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Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision

Increase precision of RigidBody `mass` property
Rémi Verschelde 1 year ago
parent
commit
c6d5a782c7
2 changed files with 2 additions and 2 deletions
  1. 1 1
      scene/2d/physics/rigid_body_2d.cpp
  2. 1 1
      scene/3d/physics/rigid_body_3d.cpp

+ 1 - 1
scene/2d/physics/rigid_body_2d.cpp

@@ -740,7 +740,7 @@ void RigidBody2D::_bind_methods() {
 
 	GDVIRTUAL_BIND(_integrate_forces, "state");
 
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-8,8,0.001,or_less,or_greater"), "set_gravity_scale", "get_gravity_scale");
 	ADD_GROUP("Mass Distribution", "");

+ 1 - 1
scene/3d/physics/rigid_body_3d.cpp

@@ -762,7 +762,7 @@ void RigidBody3D::_bind_methods() {
 
 	GDVIRTUAL_BIND(_integrate_forces, "state");
 
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-8,8,0.001,or_less,or_greater"), "set_gravity_scale", "get_gravity_scale");
 	ADD_GROUP("Mass Distribution", "");