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@@ -1641,10 +1641,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
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- { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
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- { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
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- { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
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- { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
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+ { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
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+ { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
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+ { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
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+ { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
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{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
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{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
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{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
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