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Merge pull request #73479 from randompast/boxmesh-doc

Documentation: BoxMesh UV scaling for vertex shader
Yuri Sizov 2 years ago
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c6b5b7d40d
1 changed files with 1 additions and 1 deletions
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      doc/classes/BoxMesh.xml

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doc/classes/BoxMesh.xml

@@ -5,7 +5,7 @@
 	</brief_description>
 	<description>
 		Generate an axis-aligned box [PrimitiveMesh].
-		The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
+		The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. This is equivalent to adding [code]UV *= vec2(3.0, 2.0)[/code] in a vertex shader.
 		[b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
 	</description>
 	<tutorials>