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Separate linear and sRGB uniform buffers in RD rendering backends

clayjohn 1 year ago
parent
commit
c6b08d462a

+ 16 - 14
servers/rendering/renderer_rd/storage_rd/material_storage.cpp

@@ -746,8 +746,10 @@ MaterialStorage::MaterialData::~MaterialData() {
 		material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E);
 	}
 
-	if (uniform_buffer.is_valid()) {
-		RD::get_singleton()->free(uniform_buffer);
+	for (int i = 0; i < 2; i++) {
+		if (uniform_buffer[i].is_valid()) {
+			RD::get_singleton()->free(uniform_buffer[i]);
+		}
 	}
 }
 
@@ -987,17 +989,17 @@ void MaterialStorage::MaterialData::free_parameters_uniform_set(RID p_uniform_se
 }
 
 bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material) {
-	if ((uint32_t)ubo_data.size() != p_ubo_size) {
+	if ((uint32_t)ubo_data[p_use_linear_color].size() != p_ubo_size) {
 		p_uniform_dirty = true;
-		if (uniform_buffer.is_valid()) {
-			RD::get_singleton()->free(uniform_buffer);
-			uniform_buffer = RID();
+		if (uniform_buffer[p_use_linear_color].is_valid()) {
+			RD::get_singleton()->free(uniform_buffer[p_use_linear_color]);
+			uniform_buffer[p_use_linear_color] = RID();
 		}
 
-		ubo_data.resize(p_ubo_size);
-		if (ubo_data.size()) {
-			uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
-			memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
+		ubo_data[p_use_linear_color].resize(p_ubo_size);
+		if (ubo_data[p_use_linear_color].size()) {
+			uniform_buffer[p_use_linear_color] = RD::get_singleton()->uniform_buffer_create(ubo_data[p_use_linear_color].size());
+			memset(ubo_data[p_use_linear_color].ptrw(), 0, ubo_data[p_use_linear_color].size()); //clear
 		}
 
 		//clear previous uniform set
@@ -1009,9 +1011,9 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
 	}
 
 	//check whether buffer changed
-	if (p_uniform_dirty && ubo_data.size()) {
-		update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), p_use_linear_color);
-		RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
+	if (p_uniform_dirty && ubo_data[p_use_linear_color].size()) {
+		update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data[p_use_linear_color].ptrw(), ubo_data[p_use_linear_color].size(), p_use_linear_color);
+		RD::get_singleton()->buffer_update(uniform_buffer[p_use_linear_color], 0, ubo_data[p_use_linear_color].size(), ubo_data[p_use_linear_color].ptrw());
 	}
 
 	uint32_t tex_uniform_count = 0U;
@@ -1053,7 +1055,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
 			u.binding = 0;
-			u.append_id(uniform_buffer);
+			u.append_id(uniform_buffer[p_use_linear_color]);
 			uniforms.push_back(u);
 		}
 

+ 2 - 2
servers/rendering/renderer_rd/storage_rd/material_storage.h

@@ -100,8 +100,8 @@ public:
 		HashMap<StringName, uint64_t> used_global_textures;
 
 		//internally by update_parameters_uniform_set
-		Vector<uint8_t> ubo_data;
-		RID uniform_buffer;
+		Vector<uint8_t> ubo_data[2]; // 0: linear buffer; 1: sRGB buffer.
+		RID uniform_buffer[2]; // 0: linear buffer; 1: sRGB buffer.
 		Vector<RID> texture_cache;
 	};