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Update intersect_point documentation to mention solid shapes.

Marcel Admiraal 5 年之前
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共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      doc/classes/Physics2DDirectSpaceState.xml

+ 2 - 1
doc/classes/Physics2DDirectSpaceState.xml

@@ -64,13 +64,14 @@
 			<argument index="5" name="collide_with_areas" type="bool" default="false">
 			</argument>
 			<description>
-				Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
+				Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
 				[code]collider[/code]: The colliding object.
 				[code]collider_id[/code]: The colliding object's ID.
 				[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
 				[code]rid[/code]: The intersecting object's [RID].
 				[code]shape[/code]: The shape index of the colliding shape.
 				Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
+				[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
 			</description>
 		</method>
 		<method name="intersect_point_on_canvas">