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Merge pull request #9703 from Noshyaar/docs

Add object type hint for docs
Rémi Verschelde 8 years ago
parent
commit
c5ba9d9b7c

+ 1 - 1
core/bind/core_bind.cpp

@@ -1038,7 +1038,7 @@ void _OS::_bind_methods() {
 			&_OS::get_unix_time_from_datetime);
 	ClassDB::bind_method(D_METHOD("get_system_time_secs"), &_OS::get_system_time_secs);
 
-	ClassDB::bind_method(D_METHOD("set_icon", "icon"), &_OS::set_icon);
+	ClassDB::bind_method(D_METHOD("set_icon", "icon:Image"), &_OS::set_icon);
 
 	ClassDB::bind_method(D_METHOD("get_exit_code"), &_OS::get_exit_code);
 	ClassDB::bind_method(D_METHOD("set_exit_code", "code"), &_OS::set_exit_code);

+ 1 - 1
core/image.cpp

@@ -2245,7 +2245,7 @@ void Image::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("detect_alpha"), &Image::detect_alpha);
 	ClassDB::bind_method(D_METHOD("is_invisible"), &Image::is_invisible);
 
-	ClassDB::bind_method(D_METHOD("compress", "mode"), &Image::compress);
+	ClassDB::bind_method(D_METHOD("compress", "mode", "source", "lossy_quality"), &Image::compress);
 	ClassDB::bind_method(D_METHOD("decompress"), &Image::decompress);
 	ClassDB::bind_method(D_METHOD("is_compressed"), &Image::is_compressed);
 

+ 4 - 4
core/input_map.cpp

@@ -41,11 +41,11 @@ void InputMap::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
 	ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
 
-	ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
-	ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
-	ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
+	ClassDB::bind_method(D_METHOD("action_add_event", "action", "event:InputEvent"), &InputMap::action_add_event);
+	ClassDB::bind_method(D_METHOD("action_has_event", "action", "event:InputEvent"), &InputMap::action_has_event);
+	ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event:InputEvent"), &InputMap::action_erase_event);
 	ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
-	ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
+	ClassDB::bind_method(D_METHOD("event_is_action", "event:InputEvent", "action"), &InputMap::event_is_action);
 	ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
 }
 

+ 1 - 1
core/io/ip.cpp

@@ -240,7 +240,7 @@ void IP::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_resolve_item_address", "id"), &IP::get_resolve_item_address);
 	ClassDB::bind_method(D_METHOD("erase_resolve_item", "id"), &IP::erase_resolve_item);
 	ClassDB::bind_method(D_METHOD("get_local_addresses"), &IP::_get_local_addresses);
-	ClassDB::bind_method(D_METHOD("clear_cache"), &IP::clear_cache, DEFVAL(""));
+	ClassDB::bind_method(D_METHOD("clear_cache", "hostname"), &IP::clear_cache, DEFVAL(""));
 
 	BIND_CONSTANT(RESOLVER_STATUS_NONE);
 	BIND_CONSTANT(RESOLVER_STATUS_WAITING);

+ 1 - 1
core/os/input.cpp

@@ -84,7 +84,7 @@ void Input::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press);
 	ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
 	ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image:Texture", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(Vector2()));
-	ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
+	ClassDB::bind_method(D_METHOD("parse_input_event", "event:InputEvent"), &Input::parse_input_event);
 
 	BIND_CONSTANT(MOUSE_MODE_VISIBLE);
 	BIND_CONSTANT(MOUSE_MODE_HIDDEN);

+ 1 - 1
core/os/main_loop.cpp

@@ -32,7 +32,7 @@
 
 void MainLoop::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("input_event", "ev"), &MainLoop::input_event);
+	ClassDB::bind_method(D_METHOD("input_event", "ev:InputEvent"), &MainLoop::input_event);
 	ClassDB::bind_method(D_METHOD("input_text", "text"), &MainLoop::input_text);
 	ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
 	ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);

+ 1 - 1
editor/editor_file_system.cpp

@@ -137,7 +137,7 @@ EditorFileSystemDirectory *EditorFileSystemDirectory::get_parent() {
 void EditorFileSystemDirectory::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("get_subdir_count"), &EditorFileSystemDirectory::get_subdir_count);
-	ClassDB::bind_method(D_METHOD("get_subdir", "idx"), &EditorFileSystemDirectory::get_subdir);
+	ClassDB::bind_method(D_METHOD("get_subdir:EditorFileSystemDirectory", "idx"), &EditorFileSystemDirectory::get_subdir);
 	ClassDB::bind_method(D_METHOD("get_file_count"), &EditorFileSystemDirectory::get_file_count);
 	ClassDB::bind_method(D_METHOD("get_file", "idx"), &EditorFileSystemDirectory::get_file);
 	ClassDB::bind_method(D_METHOD("get_file_path", "idx"), &EditorFileSystemDirectory::get_file_path);

+ 3 - 3
editor/editor_plugin.cpp

@@ -434,11 +434,11 @@ void EditorPlugin::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_editor_settings:EditorSettings"), &EditorPlugin::get_editor_settings);
 	ClassDB::bind_method(D_METHOD("get_script_editor:ScriptEditor"), &EditorPlugin::get_script_editor);
 	ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
-	ClassDB::bind_method(D_METHOD("edit_resource"), &EditorPlugin::edit_resource);
+	ClassDB::bind_method(D_METHOD("edit_resource", "resource:Resource"), &EditorPlugin::edit_resource);
 	ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorPlugin::open_scene_from_path);
 	ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorPlugin::reload_scene_from_path);
-	ClassDB::bind_method(D_METHOD("add_import_plugin"), &EditorPlugin::add_import_plugin);
-	ClassDB::bind_method(D_METHOD("remove_import_plugin"), &EditorPlugin::remove_import_plugin);
+	ClassDB::bind_method(D_METHOD("add_import_plugin", "importer:EditorImportPlugin"), &EditorPlugin::add_import_plugin);
+	ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer:EditorImportPlugin"), &EditorPlugin::remove_import_plugin);
 	ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
 	ClassDB::bind_method(D_METHOD("get_opened_scenes_list"), &EditorPlugin::get_opened_scenes_list);
 	ClassDB::bind_method(D_METHOD("get_edited_scene_root:Node"), &EditorPlugin::get_edited_scene_root);

+ 2 - 2
editor/editor_run_script.cpp

@@ -81,8 +81,8 @@ void EditorScript::set_editor(EditorNode *p_editor) {
 
 void EditorScript::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
-	ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
+	ClassDB::bind_method(D_METHOD("add_root_node", "node:Node"), &EditorScript::add_root_node);
+	ClassDB::bind_method(D_METHOD("get_scene:Node"), &EditorScript::get_scene);
 	BIND_VMETHOD(MethodInfo("_run"));
 }
 

+ 2 - 2
editor/plugins/path_editor_plugin.cpp

@@ -204,7 +204,7 @@ void PathSpatialGizmo::redraw() {
 	if (c.is_null())
 		return;
 
-	PoolVector<Vector3> v3a = c->tesselate();
+	PoolVector<Vector3> v3a = c->tessellate();
 	//PoolVector<Vector3> v3a=c->get_baked_points();
 
 	int v3s = v3a.size();
@@ -289,7 +289,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
 
 		if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
 			//click into curve, break it down
-			PoolVector<Vector3> v3a = c->tesselate();
+			PoolVector<Vector3> v3a = c->tessellate();
 			int idx = 0;
 			int rc = v3a.size();
 			int closest_seg = -1;

+ 2 - 2
modules/gdnative/gdnative.cpp

@@ -481,8 +481,8 @@ void GDNativeScript::set_script_name(StringName p_script_name) {
 }
 
 void GDNativeScript::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_library"), &GDNativeScript::get_library);
-	ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNativeScript::set_library);
+	ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNativeScript::get_library);
+	ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNativeScript::set_library);
 	ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name);
 	ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name);
 

+ 2 - 2
modules/gdscript/gd_functions.cpp

@@ -1587,13 +1587,13 @@ MethodInfo GDFunctions::get_info(Function p_func) {
 		} break;
 		case TO_JSON: {
 
-			MethodInfo mi("to_json", PropertyInfo(Variant::NIL, "var:Variant"));
+			MethodInfo mi("to_json", PropertyInfo(Variant::NIL, "var"));
 			mi.return_val.type = Variant::STRING;
 			return mi;
 		} break;
 		case HASH: {
 
-			MethodInfo mi("hash", PropertyInfo(Variant::NIL, "var:Variant"));
+			MethodInfo mi("hash", PropertyInfo(Variant::NIL, "var"));
 			mi.return_val.type = Variant::INT;
 			return mi;
 		} break;

+ 3 - 3
scene/2d/canvas_item.cpp

@@ -949,7 +949,7 @@ void CanvasItem::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
 
-	ClassDB::bind_method(D_METHOD("set_visible"), &CanvasItem::set_visible);
+	ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible);
 	ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible);
 	ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree);
 	ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
@@ -1001,7 +1001,7 @@ void CanvasItem::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_local_mouse_pos"), &CanvasItem::get_local_mouse_pos);
 	ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
 	ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
-	ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);
+	ClassDB::bind_method(D_METHOD("get_world_2d:World2D"), &CanvasItem::get_world_2d);
 	//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);
 
 	ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &CanvasItem::set_material);
@@ -1018,7 +1018,7 @@ void CanvasItem::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("make_canvas_pos_local", "screen_point"),
 			&CanvasItem::make_canvas_pos_local);
-	ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
+	ClassDB::bind_method(D_METHOD("make_input_local:InputEvent", "event:InputEvent"), &CanvasItem::make_input_local);
 
 	BIND_VMETHOD(MethodInfo("_draw"));
 

+ 2 - 2
scene/2d/collision_shape_2d.cpp

@@ -201,8 +201,8 @@ bool CollisionShape2D::is_one_way_collision_enabled() const {
 
 void CollisionShape2D::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
-	ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
+	ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &CollisionShape2D::set_shape);
+	ClassDB::bind_method(D_METHOD("get_shape:Shape2D"), &CollisionShape2D::get_shape);
 	ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
 	ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
 	ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);

+ 2 - 2
scene/2d/light_2d.cpp

@@ -355,8 +355,8 @@ void Light2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
 	ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
 
-	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
-	ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
+	ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Light2D::set_texture);
+	ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Light2D::get_texture);
 
 	ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
 	ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);

+ 4 - 4
scene/2d/line_2d.cpp

@@ -283,11 +283,11 @@ void Line2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_default_color", "color"), &Line2D::set_default_color);
 	ClassDB::bind_method(D_METHOD("get_default_color"), &Line2D::get_default_color);
 
-	ClassDB::bind_method(D_METHOD("set_gradient", "color"), &Line2D::set_gradient);
-	ClassDB::bind_method(D_METHOD("get_gradient"), &Line2D::get_gradient);
+	ClassDB::bind_method(D_METHOD("set_gradient", "color:Gradient"), &Line2D::set_gradient);
+	ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &Line2D::get_gradient);
 
-	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Line2D::set_texture);
-	ClassDB::bind_method(D_METHOD("get_texture"), &Line2D::get_texture);
+	ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Line2D::set_texture);
+	ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Line2D::get_texture);
 
 	ClassDB::bind_method(D_METHOD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
 	ClassDB::bind_method(D_METHOD("get_texture_mode"), &Line2D::get_texture_mode);

+ 1 - 1
scene/2d/node_2d.cpp

@@ -444,7 +444,7 @@ void Node2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot);
 
-	ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
+	ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent:Node2D"), &Node2D::get_relative_transform_to_parent);
 
 	ADD_GROUP("Transform", "");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");

+ 3 - 3
scene/3d/collision_shape.cpp

@@ -127,9 +127,9 @@ String CollisionShape::get_configuration_warning() const {
 void CollisionShape::_bind_methods() {
 
 	//not sure if this should do anything
-	ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
-	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape);
-	ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape);
+	ClassDB::bind_method(D_METHOD("resource_changed", "resource:Resource"), &CollisionShape::resource_changed);
+	ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape"), &CollisionShape::set_shape);
+	ClassDB::bind_method(D_METHOD("get_shape:Shape"), &CollisionShape::get_shape);
 	ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape::set_disabled);
 	ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape::is_disabled);
 	ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);

+ 3 - 3
scene/3d/gi_probe.cpp

@@ -1443,8 +1443,8 @@ PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
 
 void GIProbe::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
-	ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data);
+	ClassDB::bind_method(D_METHOD("set_probe_data", "data:GIProbeData"), &GIProbe::set_probe_data);
+	ClassDB::bind_method(D_METHOD("get_probe_data:GIProbeData"), &GIProbe::get_probe_data);
 
 	ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &GIProbe::set_subdiv);
 	ClassDB::bind_method(D_METHOD("get_subdiv"), &GIProbe::get_subdiv);
@@ -1473,7 +1473,7 @@ void GIProbe::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_compress", "enable"), &GIProbe::set_compress);
 	ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbe::is_compressed);
 
-	ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("bake", "from_node:Node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("debug_bake"), &GIProbe::_debug_bake);
 	ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
 

+ 2 - 2
scene/3d/multimesh_instance.cpp

@@ -31,8 +31,8 @@
 
 void MultiMeshInstance::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
-	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
+	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh:MultiMesh"), &MultiMeshInstance::set_multimesh);
+	ClassDB::bind_method(D_METHOD("get_multimesh:MultiMesh"), &MultiMeshInstance::get_multimesh);
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
 }
 

+ 2 - 2
scene/3d/navigation_mesh.cpp

@@ -374,8 +374,8 @@ String NavigationMeshInstance::get_configuration_warning() const {
 
 void NavigationMeshInstance::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
-	ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
+	ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh:NavigationMesh"), &NavigationMeshInstance::set_navigation_mesh);
+	ClassDB::bind_method(D_METHOD("get_navigation_mesh:NavigationMesh"), &NavigationMeshInstance::get_navigation_mesh);
 
 	ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
 	ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);

+ 1 - 1
scene/audio/audio_player.cpp

@@ -263,7 +263,7 @@ void AudioStreamPlayer::_bus_layout_changed() {
 void AudioStreamPlayer::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer::set_stream);
-	ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
+	ClassDB::bind_method(D_METHOD("get_stream:AudioStream"), &AudioStreamPlayer::get_stream);
 
 	ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
 	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);

+ 4 - 4
scene/gui/base_button.cpp

@@ -493,11 +493,11 @@ void BaseButton::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
 	ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
 
-	ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
-	ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
+	ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut:ShortCut"), &BaseButton::set_shortcut);
+	ClassDB::bind_method(D_METHOD("get_shortcut:ShortCut"), &BaseButton::get_shortcut);
 
-	ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
-	ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
+	ClassDB::bind_method(D_METHOD("set_button_group", "button_group:ButtonGroup"), &BaseButton::set_button_group);
+	ClassDB::bind_method(D_METHOD("get_button_group:ButtonGroup"), &BaseButton::get_button_group);
 
 	BIND_VMETHOD(MethodInfo("_pressed"));
 	BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "pressed")));

+ 1 - 1
scene/gui/color_picker.cpp

@@ -478,7 +478,7 @@ void ColorPicker::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode);
 	ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
 	ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
-	ClassDB::bind_method(D_METHOD("add_preset"), &ColorPicker::add_preset);
+	ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
 	ClassDB::bind_method(D_METHOD("_value_changed"), &ColorPicker::_value_changed);
 	ClassDB::bind_method(D_METHOD("_html_entered"), &ColorPicker::_html_entered);
 	ClassDB::bind_method(D_METHOD("_text_type_toggled"), &ColorPicker::_text_type_toggled);

+ 1 - 1
scene/gui/control.cpp

@@ -2469,7 +2469,7 @@ void Control::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
 	ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
 
-	ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag);
+	ClassDB::bind_method(D_METHOD("force_drag", "data", "preview:Control"), &Control::force_drag);
 
 	ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
 	ClassDB::bind_method(D_METHOD("get_mouse_filter"), &Control::get_mouse_filter);

+ 1 - 1
scene/gui/graph_edit.cpp

@@ -1193,7 +1193,7 @@ void GraphEdit::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
 	ClassDB::bind_method(D_METHOD("_connections_layer_draw"), &GraphEdit::_connections_layer_draw);
 
-	ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
+	ClassDB::bind_method(D_METHOD("set_selected", "node:Node"), &GraphEdit::set_selected);
 
 	ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
 	ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));

+ 1 - 1
scene/gui/item_list.cpp

@@ -1327,7 +1327,7 @@ void ItemList::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
 
-	ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll);
+	ClassDB::bind_method(D_METHOD("get_v_scroll:VScrollBar"), &ItemList::get_v_scroll);
 
 	ClassDB::bind_method(D_METHOD("_scroll_changed"), &ItemList::_scroll_changed);
 	ClassDB::bind_method(D_METHOD("_gui_input"), &ItemList::_gui_input);

+ 2 - 2
scene/gui/patch_9_rect.cpp

@@ -54,8 +54,8 @@ Size2 NinePatchRect::get_minimum_size() const {
 }
 void NinePatchRect::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &NinePatchRect::set_texture);
-	ClassDB::bind_method(D_METHOD("get_texture"), &NinePatchRect::get_texture);
+	ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &NinePatchRect::set_texture);
+	ClassDB::bind_method(D_METHOD("get_texture:Texture"), &NinePatchRect::get_texture);
 	ClassDB::bind_method(D_METHOD("set_patch_margin", "margin", "value"), &NinePatchRect::set_patch_margin);
 	ClassDB::bind_method(D_METHOD("get_patch_margin", "margin"), &NinePatchRect::get_patch_margin);
 	ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &NinePatchRect::set_region_rect);

+ 1 - 1
scene/main/node.cpp

@@ -2786,7 +2786,7 @@ void Node::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
 	ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
 
-	ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
+	ClassDB::bind_method(D_METHOD("get_viewport:Viewport"), &Node::get_viewport);
 
 	ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
 

+ 1 - 1
scene/resources/bit_mask.cpp

@@ -170,7 +170,7 @@ Dictionary BitMap::_get_data() const {
 void BitMap::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
-	ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image"), &BitMap::create_from_image_alpha);
+	ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image:Image"), &BitMap::create_from_image_alpha);
 
 	ClassDB::bind_method(D_METHOD("set_bit", "pos", "bit"), &BitMap::set_bit);
 	ClassDB::bind_method(D_METHOD("get_bit", "pos"), &BitMap::get_bit);

+ 4 - 4
scene/resources/curve.cpp

@@ -1188,7 +1188,7 @@ void Curve2D::_set_data(const Dictionary &p_data) {
 	baked_cache_dirty = true;
 }
 
-PoolVector2Array Curve2D::tesselate(int p_max_stages, float p_tolerance) const {
+PoolVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const {
 
 	PoolVector2Array tess;
 
@@ -1250,7 +1250,7 @@ void Curve2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
 	ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
-	ClassDB::bind_method(D_METHOD("tesselate", "max_stages", "tolerance_degrees"), &Curve2D::tesselate, DEFVAL(5), DEFVAL(4));
+	ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4));
 
 	ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data);
 	ClassDB::bind_method(D_METHOD("_set_data"), &Curve2D::_set_data);
@@ -1683,7 +1683,7 @@ void Curve3D::_set_data(const Dictionary &p_data) {
 	baked_cache_dirty = true;
 }
 
-PoolVector3Array Curve3D::tesselate(int p_max_stages, float p_tolerance) const {
+PoolVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const {
 
 	PoolVector3Array tess;
 
@@ -1748,7 +1748,7 @@ void Curve3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points);
 	ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts);
-	ClassDB::bind_method(D_METHOD("tesselate", "max_stages", "tolerance_degrees"), &Curve3D::tesselate, DEFVAL(5), DEFVAL(4));
+	ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4));
 
 	ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data);
 	ClassDB::bind_method(D_METHOD("_set_data"), &Curve3D::_set_data);

+ 2 - 2
scene/resources/curve.h

@@ -249,7 +249,7 @@ public:
 	Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
 	PoolVector2Array get_baked_points() const; //useful for going through
 
-	PoolVector2Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+	PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
 
 	Curve2D();
 };
@@ -318,7 +318,7 @@ public:
 	PoolVector3Array get_baked_points() const; //useful for going through
 	PoolRealArray get_baked_tilts() const; //useful for going through
 
-	PoolVector3Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+	PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
 
 	Curve3D();
 };

+ 2 - 2
scene/resources/environment.cpp

@@ -1103,8 +1103,8 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
 	ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
 
-	ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
-	ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
+	ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction:Texture"), &Environment::set_adjustment_color_correction);
+	ClassDB::bind_method(D_METHOD("get_adjustment_color_correction:Texture"), &Environment::get_adjustment_color_correction);
 
 	ADD_GROUP("Adjustments", "adjustment_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled");

+ 2 - 2
scene/resources/font.cpp

@@ -570,8 +570,8 @@ void BitmapFont::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_set_textures"), &BitmapFont::_set_textures);
 	ClassDB::bind_method(D_METHOD("_get_textures"), &BitmapFont::_get_textures);
 
-	ClassDB::bind_method(D_METHOD("set_fallback", "fallback"), &BitmapFont::set_fallback);
-	ClassDB::bind_method(D_METHOD("get_fallback"), &BitmapFont::get_fallback);
+	ClassDB::bind_method(D_METHOD("set_fallback", "fallback:BitmapFont"), &BitmapFont::set_fallback);
+	ClassDB::bind_method(D_METHOD("get_fallback:BitmapFont"), &BitmapFont::get_fallback);
 
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_textures", "_get_textures");
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "chars", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_chars", "_get_chars");

+ 3 - 3
scene/resources/mesh_data_tool.cpp

@@ -520,8 +520,8 @@ void MeshDataTool::set_material(const Ref<Material> &p_material) {
 void MeshDataTool::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("clear"), &MeshDataTool::clear);
-	ClassDB::bind_method(D_METHOD("create_from_surface", "mesh", "surface"), &MeshDataTool::create_from_surface);
-	ClassDB::bind_method(D_METHOD("commit_to_surface", "mesh"), &MeshDataTool::commit_to_surface);
+	ClassDB::bind_method(D_METHOD("create_from_surface", "mesh:ArrayMesh", "surface"), &MeshDataTool::create_from_surface);
+	ClassDB::bind_method(D_METHOD("commit_to_surface", "mesh:ArrayMesh"), &MeshDataTool::commit_to_surface);
 
 	ClassDB::bind_method(D_METHOD("get_format"), &MeshDataTool::get_format);
 
@@ -574,7 +574,7 @@ void MeshDataTool::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_face_normal", "idx"), &MeshDataTool::get_face_normal);
 
 	ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &MeshDataTool::set_material);
-	ClassDB::bind_method(D_METHOD("get_material", "material"), &MeshDataTool::get_material);
+	ClassDB::bind_method(D_METHOD("get_material:Material", "material"), &MeshDataTool::get_material);
 }
 
 MeshDataTool::MeshDataTool() {

+ 2 - 2
scene/resources/texture.cpp

@@ -1323,8 +1323,8 @@ void CubeMap::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
 	ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
 
-	ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
-	ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
+	ClassDB::bind_method(D_METHOD("set_side", "side", "image:Image"), &CubeMap::set_side);
+	ClassDB::bind_method(D_METHOD("get_side:Image", "side"), &CubeMap::get_side);
 	ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
 	ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage);
 	ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);

+ 2 - 2
servers/audio_server.cpp

@@ -984,10 +984,10 @@ void AudioServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_bus_bypass_effects", "bus_idx", "enable"), &AudioServer::set_bus_bypass_effects);
 	ClassDB::bind_method(D_METHOD("is_bus_bypassing_effects", "bus_idx"), &AudioServer::is_bus_bypassing_effects);
 
-	ClassDB::bind_method(D_METHOD("add_bus_effect", "bus_idx", "effect:AudioEffect"), &AudioServer::add_bus_effect, DEFVAL(-1));
+	ClassDB::bind_method(D_METHOD("add_bus_effect", "bus_idx", "effect:AudioEffect", "at_pos"), &AudioServer::add_bus_effect, DEFVAL(-1));
 	ClassDB::bind_method(D_METHOD("remove_bus_effect", "bus_idx", "effect_idx"), &AudioServer::remove_bus_effect);
 
-	ClassDB::bind_method(D_METHOD("get_bus_effect_count", "bus_idx"), &AudioServer::add_bus_effect);
+	ClassDB::bind_method(D_METHOD("get_bus_effect_count", "bus_idx"), &AudioServer::get_bus_effect_count);
 	ClassDB::bind_method(D_METHOD("get_bus_effect:AudioEffect", "bus_idx", "effect_idx"), &AudioServer::get_bus_effect);
 	ClassDB::bind_method(D_METHOD("swap_bus_effects", "bus_idx", "effect_idx", "by_effect_idx"), &AudioServer::swap_bus_effects);