Browse Source

Update transforms after timers update to make sure changes are made before render

Fixes #29952
PouleyKetchoupp 6 years ago
parent
commit
c6b82f108a
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/main/scene_tree.cpp

+ 2 - 0
scene/main/scene_tree.cpp

@@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
 		E = N;
 		E = N;
 	}
 	}
 
 
+	flush_transform_notifications(); //additional transforms after timers update
+
 	_call_idle_callbacks();
 	_call_idle_callbacks();
 
 
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED