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Working TileMap tile transpose transform.

Carl Olsson 10 years ago
parent
commit
c5bf43f6eb

+ 6 - 3
drivers/gles2/rasterizer_gles2.cpp

@@ -8076,7 +8076,7 @@ void RasterizerGLES2::_draw_gui_primitive2(int p_points, const Vector2 *p_vertic
 	_rinfo.ci_draw_commands++;
 }
 
-void RasterizerGLES2::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip, bool p_v_flip ) {
+void RasterizerGLES2::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip, bool p_v_flip, bool p_transpose ) {
 
 	Vector2 texcoords[4]= {
 		Vector2( p_src_region.pos.x/p_tex_size.width,
@@ -8100,6 +8100,9 @@ void RasterizerGLES2::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_sr
 		SWAP( texcoords[1], texcoords[2] );
 		SWAP( texcoords[0], texcoords[3] );
 	}
+	if (p_transpose) {
+		SWAP( texcoords[1], texcoords[3] );
+	}
 
 	Vector2 coords[4]= {
 		Vector2( p_rect.pos.x, p_rect.pos.y ),
@@ -8139,11 +8142,11 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
 		if (!(p_flags&CANVAS_RECT_REGION)) {
 
 			Rect2 region = Rect2(0,0,texture->width,texture->height);
-			_draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V);
+			_draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V,p_flags&CANVAS_RECT_TRANSPOSE);
 
 		} else {
 
-			_draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V );
+			_draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V,p_flags&CANVAS_RECT_TRANSPOSE);
 
 		}
 	} else {

+ 1 - 1
drivers/gles2/rasterizer_gles2.h

@@ -1218,7 +1218,7 @@ class RasterizerGLES2 : public Rasterizer {
 	void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1);
 	_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs);
 	_FORCE_INLINE_ void _draw_gui_primitive2(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs, const Vector2 *p_uvs2);
-	void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false );
+	void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false, bool p_transpose=false );
 	void _draw_quad(const Rect2& p_rect);
 	void _copy_screen_quad();
 	void _copy_to_texscreen();

+ 4 - 4
scene/2d/canvas_item.cpp

@@ -511,7 +511,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos)
 	p_texture->draw(canvas_item,p_pos);
 }
 
-void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
 
 	if (!drawing) {
 		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -519,17 +519,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_
 	}
 
 	ERR_FAIL_COND(p_texture.is_null());
-	p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
+	p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
 
 }
-void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
 
 	if (!drawing) {
 		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
 		ERR_FAIL();
 	}
 	ERR_FAIL_COND(p_texture.is_null());
-	p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
+	p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
 }
 
 void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {

+ 2 - 2
scene/2d/canvas_item.h

@@ -170,8 +170,8 @@ public:
 	void draw_rect(const Rect2& p_rect, const Color& p_color);
 	void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
 	void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
-	void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1));
-	void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
+	void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
+	void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
 	void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
 	void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
 	void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());

+ 9 - 18
scene/2d/tile_map.cpp

@@ -222,19 +222,13 @@ void TileMap::_update_dirty_quadrants() {
 				rect.size.x=-rect.size.x;
 			if (c.flip_v)
 				rect.size.y=-rect.size.y;
-			if (c.transpose) {
-				//TODO
-			}
-				
 
 
 			rect.pos+=tile_ofs;
 			if (r==Rect2()) {
-
-				tex->draw_rect(q.canvas_item,rect);
+				tex->draw_rect(q.canvas_item,rect,false,Color(1,1,1),c.transpose);
 			} else {
-
-				tex->draw_rect_region(q.canvas_item,rect,r);
+				tex->draw_rect_region(q.canvas_item,rect,r,Color(1,1,1),c.transpose);
 			}
 
 			Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
@@ -250,22 +244,19 @@ void TileMap::_update_dirty_quadrants() {
 					xform.set_origin(offset.floor());
 					if (c.flip_h) {
 						xform.elements[0]=-xform.elements[0];
-						xform.elements[2].x+=s.x-shape_ofs.x;
-					} else {
-
-						xform.elements[2].x+=shape_ofs.x;
+						shape_ofs.x=s.x-shape_ofs.x;
 					}
 					if (c.flip_v) {
 						xform.elements[1]=-xform.elements[1];
-						xform.elements[2].y+=s.y-shape_ofs.y;
-					} else {
-
-						xform.elements[2].y+=shape_ofs.y;
+						shape_ofs.y=s.y-shape_ofs.y;
 					}
 					if (c.transpose) {
-						//TODO
-					} else {
+						SWAP(xform.elements[0].x, xform.elements[0].y);
+						SWAP(xform.elements[1].x, xform.elements[1].y);
+						SWAP(shape_ofs.x, shape_ofs.y);
 					}
+					xform.elements[2].x+=shape_ofs.x;
+					xform.elements[2].y+=shape_ofs.y;
 
 
 

+ 30 - 29
scene/resources/texture.cpp

@@ -38,19 +38,19 @@ Size2 Texture::get_size() const {
 }
 
 
-void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
 
-	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate);
+	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate,p_transpose);
 
 }
-void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
 
-	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate);
+	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate,p_transpose);
 
 }
-void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
+void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
 
-	VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate);
+	VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate,p_transpose);
 }
 
 bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@@ -70,9 +70,9 @@ void Texture::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("has_alpha"),&Texture::has_alpha);
 	ObjectTypeDB::bind_method(_MD("set_flags","flags"),&Texture::set_flags);
 	ObjectTypeDB::bind_method(_MD("get_flags"),&Texture::get_flags);
-	ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)));
-	ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)));
-	ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)));
+	ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false));
+	ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false));
+	ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false));
 
 	BIND_CONSTANT( FLAG_MIPMAPS );
 	BIND_CONSTANT( FLAG_REPEAT );
@@ -327,28 +327,27 @@ bool ImageTexture::has_alpha() const {
 }
 
 
-void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
 
 	if ((w|h)==0)
 		return;
-	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate);
+	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate,p_transpose);
 
 }
-void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
 
 	if ((w|h)==0)
 		return;
-	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate);
+	VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate,p_transpose);
 
 }
-void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
+void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
 
 	if ((w|h)==0)
 		return;
-	VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate);
+	VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate,p_transpose);
 }
 
-
 void ImageTexture::set_size_override(const Size2& p_size) {
 
 	Size2 s=p_size;
@@ -546,7 +545,7 @@ void AtlasTexture::_bind_methods() {
 
 
 
-void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
 
 	Rect2 rc=region;
 
@@ -561,10 +560,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_m
 		rc.size.height=atlas->get_height();
 	}
 
-	VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate);
+	VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate,p_transpose);
 }
 
-void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
 
 	Rect2 rc=region;
 
@@ -582,10 +581,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
 	Vector2 scale = p_rect.size / (region.size+margin.size);
 	Rect2 dr( p_rect.pos+margin.pos*scale,rc.size*scale  );
 
-	VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate);
+	VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate,p_transpose);
 
 }
-void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
 
 	//this might not necesarily work well if using a rect, needs to be fixed properly
 	Rect2 rc=region;
@@ -615,7 +614,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
     }
 	Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
 
-	VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
+	VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate,p_transpose);
 }
 
 bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@@ -801,15 +800,16 @@ void LargeTexture::_bind_methods() {
 
 
 
-void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
 
 	for(int i=0;i<pieces.size();i++) {
 
-		pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate);
+		// TODO
+		pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate,p_transpose);
 	}
 }
 
-void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
 
 	//tiling not supported for this
 	if (size.x==0 || size.y==0)
@@ -819,11 +819,11 @@ void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
 
 	for(int i=0;i<pieces.size();i++) {
 
-		pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate);
+		// TODO
+		pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate,p_transpose);
 	}
-
 }
-void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
 
 
 	//tiling not supported for this
@@ -834,6 +834,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
 
 	for(int i=0;i<pieces.size();i++) {
 
+		// TODO
 		Rect2 rect( pieces[i].offset, pieces[i].texture->get_size());
 		if (!p_src_rect.intersects(rect))
 			continue;
@@ -842,7 +843,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
 		target.size*=scale;
 		target.pos=p_rect.pos+(p_src_rect.pos+rect.pos)*scale;
 		local.pos-=rect.pos;
-		pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate);
+		pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate,p_transpose);
 	}
 
 }

+ 12 - 13
scene/resources/texture.h

@@ -69,9 +69,9 @@ public:
 	virtual void set_flags(uint32_t p_flags)=0;
 	virtual uint32_t get_flags() const=0;
 
-	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
 	virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
 
 
@@ -135,10 +135,9 @@ public:
 	virtual RID get_rid() const;
 	
 	bool has_alpha() const;
-	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
-
+	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
 	void set_storage(Storage p_storage);
 	Storage get_storage() const;
 
@@ -191,9 +190,9 @@ public:
 	void set_margin(const Rect2& p_margin);
 	Rect2 get_margin() const ;
 
-	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
 	virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
 
 
@@ -241,9 +240,9 @@ public:
 	Vector2 get_piece_offset(int p_idx) const;
 	Ref<Texture> get_piece_texture(int p_idx) const;
 
-	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
-	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+	virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+	virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
 
 
 	LargeTexture();

+ 2 - 1
servers/visual/rasterizer.h

@@ -564,7 +564,8 @@ public:
 		CANVAS_RECT_REGION=1,
 		CANVAS_RECT_TILE=2,
 		CANVAS_RECT_FLIP_H=4,
-		CANVAS_RECT_FLIP_V=8
+		CANVAS_RECT_FLIP_V=8,
+		CANVAS_RECT_TRANSPOSE=16
 	};
 
 	struct CanvasItem {

+ 11 - 2
servers/visual/visual_server_raster.cpp

@@ -3470,7 +3470,7 @@ void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos,
 
 }
 
-void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate) {
+void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
 	VS_CHANGED;
 	CanvasItem *canvas_item = canvas_item_owner.get( p_item );
 	ERR_FAIL_COND(!canvas_item);
@@ -3493,12 +3493,16 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
 		rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
 		rect->rect.size.y = -rect->rect.size.y;
 	}
+	if (p_transpose) {
+		rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
+		SWAP(rect->rect.size.x, rect->rect.size.y);
+	}
 	rect->texture=p_texture;
 	canvas_item->rect_dirty=true;
 	canvas_item->commands.push_back(rect);
 }
 
-void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate)  {
+void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose)  {
 	VS_CHANGED;
 	CanvasItem *canvas_item = canvas_item_owner.get( p_item );
 	ERR_FAIL_COND(!canvas_item);
@@ -3521,12 +3525,17 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
 		rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
 		rect->rect.size.y = -rect->rect.size.y;
 	}
+	if (p_transpose) {
+		rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
+		SWAP(rect->rect.size.x, rect->rect.size.y);
+	}
 
 	canvas_item->rect_dirty=true;
 
 	canvas_item->commands.push_back(rect);	
 	
 }
+
 void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
 
 	VS_CHANGED;

+ 2 - 2
servers/visual/visual_server_raster.h

@@ -1102,8 +1102,8 @@ public:
 	virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
 	virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
-	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1));
-	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
+	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
 	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());

+ 2 - 3
servers/visual/visual_server_wrap_mt.h

@@ -1116,9 +1116,8 @@ public:
 	FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float );
 	FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& );
 	FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
-	FUNC5(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& );
-	FUNC5(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& );
-
+	FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
+	FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
 	FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
 	FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
 	FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );

+ 4 - 2
servers/visual_server.cpp

@@ -28,6 +28,7 @@
 /*************************************************************************/
 #include "visual_server.h"
 #include "globals.h"
+#include "method_bind_ext.inc"
 
 VisualServer *VisualServer::singleton=NULL;
 VisualServer* (*VisualServer::create_func)()=NULL;
@@ -510,8 +511,9 @@ void VisualServer::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
 	ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
-	ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)));
-	ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)));
+	ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
+	ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
+
 	ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
 //	ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
 	ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);

+ 2 - 2
servers/visual_server.h

@@ -974,8 +974,8 @@ public:
 	virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
 	virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
-	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0;
-	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0;
+	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
+	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
 	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;

BIN
tools/editor/icons/icon_transpose.png


+ 22 - 7
tools/editor/plugins/tile_map_editor_plugin.cpp

@@ -99,7 +99,7 @@ void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bo
 	bool prev_transpose=node->is_cell_transposed(p_pos.x,p_pos.y);
 	int prev_val=node->get_cell(p_pos.x,p_pos.y);
 
-	if (p_value==prev_val && p_flip_h==prev_flip_h && p_flip_v==prev_transpose && p_flip_v==prev_transpose)
+	if (p_value==prev_val && p_flip_h==prev_flip_h && p_flip_v==prev_flip_v && p_transpose==prev_transpose)
 		return; //check that it's actually different
 
 
@@ -127,7 +127,7 @@ void TileMapEditor::_update_palette() {
 
 
 	TreeItem *root = palette->create_item();
-	palette->set_hide_root(true);
+	//palette->set_hide_root(true);
 	List<int> tiles;
 	tileset->get_tile_list(&tiles);
 
@@ -211,6 +211,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
 							tcd.cell=node->get_cell(j,i);
 							tcd.flip_h=node->is_cell_x_flipped(j,i);
 							tcd.flip_v=node->is_cell_y_flipped(j,i);
+							tcd.transpose=node->is_cell_transposed(j,i);
 							dupdata.push_back(tcd);
 
 
@@ -638,15 +639,12 @@ void TileMapEditor::_canvas_draw() {
 							sc.x*=-1.0;
 						if (mirror_y->is_pressed())
 							sc.y*=-1.0;
-						if (transpose->is_pressed()) {
-							//TODO
-						}
 						if (r==Rect2()) {
 
-							canvas_item_editor->draw_texture_rect(t,Rect2(from,t->get_size()*sc),false,Color(1,1,1,0.5));
+							canvas_item_editor->draw_texture_rect(t,Rect2(from,t->get_size()*sc),false,Color(1,1,1,0.5),transpose->is_pressed());
 						} else {
 
-							canvas_item_editor->draw_texture_rect_region(t,Rect2(from,r.get_size()*sc),r,Color(1,1,1,0.5));
+							canvas_item_editor->draw_texture_rect_region(t,Rect2(from,r.get_size()*sc),r,Color(1,1,1,0.5),transpose->is_pressed());
 						}
 					}
 				}
@@ -713,6 +711,7 @@ void TileMapEditor::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_canvas_mouse_enter"),&TileMapEditor::_canvas_mouse_enter);
 	ObjectTypeDB::bind_method(_MD("_canvas_mouse_exit"),&TileMapEditor::_canvas_mouse_exit);
 	ObjectTypeDB::bind_method(_MD("_tileset_settings_changed"),&TileMapEditor::_tileset_settings_changed);
+	ObjectTypeDB::bind_method(_MD("_update_transform_buttons"),&TileMapEditor::_update_transform_buttons);
 
 }
 
@@ -725,10 +724,19 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i& p_pos)
 			op.xf=true;
 		if (node->is_cell_y_flipped(p_pos.x,p_pos.y))
 			op.yf=true;
+		if (node->is_cell_transposed(p_pos.x,p_pos.y))
+			op.tr=true;
 	}
 	return op;
 }
 
+void TileMapEditor::_update_transform_buttons(Object *p_button) {
+	ERR_FAIL_NULL(p_button);
+	ToolButton *b=p_button->cast_to<ToolButton>();
+	ERR_FAIL_COND(!b);
+
+}
+
 TileMapEditor::TileMapEditor(EditorNode *p_editor) {
 
 	node=NULL;
@@ -754,37 +762,44 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
 	mirror_x->set_toggle_mode(true);
 	mirror_x->set_tooltip("Mirror X (A)");
 	mirror_x->set_focus_mode(FOCUS_NONE);
+	mirror_x->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_x));
 	canvas_item_editor_hb->add_child(mirror_x);
 	mirror_y = memnew( ToolButton );
 	mirror_y->set_toggle_mode(true);
 	mirror_y->set_tooltip("Mirror Y (S)");
 	mirror_y->set_focus_mode(FOCUS_NONE);
+	mirror_y->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_y));
 	canvas_item_editor_hb->add_child(mirror_y);
 	transpose = memnew( ToolButton );
 	transpose->set_toggle_mode(true);
 	transpose->set_tooltip("Transpose");
 	transpose->set_focus_mode(FOCUS_NONE);
+	transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose));
 	canvas_item_editor_hb->add_child(transpose);
 	canvas_item_editor_hb->add_child(memnew(VSeparator));
 	rotate_0 = memnew( ToolButton );
 	rotate_0->set_toggle_mode(true);
 	rotate_0->set_tooltip("Rotate 0 degrees");
 	rotate_0->set_focus_mode(FOCUS_NONE);
+	rotate_0->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_0));
 	canvas_item_editor_hb->add_child(rotate_0);
 	rotate_90 = memnew( ToolButton );
 	rotate_90->set_toggle_mode(true);
 	rotate_90->set_tooltip("Rotate 90 degrees");
 	rotate_90->set_focus_mode(FOCUS_NONE);
+	rotate_90->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_90));
 	canvas_item_editor_hb->add_child(rotate_90);
 	rotate_180 = memnew( ToolButton );
 	rotate_180->set_toggle_mode(true);
 	rotate_180->set_tooltip("Rotate 180 degrees");
 	rotate_180->set_focus_mode(FOCUS_NONE);
+	rotate_180->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_180));
 	canvas_item_editor_hb->add_child(rotate_180);
 	rotate_270 = memnew( ToolButton );
 	rotate_270->set_toggle_mode(true);
 	rotate_270->set_tooltip("Rotate 270 degrees");
 	rotate_270->set_focus_mode(FOCUS_NONE);
+	rotate_270->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_270));
 	canvas_item_editor_hb->add_child(rotate_270);
 	canvas_item_editor_hb->hide();
 

+ 1 - 0
tools/editor/plugins/tile_map_editor_plugin.h

@@ -111,6 +111,7 @@ protected:
 	void _node_removed(Node *p_node);
 	static void _bind_methods();
 	CellOp _get_op_from_cell(const Point2i& p_pos);
+	void _update_transform_buttons(Object *p_button);
 public:
 
 	HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }