_point, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to)                                                                                                                      \
-	GDAPI_FUNC(godot_vector2_linear_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t)                                                                                          \
-	GDAPI_FUNC(godot_vector2_cubic_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t)                              \
-	GDAPI_FUNC(godot_vector2_rotated, godot_vector2, const godot_vector2 *p_self, const godot_real p_phi)                                                                                                                             \
-	GDAPI_FUNC(godot_vector2_tangent, godot_vector2, const godot_vector2 *p_self)                                                                                                                                                     \
-	GDAPI_FUNC(godot_vector2_floor, godot_vector2, const godot_vector2 *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_vector2_snapped, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_by)                                                                                                                          \
-	GDAPI_FUNC(godot_vector2_aspect, godot_real, const godot_vector2 *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_vector2_dot, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_with)                                                                                                                               \
-	GDAPI_FUNC(godot_vector2_slide, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n)                                                                                                                             \
-	GDAPI_FUNC(godot_vector2_bounce, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n)                                                                                                                            \
-	GDAPI_FUNC(godot_vector2_reflect, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n)                                                                                                                           \
-	GDAPI_FUNC(godot_vector2_abs, godot_vector2, const godot_vector2 *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_vector2_clamped, godot_vector2, const godot_vector2 *p_self, const godot_real p_length)                                                                                                                          \
-	GDAPI_FUNC(godot_vector2_operator_add, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b)                                                                                                                      \
-	GDAPI_FUNC(godot_vector2_operator_substract, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b)                                                                                                                \
-	GDAPI_FUNC(godot_vector2_operator_multiply_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b)                                                                                                          \
-	GDAPI_FUNC(godot_vector2_operator_multiply_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b)                                                                                                              \
-	GDAPI_FUNC(godot_vector2_operator_divide_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b)                                                                                                            \
-	GDAPI_FUNC(godot_vector2_operator_divide_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b)                                                                                                                \
-	GDAPI_FUNC(godot_vector2_operator_equal, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b)                                                                                                                       \
-	GDAPI_FUNC(godot_vector2_operator_less, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b)                                                                                                                        \
-	GDAPI_FUNC(godot_vector2_operator_neg, godot_vector2, const godot_vector2 *p_self)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_vector2_set_x, godot_vector2 *p_self, const godot_real p_x)                                                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_vector2_set_y, godot_vector2 *p_self, const godot_real p_y)                                                                                                                                                 \
-	GDAPI_FUNC(godot_vector2_get_x, godot_real, const godot_vector2 *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_vector2_get_y, godot_real, const godot_vector2 *p_self)                                                                                                                                                          \
-	GDAPI_FUNC_VOID(godot_quat_new, godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w)                                                                                       \
-	GDAPI_FUNC_VOID(godot_quat_new_with_axis_angle, godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle)                                                                                                        \
-	GDAPI_FUNC(godot_quat_get_x, godot_real, const godot_quat *p_self)                                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_quat_set_x, godot_quat *p_self, const godot_real val)                                                                                                                                                       \
-	GDAPI_FUNC(godot_quat_get_y, godot_real, const godot_quat *p_self)                                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_quat_set_y, godot_quat *p_self, const godot_real val)                                                                                                                                                       \
-	GDAPI_FUNC(godot_quat_get_z, godot_real, const godot_quat *p_self)                                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_quat_set_z, godot_quat *p_self, const godot_real val)                                                                                                                                                       \
-	GDAPI_FUNC(godot_quat_get_w, godot_real, const godot_quat *p_self)                                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_quat_set_w, godot_quat *p_self, const godot_real val)                                                                                                                                                       \
-	GDAPI_FUNC(godot_quat_as_string, godot_string, const godot_quat *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_quat_length, godot_real, const godot_quat *p_self)                                                                                                                                                               \
-	GDAPI_FUNC(godot_quat_length_squared, godot_real, const godot_quat *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_quat_normalized, godot_quat, const godot_quat *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_quat_is_normalized, godot_bool, const godot_quat *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_quat_inverse, godot_quat, const godot_quat *p_self)                                                                                                                                                              \
-	GDAPI_FUNC(godot_quat_dot, godot_real, const godot_quat *p_self, const godot_quat *p_b)                                                                                                                                           \
-	GDAPI_FUNC(godot_quat_xform, godot_vector3, const godot_quat *p_self, const godot_vector3 *p_v)                                                                                                                                   \
-	GDAPI_FUNC(godot_quat_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t)                                                                                                                   \
-	GDAPI_FUNC(godot_quat_slerpni, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t)                                                                                                                 \
-	GDAPI_FUNC(godot_quat_cubic_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t)                                                      \
-	GDAPI_FUNC(godot_quat_operator_multiply, godot_quat, const godot_quat *p_self, const godot_real p_b)                                                                                                                              \
-	GDAPI_FUNC(godot_quat_operator_add, godot_quat, const godot_quat *p_self, const godot_quat *p_b)                                                                                                                                  \
-	GDAPI_FUNC(godot_quat_operator_substract, godot_quat, const godot_quat *p_self, const godot_quat *p_b)                                                                                                                            \
-	GDAPI_FUNC(godot_quat_operator_divide, godot_quat, const godot_quat *p_self, const godot_real p_b)                                                                                                                                \
-	GDAPI_FUNC(godot_quat_operator_equal, godot_bool, const godot_quat *p_self, const godot_quat *p_b)                                                                                                                                \
-	GDAPI_FUNC(godot_quat_operator_neg, godot_quat, const godot_quat *p_self)                                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_basis_new_with_rows, godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis)                                                                      \
-	GDAPI_FUNC_VOID(godot_basis_new_with_axis_and_angle, godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi)                                                                                                    \
-	GDAPI_FUNC_VOID(godot_basis_new_with_euler, godot_basis *r_dest, const godot_vector3 *p_euler)                                                                                                                                    \
-	GDAPI_FUNC(godot_basis_as_string, godot_string, const godot_basis *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_basis_inverse, godot_basis, const godot_basis *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_basis_transposed, godot_basis, const godot_basis *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_basis_orthonormalized, godot_basis, const godot_basis *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_basis_determinant, godot_real, const godot_basis *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_basis_rotated, godot_basis, const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi)                                                                                                      \
-	GDAPI_FUNC(godot_basis_scaled, godot_basis, const godot_basis *p_self, const godot_vector3 *p_scale)                                                                                                                              \
-	GDAPI_FUNC(godot_basis_get_scale, godot_vector3, const godot_basis *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_basis_get_euler, godot_vector3, const godot_basis *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_basis_tdotx, godot_real, const godot_basis *p_self, const godot_vector3 *p_with)                                                                                                                                 \
-	GDAPI_FUNC(godot_basis_tdoty, godot_real, const godot_basis *p_self, const godot_vector3 *p_with)                                                                                                                                 \
-	GDAPI_FUNC(godot_basis_tdotz, godot_real, const godot_basis *p_self, const godot_vector3 *p_with)                                                                                                                                 \
-	GDAPI_FUNC(godot_basis_xform, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v)                                                                                                                                 \
-	GDAPI_FUNC(godot_basis_xform_inv, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v)                                                                                                                             \
-	GDAPI_FUNC(godot_basis_get_orthogonal_index, godot_int, const godot_basis *p_self)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_basis_new, godot_basis *r_dest)                                                                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_basis_new_with_euler_quat, godot_basis *r_dest, const godot_quat *p_euler)                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_basis_get_elements, godot_basis *p_self, godot_vector3 *p_elements)                                                                                                                                         \
-	GDAPI_FUNC(godot_basis_get_axis, godot_vector3, const godot_basis *p_self, const godot_int p_axis)                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_basis_set_axis, godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value)                                                                                                                  \
-	GDAPI_FUNC(godot_basis_get_row, godot_vector3, const godot_basis *p_self, const godot_int p_row)                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_basis_set_row, godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value)                                                                                                                    \
-	GDAPI_FUNC(godot_basis_operator_equal, godot_bool, const godot_basis *p_self, const godot_basis *p_b)                                                                                                                             \
-	GDAPI_FUNC(godot_basis_operator_add, godot_basis, const godot_basis *p_self, const godot_basis *p_b)                                                                                                                              \
-	GDAPI_FUNC(godot_basis_operator_substract, godot_basis, const godot_basis *p_self, const godot_basis *p_b)                                                                                                                        \
-	GDAPI_FUNC(godot_basis_operator_multiply_vector, godot_basis, const godot_basis *p_self, const godot_basis *p_b)                                                                                                                  \
-	GDAPI_FUNC(godot_basis_operator_multiply_scalar, godot_basis, const godot_basis *p_self, const godot_real p_b)                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_vector3_new, godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z)                                                                                                       \
-	GDAPI_FUNC(godot_vector3_as_string, godot_string, const godot_vector3 *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_vector3_min_axis, godot_int, const godot_vector3 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_vector3_max_axis, godot_int, const godot_vector3 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_vector3_length, godot_real, const godot_vector3 *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_vector3_length_squared, godot_real, const godot_vector3 *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_vector3_is_normalized, godot_bool, const godot_vector3 *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_vector3_normalized, godot_vector3, const godot_vector3 *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_vector3_inverse, godot_vector3, const godot_vector3 *p_self)                                                                                                                                                     \
-	GDAPI_FUNC(godot_vector3_snapped, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_by)                                                                                                                          \
-	GDAPI_FUNC(godot_vector3_rotated, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi)                                                                                                \
-	GDAPI_FUNC(godot_vector3_linear_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t)                                                                                          \
-	GDAPI_FUNC(godot_vector3_cubic_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t)                              \
-	GDAPI_FUNC(godot_vector3_dot, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                                  \
-	GDAPI_FUNC(godot_vector3_cross, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                             \
-	GDAPI_FUNC(godot_vector3_outer, godot_basis, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                               \
-	GDAPI_FUNC(godot_vector3_to_diagonal_matrix, godot_basis, const godot_vector3 *p_self)                                                                                                                                            \
-	GDAPI_FUNC(godot_vector3_abs, godot_vector3, const godot_vector3 *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_vector3_floor, godot_vector3, const godot_vector3 *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_vector3_ceil, godot_vector3, const godot_vector3 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_vector3_distance_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                          \
-	GDAPI_FUNC(godot_vector3_distance_squared_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                  \
-	GDAPI_FUNC(godot_vector3_angle_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_to)                                                                                                                            \
-	GDAPI_FUNC(godot_vector3_slide, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n)                                                                                                                             \
-	GDAPI_FUNC(godot_vector3_bounce, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n)                                                                                                                            \
-	GDAPI_FUNC(godot_vector3_reflect, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n)                                                                                                                           \
-	GDAPI_FUNC(godot_vector3_operator_add, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                      \
-	GDAPI_FUNC(godot_vector3_operator_substract, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                \
-	GDAPI_FUNC(godot_vector3_operator_multiply_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                          \
-	GDAPI_FUNC(godot_vector3_operator_multiply_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b)                                                                                                              \
-	GDAPI_FUNC(godot_vector3_operator_divide_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                            \
-	GDAPI_FUNC(godot_vector3_operator_divide_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b)                                                                                                                \
-	GDAPI_FUNC(godot_vector3_operator_equal, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                       \
-	GDAPI_FUNC(godot_vector3_operator_less, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b)                                                                                                                        \
-	GDAPI_FUNC(godot_vector3_operator_neg, godot_vector3, const godot_vector3 *p_self)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_vector3_set_axis, godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val)                                                                                                           \
-	GDAPI_FUNC(godot_vector3_get_axis, godot_real, const godot_vector3 *p_self, const godot_vector3_axis p_axis)                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_new, godot_pool_byte_array *r_dest)                                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_new_copy, godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src)                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_new_with_array, godot_pool_byte_array *r_dest, const godot_array *p_a)                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_append, godot_pool_byte_array *p_self, const uint8_t p_data)                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_append_array, godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array)                                                                                                          \
-	GDAPI_FUNC(godot_pool_byte_array_insert, godot_error, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data)                                                                                                 \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_invert, godot_pool_byte_array *p_self)                                                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_push_back, godot_pool_byte_array *p_self, const uint8_t p_data)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_remove, godot_pool_byte_array *p_self, const godot_int p_idx)                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_resize, godot_pool_byte_array *p_self, const godot_int p_size)                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_set, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data)                                                                                                            \
-	GDAPI_FUNC(godot_pool_byte_array_get, uint8_t, const godot_pool_byte_array *p_self, const godot_int p_idx)                                                                                                                        \
-	GDAPI_FUNC(godot_pool_byte_array_size, godot_int, const godot_pool_byte_array *p_self)                                                                                                                                            \
-	GDAPI_FUNC_VOID(godot_pool_byte_array_destroy, godot_pool_byte_array *p_self)                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_pool_int_array_new, godot_pool_int_array *r_dest)                                                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_pool_int_array_new_copy, godot_pool_int_array *r_dest, const godot_pool_int_array *p_src)                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_pool_int_array_new_with_array, godot_pool_int_array *r_dest, const godot_array *p_a)                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_pool_int_array_append, godot_pool_int_array *p_self, const godot_int p_data)                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_int_array_append_array, godot_pool_int_array *p_self, const godot_pool_int_array *p_array)                                                                                                             \
-	GDAPI_FUNC(godot_pool_int_array_insert, godot_error, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data)                                                                                                 \
-	GDAPI_FUNC_VOID(godot_pool_int_array_invert, godot_pool_int_array *p_self)                                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_pool_int_array_push_back, godot_pool_int_array *p_self, const godot_int p_data)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_pool_int_array_remove, godot_pool_int_array *p_self, const godot_int p_idx)                                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_pool_int_array_resize, godot_pool_int_array *p_self, const godot_int p_size)                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_int_array_set, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data)                                                                                                            \
-	GDAPI_FUNC(godot_pool_int_array_get, godot_int, const godot_pool_int_array *p_self, const godot_int p_idx)                                                                                                                        \
-	GDAPI_FUNC(godot_pool_int_array_size, godot_int, const godot_pool_int_array *p_self)                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_pool_int_array_destroy, godot_pool_int_array *p_self)                                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_pool_real_array_new, godot_pool_real_array *r_dest)                                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_pool_real_array_new_copy, godot_pool_real_array *r_dest, const godot_pool_real_array *p_src)                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_real_array_new_with_array, godot_pool_real_array *r_dest, const godot_array *p_a)                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_real_array_append, godot_pool_real_array *p_self, const godot_real p_data)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_pool_real_array_append_array, godot_pool_real_array *p_self, const godot_pool_real_array *p_array)                                                                                                          \
-	GDAPI_FUNC(godot_pool_real_array_insert, godot_error, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data)                                                                                              \
-	GDAPI_FUNC_VOID(godot_pool_real_array_invert, godot_pool_real_array *p_self)                                                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_real_array_push_back, godot_pool_real_array *p_self, const godot_real p_data)                                                                                                                          \
-	GDAPI_FUNC_VOID(godot_pool_real_array_remove, godot_pool_real_array *p_self, const godot_int p_idx)                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_pool_real_array_resize, godot_pool_real_array *p_self, const godot_int p_size)                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_pool_real_array_set, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data)                                                                                                         \
-	GDAPI_FUNC(godot_pool_real_array_get, godot_real, const godot_pool_real_array *p_self, const godot_int p_idx)                                                                                                                     \
-	GDAPI_FUNC(godot_pool_real_array_size, godot_int, const godot_pool_real_array *p_self)                                                                                                                                            \
-	GDAPI_FUNC_VOID(godot_pool_real_array_destroy, godot_pool_real_array *p_self)                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_pool_string_array_new, godot_pool_string_array *r_dest)                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_pool_string_array_new_copy, godot_pool_string_array *r_dest, const godot_pool_string_array *p_src)                                                                                                          \
-	GDAPI_FUNC_VOID(godot_pool_string_array_new_with_array, godot_pool_string_array *r_dest, const godot_array *p_a)                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_pool_string_array_append, godot_pool_string_array *p_self, const godot_string *p_data)                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_string_array_append_array, godot_pool_string_array *p_self, const godot_pool_string_array *p_array)                                                                                                    \
-	GDAPI_FUNC(godot_pool_string_array_insert, godot_error, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data)                                                                                       \
-	GDAPI_FUNC_VOID(godot_pool_string_array_invert, godot_pool_string_array *p_self)                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_pool_string_array_push_back, godot_pool_string_array *p_self, const godot_string *p_data)                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_pool_string_array_remove, godot_pool_string_array *p_self, const godot_int p_idx)                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_pool_string_array_resize, godot_pool_string_array *p_self, const godot_int p_size)                                                                                                                          \
-	GDAPI_FUNC_VOID(godot_pool_string_array_set, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data)                                                                                                  \
-	GDAPI_FUNC(godot_pool_string_array_get, godot_string, const godot_pool_string_array *p_self, const godot_int p_idx)                                                                                                               \
-	GDAPI_FUNC(godot_pool_string_array_size, godot_int, const godot_pool_string_array *p_self)                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_pool_string_array_destroy, godot_pool_string_array *p_self)                                                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_new, godot_pool_vector2_array *r_dest)                                                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_new_copy, godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src)                                                                                                       \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_new_with_array, godot_pool_vector2_array *r_dest, const godot_array *p_a)                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_append, godot_pool_vector2_array *p_self, const godot_vector2 *p_data)                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_append_array, godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array)                                                                                                 \
-	GDAPI_FUNC(godot_pool_vector2_array_insert, godot_error, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data)                                                                                    \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_invert, godot_pool_vector2_array *p_self)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_push_back, godot_pool_vector2_array *p_self, const godot_vector2 *p_data)                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_remove, godot_pool_vector2_array *p_self, const godot_int p_idx)                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_resize, godot_pool_vector2_array *p_self, const godot_int p_size)                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_set, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data)                                                                                               \
-	GDAPI_FUNC(godot_pool_vector2_array_get, godot_vector2, const godot_pool_vector2_array *p_self, const godot_int p_idx)                                                                                                            \
-	GDAPI_FUNC(godot_pool_vector2_array_size, godot_int, const godot_pool_vector2_array *p_self)                                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_vector2_array_destroy, godot_pool_vector2_array *p_self)                                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_new, godot_pool_vector3_array *r_dest)                                                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_new_copy, godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src)                                                                                                       \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_new_with_array, godot_pool_vector3_array *r_dest, const godot_array *p_a)                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_append, godot_pool_vector3_array *p_self, const godot_vector3 *p_data)                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_append_array, godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array)                                                                                                 \
-	GDAPI_FUNC(godot_pool_vector3_array_insert, godot_error, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data)                                                                                    \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_invert, godot_pool_vector3_array *p_self)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_push_back, godot_pool_vector3_array *p_self, const godot_vector3 *p_data)                                                                                                                \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_remove, godot_pool_vector3_array *p_self, const godot_int p_idx)                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_resize, godot_pool_vector3_array *p_self, const godot_int p_size)                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_set, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data)                                                                                               \
-	GDAPI_FUNC(godot_pool_vector3_array_get, godot_vector3, const godot_pool_vector3_array *p_self, const godot_int p_idx)                                                                                                            \
-	GDAPI_FUNC(godot_pool_vector3_array_size, godot_int, const godot_pool_vector3_array *p_self)                                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_vector3_array_destroy, godot_pool_vector3_array *p_self)                                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_pool_color_array_new, godot_pool_color_array *r_dest)                                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_pool_color_array_new_copy, godot_pool_color_array *r_dest, const godot_pool_color_array *p_src)                                                                                                             \
-	GDAPI_FUNC_VOID(godot_pool_color_array_new_with_array, godot_pool_color_array *r_dest, const godot_array *p_a)                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_pool_color_array_append, godot_pool_color_array *p_self, const godot_color *p_data)                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_pool_color_array_append_array, godot_pool_color_array *p_self, const godot_pool_color_array *p_array)                                                                                                       \
-	GDAPI_FUNC(godot_pool_color_array_insert, godot_error, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data)                                                                                          \
-	GDAPI_FUNC_VOID(godot_pool_color_array_invert, godot_pool_color_array *p_self)                                                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_pool_color_array_push_back, godot_pool_color_array *p_self, const godot_color *p_data)                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_pool_color_array_remove, godot_pool_color_array *p_self, const godot_int p_idx)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_pool_color_array_resize, godot_pool_color_array *p_self, const godot_int p_size)                                                                                                                            \
-	GDAPI_FUNC_VOID(godot_pool_color_array_set, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data)                                                                                                     \
-	GDAPI_FUNC(godot_pool_color_array_get, godot_color, const godot_pool_color_array *p_self, const godot_int p_idx)                                                                                                                  \
-	GDAPI_FUNC(godot_pool_color_array_size, godot_int, const godot_pool_color_array *p_self)                                                                                                                                          \
-	GDAPI_FUNC_VOID(godot_pool_color_array_destroy, godot_pool_color_array *p_self)                                                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_array_new, godot_array *r_dest)                                                                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_array_new_copy, godot_array *r_dest, const godot_array *p_src)                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_array_new_pool_color_array, godot_array *r_dest, const godot_pool_color_array *p_pca)                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_array_new_pool_vector3_array, godot_array *r_dest, const godot_pool_vector3_array *p_pv3a)                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_array_new_pool_vector2_array, godot_array *r_dest, const godot_pool_vector2_array *p_pv2a)                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_array_new_pool_string_array, godot_array *r_dest, const godot_pool_string_array *p_psa)                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_array_new_pool_real_array, godot_array *r_dest, const godot_pool_real_array *p_pra)                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_array_new_pool_int_array, godot_array *r_dest, const godot_pool_int_array *p_pia)                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_array_new_pool_byte_array, godot_array *r_dest, const godot_pool_byte_array *p_pba)                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_array_set, godot_array *p_self, const godot_int p_idx, const godot_variant *p_value)                                                                                                                        \
-	GDAPI_FUNC(godot_array_get, godot_variant, const godot_array *p_self, const godot_int p_idx)                                                                                                                                      \
-	GDAPI_FUNC(godot_array_operator_index, godot_variant *, godot_array *p_self, const godot_int p_idx)                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_array_append, godot_array *p_self, const godot_variant *p_value)                                                                                                                                            \
-	GDAPI_FUNC_VOID(godot_array_clear, godot_array *p_self)                                                                                                                                                                           \
-	GDAPI_FUNC(godot_array_count, godot_int, const godot_array *p_self, const godot_variant *p_value)                                                                                                                                 \
-	GDAPI_FUNC(godot_array_empty, godot_bool, const godot_array *p_self)                                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_array_erase, godot_array *p_self, const godot_variant *p_value)                                                                                                                                             \
-	GDAPI_FUNC(godot_array_front, godot_variant, const godot_array *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_array_back, godot_variant, const godot_array *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_array_find, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from)                                                                                                           \
-	GDAPI_FUNC(godot_array_find_last, godot_int, const godot_array *p_self, const godot_variant *p_what)                                                                                                                              \
-	GDAPI_FUNC(godot_array_has, godot_bool, const godot_array *p_self, const godot_variant *p_value)                                                                                                                                  \
-	GDAPI_FUNC(godot_array_hash, godot_int, const godot_array *p_self)                                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_array_insert, godot_array *p_self, const godot_int p_pos, const godot_variant *p_value)                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_array_invert, godot_array *p_self)                                                                                                                                                                          \
-	GDAPI_FUNC(godot_array_pop_back, godot_variant, godot_array *p_self)                                                                                                                                                              \
-	GDAPI_FUNC(godot_array_pop_front, godot_variant, godot_array *p_self)                                                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_array_push_back, godot_array *p_self, const godot_variant *p_value)                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_array_push_front, godot_array *p_self, const godot_variant *p_value)                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_array_remove, godot_array *p_self, const godot_int p_idx)                                                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_array_resize, godot_array *p_self, const godot_int p_size)                                                                                                                                                  \
-	GDAPI_FUNC(godot_array_rfind, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from)                                                                                                          \
-	GDAPI_FUNC(godot_array_size, godot_int, const godot_array *p_self)                                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_array_sort, godot_array *p_self)                                                                                                                                                                            \
-	GDAPI_FUNC_VOID(godot_array_sort_custom, godot_array *p_self, godot_object *p_obj, const godot_string *p_func)                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_array_destroy, godot_array *p_self)                                                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_dictionary_new, godot_dictionary *r_dest)                                                                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_dictionary_new_copy, godot_dictionary *r_dest, const godot_dictionary *p_src)                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_dictionary_destroy, godot_dictionary *p_self)                                                                                                                                                               \
-	GDAPI_FUNC(godot_dictionary_size, godot_int, const godot_dictionary *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_dictionary_empty, godot_bool, const godot_dictionary *p_self)                                                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_dictionary_clear, godot_dictionary *p_self)                                                                                                                                                                 \
-	GDAPI_FUNC(godot_dictionary_has, godot_bool, const godot_dictionary *p_self, const godot_variant *p_key)                                                                                                                          \
-	GDAPI_FUNC(godot_dictionary_has_all, godot_bool, const godot_dictionary *p_self, const godot_array *p_keys)                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_dictionary_erase, godot_dictionary *p_self, const godot_variant *p_key)                                                                                                                                     \
-	GDAPI_FUNC(godot_dictionary_hash, godot_int, const godot_dictionary *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_dictionary_keys, godot_array, const godot_dictionary *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_dictionary_values, godot_array, const godot_dictionary *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_dictionary_get, godot_variant, const godot_dictionary *p_self, const godot_variant *p_key)                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_dictionary_set, godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value)                                                                                                         \
-	GDAPI_FUNC(godot_dictionary_operator_index, godot_variant *, godot_dictionary *p_self, const godot_variant *p_key)                                                                                                                \
-	GDAPI_FUNC(godot_dictionary_next, godot_variant *, const godot_dictionary *p_self, const godot_variant *p_key)                                                                                                                    \
-	GDAPI_FUNC(godot_dictionary_operator_equal, godot_bool, const godot_dictionary *p_self, const godot_dictionary *p_b)                                                                                                              \
-	GDAPI_FUNC(godot_dictionary_to_json, godot_string, const godot_dictionary *p_self)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_node_path_new, godot_node_path *r_dest, const godot_string *p_from)                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_node_path_new_copy, godot_node_path *r_dest, const godot_node_path *p_src)                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_node_path_destroy, godot_node_path *p_self)                                                                                                                                                                 \
-	GDAPI_FUNC(godot_node_path_as_string, godot_string, const godot_node_path *p_self)                                                                                                                                                \
-	GDAPI_FUNC(godot_node_path_is_absolute, godot_bool, const godot_node_path *p_self)                                                                                                                                                \
-	GDAPI_FUNC(godot_node_path_get_name_count, godot_int, const godot_node_path *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_node_path_get_name, godot_string, const godot_node_path *p_self, const godot_int p_idx)                                                                                                                          \
-	GDAPI_FUNC(godot_node_path_get_subname_count, godot_int, const godot_node_path *p_self)                                                                                                                                           \
-	GDAPI_FUNC(godot_node_path_get_subname, godot_string, const godot_node_path *p_self, const godot_int p_idx)                                                                                                                       \
-	GDAPI_FUNC(godot_node_path_get_property, godot_string, const godot_node_path *p_self)                                                                                                                                             \
-	GDAPI_FUNC(godot_node_path_is_empty, godot_bool, const godot_node_path *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_node_path_operator_equal, godot_bool, const godot_node_path *p_self, const godot_node_path *p_b)                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_plane_new_with_reals, godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d)                                                                          \
-	GDAPI_FUNC_VOID(godot_plane_new_with_vectors, godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3)                                                                               \
-	GDAPI_FUNC_VOID(godot_plane_new_with_normal, godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d)                                                                                                            \
-	GDAPI_FUNC(godot_plane_as_string, godot_string, const godot_plane *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_plane_normalized, godot_plane, const godot_plane *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_plane_center, godot_vector3, const godot_plane *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_plane_get_any_point, godot_vector3, const godot_plane *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_plane_is_point_over, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point)                                                                                                                        \
-	GDAPI_FUNC(godot_plane_distance_to, godot_real, const godot_plane *p_self, const godot_vector3 *p_point)                                                                                                                          \
-	GDAPI_FUNC(godot_plane_has_point, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon)                                                                                                \
-	GDAPI_FUNC(godot_plane_project, godot_vector3, const godot_plane *p_self, const godot_vector3 *p_point)                                                                                                                           \
-	GDAPI_FUNC(godot_plane_intersect_3, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c)                                                                                 \
-	GDAPI_FUNC(godot_plane_intersects_ray, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir)                                                                     \
-	GDAPI_FUNC(godot_plane_intersects_segment, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end)                                                                \
-	GDAPI_FUNC(godot_plane_operator_neg, godot_plane, const godot_plane *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_plane_operator_equal, godot_bool, const godot_plane *p_self, const godot_plane *p_b)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_plane_set_normal, godot_plane *p_self, const godot_vector3 *p_normal)                                                                                                                                       \
-	GDAPI_FUNC(godot_plane_get_normal, godot_vector3, const godot_plane *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_plane_get_d, godot_real, const godot_plane *p_self)                                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_plane_set_d, godot_plane *p_self, const godot_real p_d)                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_rect2_new_with_position_and_size, godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size)                                                                                             \
-	GDAPI_FUNC_VOID(godot_rect2_new, godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height)                                                                            \
-	GDAPI_FUNC(godot_rect2_as_string, godot_string, const godot_rect2 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_rect2_get_area, godot_real, const godot_rect2 *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_rect2_intersects, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b)                                                                                                                                 \
-	GDAPI_FUNC(godot_rect2_encloses, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b)                                                                                                                                   \
-	GDAPI_FUNC(godot_rect2_has_no_area, godot_bool, const godot_rect2 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_rect2_clip, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b)                                                                                                                                      \
-	GDAPI_FUNC(godot_rect2_merge, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b)                                                                                                                                     \
-	GDAPI_FUNC(godot_rect2_has_point, godot_bool, const godot_rect2 *p_self, const godot_vector2 *p_point)                                                                                                                            \
-	GDAPI_FUNC(godot_rect2_grow, godot_rect2, const godot_rect2 *p_self, const godot_real p_by)                                                                                                                                       \
-	GDAPI_FUNC(godot_rect2_expand, godot_rect2, const godot_rect2 *p_self, const godot_vector2 *p_to)                                                                                                                                 \
-	GDAPI_FUNC(godot_rect2_operator_equal, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b)                                                                                                                             \
-	GDAPI_FUNC(godot_rect2_get_position, godot_vector2, const godot_rect2 *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_rect2_get_size, godot_vector2, const godot_rect2 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_rect2_set_position, godot_rect2 *p_self, const godot_vector2 *p_pos)                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_rect2_set_size, godot_rect2 *p_self, const godot_vector2 *p_size)                                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_rect3_new, godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size)                                                                                                                    \
-	GDAPI_FUNC(godot_rect3_get_position, godot_vector3, const godot_rect3 *p_self)                                                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_rect3_set_position, const godot_rect3 *p_self, const godot_vector3 *p_v)                                                                                                                                    \
-	GDAPI_FUNC(godot_rect3_get_size, godot_vector3, const godot_rect3 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_rect3_set_size, const godot_rect3 *p_self, const godot_vector3 *p_v)                                                                                                                                        \
-	GDAPI_FUNC(godot_rect3_as_string, godot_string, const godot_rect3 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_rect3_get_area, godot_real, const godot_rect3 *p_self)                                                                                                                                                           \
-	GDAPI_FUNC(godot_rect3_has_no_area, godot_bool, const godot_rect3 *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_rect3_has_no_surface, godot_bool, const godot_rect3 *p_self)                                                                                                                                                     \
-	GDAPI_FUNC(godot_rect3_intersects, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with)                                                                                                                              \
-	GDAPI_FUNC(godot_rect3_encloses, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with)                                                                                                                                \
-	GDAPI_FUNC(godot_rect3_merge, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with)                                                                                                                                  \
-	GDAPI_FUNC(godot_rect3_intersection, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with)                                                                                                                           \
-	GDAPI_FUNC(godot_rect3_intersects_plane, godot_bool, const godot_rect3 *p_self, const godot_plane *p_plane)                                                                                                                       \
-	GDAPI_FUNC(godot_rect3_intersects_segment, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to)                                                                                         \
-	GDAPI_FUNC(godot_rect3_has_point, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_point)                                                                                                                            \
-	GDAPI_FUNC(godot_rect3_get_support, godot_vector3, const godot_rect3 *p_self, const godot_vector3 *p_dir)                                                                                                                         \
-	GDAPI_FUNC(godot_rect3_get_longest_axis, godot_vector3, const godot_rect3 *p_self)                                                                                                                                                \
-	GDAPI_FUNC(godot_rect3_get_longest_axis_index, godot_int, const godot_rect3 *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_rect3_get_longest_axis_size, godot_real, const godot_rect3 *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_rect3_get_shortest_axis, godot_vector3, const godot_rect3 *p_self)                                                                                                                                               \
-	GDAPI_FUNC(godot_rect3_get_shortest_axis_index, godot_int, const godot_rect3 *p_self)                                                                                                                                             \
-	GDAPI_FUNC(godot_rect3_get_shortest_axis_size, godot_real, const godot_rect3 *p_self)                                                                                                                                             \
-	GDAPI_FUNC(godot_rect3_expand, godot_rect3, const godot_rect3 *p_self, const godot_vector3 *p_to_point)                                                                                                                           \
-	GDAPI_FUNC(godot_rect3_grow, godot_rect3, const godot_rect3 *p_self, const godot_real p_by)                                                                                                                                       \
-	GDAPI_FUNC(godot_rect3_get_endpoint, godot_vector3, const godot_rect3 *p_self, const godot_int p_idx)                                                                                                                             \
-	GDAPI_FUNC(godot_rect3_operator_equal, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_b)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_rid_new, godot_rid *r_dest)                                                                                                                                                                                 \
-	GDAPI_FUNC(godot_rid_get_id, godot_int, const godot_rid *p_self)                                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_rid_new_with_resource, godot_rid *r_dest, const godot_object *p_from)                                                                                                                                       \
-	GDAPI_FUNC(godot_rid_operator_equal, godot_bool, const godot_rid *p_self, const godot_rid *p_b)                                                                                                                                   \
-	GDAPI_FUNC(godot_rid_operator_less, godot_bool, const godot_rid *p_self, const godot_rid *p_b)                                                                                                                                    \
-	GDAPI_FUNC_VOID(godot_transform_new_with_axis_origin, godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin)                        \
-	GDAPI_FUNC_VOID(godot_transform_new, godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin)                                                                                                          \
-	GDAPI_FUNC(godot_transform_get_basis, godot_basis, const godot_transform *p_self)                                                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_transform_set_basis, godot_transform *p_self, godot_basis *p_v)                                                                                                                                             \
-	GDAPI_FUNC(godot_transform_get_origin, godot_vector3, const godot_transform *p_self)                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_transform_set_origin, godot_transform *p_self, godot_vector3 *p_v)                                                                                                                                          \
-	GDAPI_FUNC(godot_transform_as_string, godot_string, const godot_transform *p_self)                                                                                                                                                \
-	GDAPI_FUNC(godot_transform_inverse, godot_transform, const godot_transform *p_self)                                                                                                                                               \
-	GDAPI_FUNC(godot_transform_affine_inverse, godot_transform, const godot_transform *p_self)                                                                                                                                        \
-	GDAPI_FUNC(godot_transform_orthonormalized, godot_transform, const godot_transform *p_self)                                                                                                                                       \
-	GDAPI_FUNC(godot_transform_rotated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi)                                                                                          \
-	GDAPI_FUNC(godot_transform_scaled, godot_transform, const godot_transform *p_self, const godot_vector3 *p_scale)                                                                                                                  \
-	GDAPI_FUNC(godot_transform_translated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_ofs)                                                                                                                \
-	GDAPI_FUNC(godot_transform_looking_at, godot_transform, const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up)                                                                                  \
-	GDAPI_FUNC(godot_transform_xform_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v)                                                                                                                       \
-	GDAPI_FUNC(godot_transform_xform_inv_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v)                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_transform_new_identity, godot_transform *r_dest)                                                                                                                                                            \
-	GDAPI_FUNC(godot_transform_operator_equal, godot_bool, const godot_transform *p_self, const godot_transform *p_b)                                                                                                                 \
-	GDAPI_FUNC(godot_transform_operator_multiply, godot_transform, const godot_transform *p_self, const godot_transform *p_b)                                                                                                         \
-	GDAPI_FUNC(godot_transform_xform_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v)                                                                                                                 \
-	GDAPI_FUNC(godot_transform_xform_inv_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v)                                                                                                             \
-	GDAPI_FUNC(godot_transform_xform_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v)                                                                                                                       \
-	GDAPI_FUNC(godot_transform_xform_inv_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v)                                                                                                                   \
-	GDAPI_FUNC_VOID(godot_transform2d_new, godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos)                                                                                                             \
-	GDAPI_FUNC_VOID(godot_transform2d_new_axis_origin, godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin)                                                        \
-	GDAPI_FUNC(godot_transform2d_as_string, godot_string, const godot_transform2d *p_self)                                                                                                                                            \
-	GDAPI_FUNC(godot_transform2d_inverse, godot_transform2d, const godot_transform2d *p_self)                                                                                                                                         \
-	GDAPI_FUNC(godot_transform2d_affine_inverse, godot_transform2d, const godot_transform2d *p_self)                                                                                                                                  \
-	GDAPI_FUNC(godot_transform2d_get_rotation, godot_real, const godot_transform2d *p_self)                                                                                                                                           \
-	GDAPI_FUNC(godot_transform2d_get_origin, godot_vector2, const godot_transform2d *p_self)                                                                                                                                          \
-	GDAPI_FUNC(godot_transform2d_get_scale, godot_vector2, const godot_transform2d *p_self)                                                                                                                                           \
-	GDAPI_FUNC(godot_transform2d_orthonormalized, godot_transform2d, const godot_transform2d *p_self)                                                                                                                                 \
-	GDAPI_FUNC(godot_transform2d_rotated, godot_transform2d, const godot_transform2d *p_self, const godot_real p_phi)                                                                                                                 \
-	GDAPI_FUNC(godot_transform2d_scaled, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_scale)                                                                                                            \
-	GDAPI_FUNC(godot_transform2d_translated, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_offset)                                                                                                       \
-	GDAPI_FUNC(godot_transform2d_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v)                                                                                                             \
-	GDAPI_FUNC(godot_transform2d_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v)                                                                                                         \
-	GDAPI_FUNC(godot_transform2d_basis_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v)                                                                                                       \
-	GDAPI_FUNC(godot_transform2d_basis_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v)                                                                                                   \
-	GDAPI_FUNC(godot_transform2d_interpolate_with, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c)                                                                            \
-	GDAPI_FUNC(godot_transform2d_operator_equal, godot_bool, const godot_transform2d *p_self, const godot_transform2d *p_b)                                                                                                           \
-	GDAPI_FUNC(godot_transform2d_operator_multiply, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_b)                                                                                                 \
-	GDAPI_FUNC_VOID(godot_transform2d_new_identity, godot_transform2d *r_dest)                                                                                                                                                        \
-	GDAPI_FUNC(godot_transform2d_xform_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v)                                                                                                                   \
-	GDAPI_FUNC(godot_transform2d_xform_inv_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v)                                                                                                               \
-	GDAPI_FUNC(godot_variant_get_type, godot_variant_type, const godot_variant *p_v)                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_variant_new_copy, godot_variant *r_dest, const godot_variant *p_src)                                                                                                                                        \
-	GDAPI_FUNC_VOID(godot_variant_new_nil, godot_variant *r_dest)                                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_variant_new_bool, godot_variant *p_v, const godot_bool p_b)                                                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_variant_new_uint, godot_variant *r_dest, const uint64_t p_i)                                                                                                                                                \
-	GDAPI_FUNC_VOID(godot_variant_new_int, godot_variant *r_dest, const int64_t p_i)                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_variant_new_real, godot_variant *r_dest, const double p_r)                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_variant_new_string, godot_variant *r_dest, const godot_string *p_s)                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_variant_new_vector2, godot_variant *r_dest, const godot_vector2 *p_v2)                                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_variant_new_rect2, godot_variant *r_dest, const godot_rect2 *p_rect2)                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_vector3, godot_variant *r_dest, const godot_vector3 *p_v3)                                                                                                                                      \
-	GDAPI_FUNC_VOID(godot_variant_new_transform2d, godot_variant *r_dest, const godot_transform2d *p_t2d)                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_variant_new_plane, godot_variant *r_dest, const godot_plane *p_plane)                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_quat, godot_variant *r_dest, const godot_quat *p_quat)                                                                                                                                          \
-	GDAPI_FUNC_VOID(godot_variant_new_rect3, godot_variant *r_dest, const godot_rect3 *p_rect3)                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_basis, godot_variant *r_dest, const godot_basis *p_basis)                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_transform, godot_variant *r_dest, const godot_transform *p_trans)                                                                                                                               \
-	GDAPI_FUNC_VOID(godot_variant_new_color, godot_variant *r_dest, const godot_color *p_color)                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_node_path, godot_variant *r_dest, const godot_node_path *p_np)                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_variant_new_rid, godot_variant *r_dest, const godot_rid *p_rid)                                                                                                                                             \
-	GDAPI_FUNC_VOID(godot_variant_new_object, godot_variant *r_dest, const godot_object *p_obj)                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_dictionary, godot_variant *r_dest, const godot_dictionary *p_dict)                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_variant_new_array, godot_variant *r_dest, const godot_array *p_arr)                                                                                                                                         \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_byte_array, godot_variant *r_dest, const godot_pool_byte_array *p_pba)                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_int_array, godot_variant *r_dest, const godot_pool_int_array *p_pia)                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_real_array, godot_variant *r_dest, const godot_pool_real_array *p_pra)                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_string_array, godot_variant *r_dest, const godot_pool_string_array *p_psa)                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_vector2_array, godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a)                                                                                                              \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_vector3_array, godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a)                                                                                                              \
-	GDAPI_FUNC_VOID(godot_variant_new_pool_color_array, godot_variant *r_dest, const godot_pool_color_array *p_pca)                                                                                                                   \
-	GDAPI_FUNC(godot_variant_as_bool, godot_bool, const godot_variant *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_variant_as_uint, uint64_t, const godot_variant *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_variant_as_int, int64_t, const godot_variant *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_variant_as_real, double, const godot_variant *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_variant_as_string, godot_string, const godot_variant *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_variant_as_vector2, godot_vector2, const godot_variant *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_variant_as_rect2, godot_rect2, const godot_variant *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_variant_as_vector3, godot_vector3, const godot_variant *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_variant_as_transform2d, godot_transform2d, const godot_variant *p_self)                                                                                                                                          \
-	GDAPI_FUNC(godot_variant_as_plane, godot_plane, const godot_variant *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_variant_as_quat, godot_quat, const godot_variant *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_variant_as_rect3, godot_rect3, const godot_variant *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_variant_as_basis, godot_basis, const godot_variant *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_variant_as_transform, godot_transform, const godot_variant *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_variant_as_color, godot_color, const godot_variant *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_variant_as_node_path, godot_node_path, const godot_variant *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_variant_as_rid, godot_rid, const godot_variant *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_variant_as_object, godot_object *, const godot_variant *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_variant_as_dictionary, godot_dictionary, const godot_variant *p_self)                                                                                                                                            \
-	GDAPI_FUNC(godot_variant_as_array, godot_array, const godot_variant *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_variant_as_pool_byte_array, godot_pool_byte_array, const godot_variant *p_self)                                                                                                                                  \
-	GDAPI_FUNC(godot_variant_as_pool_int_array, godot_pool_int_array, const godot_variant *p_self)                                                                                                                                    \
-	GDAPI_FUNC(godot_variant_as_pool_real_array, godot_pool_real_array, const godot_variant *p_self)                                                                                                                                  \
-	GDAPI_FUNC(godot_variant_as_pool_string_array, godot_pool_string_array, const godot_variant *p_self)                                                                                                                              \
-	GDAPI_FUNC(godot_variant_as_pool_vector2_array, godot_pool_vector2_array, const godot_variant *p_self)                                                                                                                            \
-	GDAPI_FUNC(godot_variant_as_pool_vector3_array, godot_pool_vector3_array, const godot_variant *p_self)                                                                                                                            \
-	GDAPI_FUNC(godot_variant_as_pool_color_array, godot_pool_color_array, const godot_variant *p_self)                                                                                                                                \
-	GDAPI_FUNC(godot_variant_call, godot_variant, godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error)                                   \
-	GDAPI_FUNC(godot_variant_has_method, godot_bool, const godot_variant *p_self, const godot_string *p_method)                                                                                                                       \
-	GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other)                                                                                                                   \
-	GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other)                                                                                                                    \
-	GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other)                                                                                                                     \
-	GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self)                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self)                                                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest)                                                                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src)                                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_string_new_data, godot_string *r_dest, const char *p_contents, const int p_size)                                                                                                                            \
-	GDAPI_FUNC_VOID(godot_string_new_unicode_data, godot_string *r_dest, const wchar_t *p_contents, const int p_size)                                                                                                                 \
-	GDAPI_FUNC_VOID(godot_string_get_data, const godot_string *p_self, char *p_dest, int *p_size)                                                                                                                                     \
-	GDAPI_FUNC(godot_string_operator_index, wchar_t *, godot_string *p_self, const godot_int p_idx)                                                                                                                                   \
-	GDAPI_FUNC(godot_string_c_str, const char *, const godot_string *p_self)                                                                                                                                                          \
-	GDAPI_FUNC(godot_string_unicode_str, const wchar_t *, const godot_string *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_operator_equal, godot_bool, const godot_string *p_self, const godot_string *p_b)                                                                                                                          \
-	GDAPI_FUNC(godot_string_operator_less, godot_bool, const godot_string *p_self, const godot_string *p_b)                                                                                                                           \
-	GDAPI_FUNC(godot_string_operator_plus, godot_string, const godot_string *p_self, const godot_string *p_b)                                                                                                                         \
-	GDAPI_FUNC(godot_string_length, godot_int, const godot_string *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_string_begins_with, godot_bool, const godot_string *p_self, const godot_string *p_string)                                                                                                                        \
-	GDAPI_FUNC(godot_string_begins_with_char_array, godot_bool, const godot_string *p_self, const char *p_char_array)                                                                                                                 \
-	GDAPI_FUNC(godot_string_bigrams, godot_array, const godot_string *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_string_chr, godot_string, wchar_t p_character)                                                                                                                                                                   \
-	GDAPI_FUNC(godot_string_ends_with, godot_bool, const godot_string *p_self, const godot_string *p_string)                                                                                                                          \
-	GDAPI_FUNC(godot_string_find, godot_int, const godot_string *p_self, godot_string p_what)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_find_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from)                                                                                                                  \
-	GDAPI_FUNC(godot_string_findmk, godot_int, const godot_string *p_self, const godot_array *p_keys)                                                                                                                                 \
-	GDAPI_FUNC(godot_string_findmk_from, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from)                                                                                                          \
-	GDAPI_FUNC(godot_string_findmk_from_in_place, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key)                                                                               \
-	GDAPI_FUNC(godot_string_findn, godot_int, const godot_string *p_self, godot_string p_what)                                                                                                                                        \
-	GDAPI_FUNC(godot_string_findn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from)                                                                                                                 \
-	GDAPI_FUNC(godot_string_find_last, godot_int, const godot_string *p_self, godot_string p_what)                                                                                                                                    \
-	GDAPI_FUNC(godot_string_format, godot_string, const godot_string *p_self, const godot_variant *p_values)                                                                                                                          \
-	GDAPI_FUNC(godot_string_format_with_custom_placeholder, godot_string, const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder)                                                                       \
-	GDAPI_FUNC(godot_string_hex_encode_buffer, godot_string, const uint8_t *p_buffer, godot_int p_len)                                                                                                                                \
-	GDAPI_FUNC(godot_string_hex_to_int, godot_int, const godot_string *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_string_hex_to_int_without_prefix, godot_int, const godot_string *p_self)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_insert, godot_string, const godot_string *p_self, godot_int p_at_pos, godot_string p_string)                                                                                                              \
-	GDAPI_FUNC(godot_string_is_numeric, godot_bool, const godot_string *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_string_is_subsequence_of, godot_bool, const godot_string *p_self, const godot_string *p_string)                                                                                                                  \
-	GDAPI_FUNC(godot_string_is_subsequence_ofi, godot_bool, const godot_string *p_self, const godot_string *p_string)                                                                                                                 \
-	GDAPI_FUNC(godot_string_lpad, godot_string, const godot_string *p_self, godot_int p_min_length)                                                                                                                                   \
-	GDAPI_FUNC(godot_string_lpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character)                                                                            \
-	GDAPI_FUNC(godot_string_match, godot_bool, const godot_string *p_self, const godot_string *p_wildcard)                                                                                                                            \
-	GDAPI_FUNC(godot_string_matchn, godot_bool, const godot_string *p_self, const godot_string *p_wildcard)                                                                                                                           \
-	GDAPI_FUNC(godot_string_md5, godot_string, const uint8_t *p_md5)                                                                                                                                                                  \
-	GDAPI_FUNC(godot_string_num, godot_string, double p_num)                                                                                                                                                                          \
-	GDAPI_FUNC(godot_string_num_int64, godot_string, int64_t p_num, godot_int p_base)                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_num_int64_capitalized, godot_string, int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex)                                                                                                        \
-	GDAPI_FUNC(godot_string_num_real, godot_string, double p_num)                                                                                                                                                                     \
-	GDAPI_FUNC(godot_string_num_scientific, godot_string, double p_num)                                                                                                                                                               \
-	GDAPI_FUNC(godot_string_num_with_decimals, godot_string, double p_num, godot_int p_decimals)                                                                                                                                      \
-	GDAPI_FUNC(godot_string_pad_decimals, godot_string, const godot_string *p_self, godot_int p_digits)                                                                                                                               \
-	GDAPI_FUNC(godot_string_pad_zeros, godot_string, const godot_string *p_self, godot_int p_digits)                                                                                                                                  \
-	GDAPI_FUNC(godot_string_replace_first, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with)                                                                                                         \
-	GDAPI_FUNC(godot_string_replace, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with)                                                                                                               \
-	GDAPI_FUNC(godot_string_replacen, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with)                                                                                                              \
-	GDAPI_FUNC(godot_string_rfind, godot_int, const godot_string *p_self, godot_string p_what)                                                                                                                                        \
-	GDAPI_FUNC(godot_string_rfindn, godot_int, const godot_string *p_self, godot_string p_what)                                                                                                                                       \
-	GDAPI_FUNC(godot_string_rfind_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from)                                                                                                                 \
-	GDAPI_FUNC(godot_string_rfindn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from)                                                                                                                \
-	GDAPI_FUNC(godot_string_rpad, godot_string, const godot_string *p_self, godot_int p_min_length)                                                                                                                                   \
-	GDAPI_FUNC(godot_string_rpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character)                                                                            \
-	GDAPI_FUNC(godot_string_similarity, godot_real, const godot_string *p_self, const godot_string *p_string)                                                                                                                         \
-	GDAPI_FUNC(godot_string_sprintf, godot_string, const godot_string *p_self, const godot_array *p_values, godot_bool *p_error)                                                                                                      \
-	GDAPI_FUNC(godot_string_substr, godot_string, const godot_string *p_self, godot_int p_from, godot_int p_chars)                                                                                                                    \
-	GDAPI_FUNC(godot_string_to_double, double, const godot_string *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_string_to_float, godot_real, const godot_string *p_self)                                                                                                                                                         \
-	GDAPI_FUNC(godot_string_to_int, godot_int, const godot_string *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_string_camelcase_to_underscore, godot_string, const godot_string *p_self)                                                                                                                                        \
-	GDAPI_FUNC(godot_string_camelcase_to_underscore_lowercased, godot_string, const godot_string *p_self)                                                                                                                             \
-	GDAPI_FUNC(godot_string_capitalize, godot_string, const godot_string *p_self)                                                                                                                                                     \
-	GDAPI_FUNC(godot_string_char_to_double, double, const char *p_what)                                                                                                                                                               \
-	GDAPI_FUNC(godot_string_char_to_int, godot_int, const char *p_what)                                                                                                                                                               \
-	GDAPI_FUNC(godot_string_wchar_to_int, int64_t, const wchar_t *p_str)                                                                                                                                                              \
-	GDAPI_FUNC(godot_string_char_to_int_with_len, godot_int, const char *p_what, godot_int p_len)                                                                                                                                     \
-	GDAPI_FUNC(godot_string_char_to_int64_with_len, int64_t, const wchar_t *p_str, int p_len)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_hex_to_int64, int64_t, const godot_string *p_self)                                                                                                                                                        \
-	GDAPI_FUNC(godot_string_hex_to_int64_with_prefix, int64_t, const godot_string *p_self)                                                                                                                                            \
-	GDAPI_FUNC(godot_string_to_int64, int64_t, const godot_string *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_string_unicode_char_to_double, double, const wchar_t *p_str, const wchar_t **r_end)                                                                                                                              \
-	GDAPI_FUNC(godot_string_get_slice_count, godot_int, const godot_string *p_self, godot_string p_splitter)                                                                                                                          \
-	GDAPI_FUNC(godot_string_get_slice, godot_string, const godot_string *p_self, godot_string p_splitter, godot_int p_slice)                                                                                                          \
-	GDAPI_FUNC(godot_string_get_slicec, godot_string, const godot_string *p_self, wchar_t p_splitter, godot_int p_slice)                                                                                                              \
-	GDAPI_FUNC(godot_string_split, godot_array, const godot_string *p_self, const godot_string *p_splitter)                                                                                                                           \
-	GDAPI_FUNC(godot_string_split_allow_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter)                                                                                                               \
-	GDAPI_FUNC(godot_string_split_floats, godot_array, const godot_string *p_self, const godot_string *p_splitter)                                                                                                                    \
-	GDAPI_FUNC(godot_string_split_floats_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter)                                                                                                       \
-	GDAPI_FUNC(godot_string_split_floats_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters)                                                                                                                 \
-	GDAPI_FUNC(godot_string_split_floats_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters)                                                                                                    \
-	GDAPI_FUNC(godot_string_split_ints, godot_array, const godot_string *p_self, const godot_string *p_splitter)                                                                                                                      \
-	GDAPI_FUNC(godot_string_split_ints_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter)                                                                                                         \
-	GDAPI_FUNC(godot_string_split_ints_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters)                                                                                                                   \
-	GDAPI_FUNC(godot_string_split_ints_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters)                                                                                                      \
-	GDAPI_FUNC(godot_string_split_spaces, godot_array, const godot_string *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_string_char_lowercase, wchar_t, wchar_t p_char)                                                                                                                                                                  \
-	GDAPI_FUNC(godot_string_char_uppercase, wchar_t, wchar_t p_char)                                                                                                                                                                  \
-	GDAPI_FUNC(godot_string_to_lower, godot_string, const godot_string *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_string_to_upper, godot_string, const godot_string *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_string_get_basename, godot_string, const godot_string *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_string_get_extension, godot_string, const godot_string *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_string_left, godot_string, const godot_string *p_self, godot_int p_pos)                                                                                                                                          \
-	GDAPI_FUNC(godot_string_ord_at, wchar_t, const godot_string *p_self, godot_int p_idx)                                                                                                                                             \
-	GDAPI_FUNC(godot_string_plus_file, godot_string, const godot_string *p_self, const godot_string *p_file)                                                                                                                          \
-	GDAPI_FUNC(godot_string_right, godot_string, const godot_string *p_self, godot_int p_pos)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_strip_edges, godot_string, const godot_string *p_self, godot_bool p_left, godot_bool p_right)                                                                                                             \
-	GDAPI_FUNC(godot_string_strip_escapes, godot_string, const godot_string *p_self)                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_string_erase, godot_string *p_self, godot_int p_pos, godot_int p_chars)                                                                                                                                     \
-	GDAPI_FUNC_VOID(godot_string_ascii, godot_string *p_self, char *result)                                                                                                                                                           \
-	GDAPI_FUNC_VOID(godot_string_ascii_extended, godot_string *p_self, char *result)                                                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_string_utf8, godot_string *p_self, char *result)                                                                                                                                                            \
-	GDAPI_FUNC(godot_string_parse_utf8, godot_bool, godot_string *p_self, const char *p_utf8)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_parse_utf8_with_len, godot_bool, godot_string *p_self, const char *p_utf8, godot_int p_len)                                                                                                               \
-	GDAPI_FUNC(godot_string_chars_to_utf8, godot_string, const char *p_utf8)                                                                                                                                                          \
-	GDAPI_FUNC(godot_string_chars_to_utf8_with_len, godot_string, const char *p_utf8, godot_int p_len)                                                                                                                                \
-	GDAPI_FUNC(godot_string_hash, uint32_t, const godot_string *p_self)                                                                                                                                                               \
-	GDAPI_FUNC(godot_string_hash64, uint64_t, const godot_string *p_self)                                                                                                                                                             \
-	GDAPI_FUNC(godot_string_hash_chars, uint32_t, const char *p_cstr)                                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_hash_chars_with_len, uint32_t, const char *p_cstr, godot_int p_len)                                                                                                                                       \
-	GDAPI_FUNC(godot_string_hash_utf8_chars, uint32_t, const wchar_t *p_str)                                                                                                                                                          \
-	GDAPI_FUNC(godot_string_hash_utf8_chars_with_len, uint32_t, const wchar_t *p_str, godot_int p_len)                                                                                                                                \
-	GDAPI_FUNC(godot_string_md5_buffer, godot_pool_byte_array, const godot_string *p_self)                                                                                                                                            \
-	GDAPI_FUNC(godot_string_md5_text, godot_string, const godot_string *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_string_sha256_buffer, godot_pool_byte_array, const godot_string *p_self)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_sha256_text, godot_string, const godot_string *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_string_empty, godot_bool, const godot_string *p_self)                                                                                                                                                            \
-	GDAPI_FUNC(godot_string_get_base_dir, godot_string, const godot_string *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_string_get_file, godot_string, const godot_string *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_string_humanize_size, godot_string, size_t p_size)                                                                                                                                                               \
-	GDAPI_FUNC(godot_string_is_abs_path, godot_bool, const godot_string *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_string_is_rel_path, godot_bool, const godot_string *p_self)                                                                                                                                                      \
-	GDAPI_FUNC(godot_string_is_resource_file, godot_bool, const godot_string *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_path_to, godot_string, const godot_string *p_self, const godot_string *p_path)                                                                                                                            \
-	GDAPI_FUNC(godot_string_path_to_file, godot_string, const godot_string *p_self, const godot_string *p_path)                                                                                                                       \
-	GDAPI_FUNC(godot_string_simplify_path, godot_string, const godot_string *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_string_c_escape, godot_string, const godot_string *p_self)                                                                                                                                                       \
-	GDAPI_FUNC(godot_string_c_escape_multiline, godot_string, const godot_string *p_self)                                                                                                                                             \
-	GDAPI_FUNC(godot_string_c_unescape, godot_string, const godot_string *p_self)                                                                                                                                                     \
-	GDAPI_FUNC(godot_string_http_escape, godot_string, const godot_string *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_string_http_unescape, godot_string, const godot_string *p_self)                                                                                                                                                  \
-	GDAPI_FUNC(godot_string_json_escape, godot_string, const godot_string *p_self)                                                                                                                                                    \
-	GDAPI_FUNC(godot_string_word_wrap, godot_string, const godot_string *p_self, godot_int p_chars_per_line)                                                                                                                          \
-	GDAPI_FUNC(godot_string_xml_escape, godot_string, const godot_string *p_self)                                                                                                                                                     \
-	GDAPI_FUNC(godot_string_xml_escape_with_quotes, godot_string, const godot_string *p_self)                                                                                                                                         \
-	GDAPI_FUNC(godot_string_xml_unescape, godot_string, const godot_string *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_string_percent_decode, godot_string, const godot_string *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_percent_encode, godot_string, const godot_string *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_is_valid_float, godot_bool, const godot_string *p_self)                                                                                                                                                   \
-	GDAPI_FUNC(godot_string_is_valid_hex_number, godot_bool, const godot_string *p_self, godot_bool p_with_prefix)                                                                                                                    \
-	GDAPI_FUNC(godot_string_is_valid_html_color, godot_bool, const godot_string *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_string_is_valid_identifier, godot_bool, const godot_string *p_self)                                                                                                                                              \
-	GDAPI_FUNC(godot_string_is_valid_integer, godot_bool, const godot_string *p_self)                                                                                                                                                 \
-	GDAPI_FUNC(godot_string_is_valid_ip_address, godot_bool, const godot_string *p_self)                                                                                                                                              \
-	GDAPI_FUNC_VOID(godot_string_destroy, godot_string *p_self)                                                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_object_destroy, godot_object *p_o)                                                                                                                                                                          \
-	GDAPI_FUNC(godot_global_get_singleton, godot_object *, char *p_name)                                                                                                                                                              \
-	GDAPI_FUNC(godot_get_stack_bottom, void *)                                                                                                                                                                                        \
-	GDAPI_FUNC(godot_method_bind_get_method, godot_method_bind *, const char *p_classname, const char *p_methodname)                                                                                                                  \
-	GDAPI_FUNC_VOID(godot_method_bind_ptrcall, godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret)                                                                                          \
-	GDAPI_FUNC(godot_method_bind_call, godot_variant, godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error)                        \
-	GDAPI_FUNC(godot_get_class_constructor, godot_class_constructor, const char *p_classname)                                                                                                                                         \
-	GDAPI_FUNC(godot_get_global_constants, godot_dictionary)                                                                                                                                                                          \
-	GDAPI_FUNC(godot_alloc, void *, int p_bytes)                                                                                                                                                                                      \
-	GDAPI_FUNC(godot_realloc, void *, void *p_ptr, int p_bytes)                                                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_free, void *p_ptr)                                                                                                                                                                                          \
-	GDAPI_FUNC_VOID(godot_print_error, const char *p_description, const char *p_function, const char *p_file, int p_line)                                                                                                             \
-	GDAPI_FUNC_VOID(godot_print_warning, const char *p_description, const char *p_function, const char *p_file, int p_line)                                                                                                           \
-	GDAPI_FUNC_VOID(godot_print, const godot_string *p_message)                                                                                                                                                                       \
-	GDAPI_FUNC_VOID(godot_nativescript_register_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func)                         \
-	GDAPI_FUNC_VOID(godot_nativescript_register_tool_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func)                    \
-	GDAPI_FUNC_VOID(godot_nativescript_register_method, void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method)                                     \
-	GDAPI_FUNC_VOID(godot_nativescript_register_property, void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) \
-	GDAPI_FUNC_VOID(godot_nativescript_register_signal, void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal)                                                                                                    \
-	GDAPI_FUNC(godot_nativescript_get_userdata, void *, godot_object *p_instance)
-
-#define GDAPI_FUNC(name, ret_type, ...) \
-	ret_type (*name)(__VA_ARGS__);
-#define GDAPI_FUNC_VOID(name, ...) \
-	void (*name)(__VA_ARGS__);
-
-typedef struct godot_gdnative_api_struct {
-	GODOT_GDNATIVE_API_FUNCTIONS
-} godot_gdnative_api_struct;
-
-#undef GDAPI_FUNC
-#undef GDAPI_FUNC_VOID
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_GDNATIVE_API_STRUCT_H