Browse Source

Remove redundant compiler directives

Closes #32817
Timo Schwarzer 5 years ago
parent
commit
c69ae35d4d
1 changed files with 0 additions and 8 deletions
  1. 0 8
      modules/visual_script/visual_script_editor.cpp

+ 0 - 8
modules/visual_script/visual_script_editor.cpp

@@ -1916,8 +1916,6 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
 	return false;
 }
 
-#ifdef TOOLS_ENABLED
-
 static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
 
 	if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
@@ -1937,8 +1935,6 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const
 	return NULL;
 }
 
-#endif
-
 void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
 
 	if (p_from != graph) {
@@ -2456,12 +2452,8 @@ Ref<Texture> VisualScriptEditor::get_icon() {
 }
 
 bool VisualScriptEditor::is_unsaved() {
-#ifdef TOOLS_ENABLED
 
 	return script->is_edited() || script->are_subnodes_edited();
-#else
-	return false;
-#endif
 }
 
 Variant VisualScriptEditor::get_edit_state() {