فهرست منبع

[Android] Set `echo` property for the physical keyboard events.

bruvzg 2 سال پیش
والد
کامیت
c687bfa697

+ 2 - 1
platform/android/android_input_handler.cpp

@@ -64,7 +64,7 @@ void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> e
 	}
 }
 
-void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
+void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo) {
 	static char32_t prev_wc = 0;
 	char32_t unicode = p_unicode;
 	if ((p_unicode & 0xfffffc00) == 0xd800) {
@@ -125,6 +125,7 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
 	ev->set_key_label(fix_key_label(p_key_label, keycode));
 	ev->set_unicode(fix_unicode(unicode));
 	ev->set_pressed(p_pressed);
+	ev->set_echo(p_echo);
 
 	_set_key_modifier_state(ev, keycode);
 

+ 1 - 1
platform/android/android_input_handler.h

@@ -101,7 +101,7 @@ public:
 	void process_magnify(Point2 p_pos, float p_factor);
 	void process_pan(Point2 p_pos, Vector2 p_delta);
 	void process_joy_event(JoypadEvent p_event);
-	void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed);
+	void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo);
 };
 
 #endif // ANDROID_INPUT_HANDLER_H

+ 1 - 1
platform/android/java/lib/src/org/godotengine/godot/GodotLib.java

@@ -147,7 +147,7 @@ public class GodotLib {
 	/**
 	 * Forward regular key events.
 	 */
-	public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed);
+	public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed, boolean p_echo);
 
 	/**
 	 * Forward game device's key events.

+ 2 - 2
platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java

@@ -141,7 +141,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
 			final int physical_keycode = event.getKeyCode();
 			final int unicode = event.getUnicodeChar();
 			final int key_label = event.getDisplayLabel();
-			GodotLib.key(physical_keycode, unicode, key_label, false);
+			GodotLib.key(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0);
 		};
 
 		return true;
@@ -176,7 +176,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
 			final int physical_keycode = event.getKeyCode();
 			final int unicode = event.getUnicodeChar();
 			final int key_label = event.getDisplayLabel();
-			GodotLib.key(physical_keycode, unicode, key_label, true);
+			GodotLib.key(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0);
 		}
 
 		return true;

+ 8 - 8
platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java

@@ -93,8 +93,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
 	@Override
 	public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
 		for (int i = 0; i < count; ++i) {
-			GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true);
-			GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false);
+			GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true, false);
+			GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false, false);
 
 			if (mHasSelection) {
 				mHasSelection = false;
@@ -115,8 +115,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
 				// Return keys are handled through action events
 				continue;
 			}
-			GodotLib.key(0, character, 0, true);
-			GodotLib.key(0, character, 0, false);
+			GodotLib.key(0, character, 0, true, false);
+			GodotLib.key(0, character, 0, false, false);
 		}
 	}
 
@@ -127,8 +127,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
 			if (characters != null) {
 				for (int i = 0; i < characters.length(); i++) {
 					final int character = characters.codePointAt(i);
-					GodotLib.key(0, character, 0, true);
-					GodotLib.key(0, character, 0, false);
+					GodotLib.key(0, character, 0, true, false);
+					GodotLib.key(0, character, 0, false, false);
 				}
 			}
 		}
@@ -136,8 +136,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
 		if (pActionID == EditorInfo.IME_ACTION_DONE) {
 			// Enter key has been pressed
 			mRenderView.queueOnRenderThread(() -> {
-				GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true);
-				GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false);
+				GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true, false);
+				GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false, false);
 			});
 			mRenderView.getView().requestFocus();
 			return true;

+ 2 - 2
platform/android/java_godot_lib_jni.cpp

@@ -385,11 +385,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
 }
 
 // Called on the UI thread
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
 	if (step.get() <= 0) {
 		return;
 	}
-	input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed);
+	input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
 }
 
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {

+ 1 - 1
platform/android/java_godot_lib_jni.h

@@ -49,7 +49,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);