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@@ -117,6 +117,7 @@ void ImageTexture::reload_from_file() {
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} else {
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Resource::reload_from_file();
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_change_notify();
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+ emit_changed();
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}
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}
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@@ -180,6 +181,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
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VisualServer::get_singleton()->texture_set_data(texture, img);
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_change_notify();
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+ emit_changed();
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}
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void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
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@@ -190,6 +192,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
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w = p_width;
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h = p_height;
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_change_notify();
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+ emit_changed();
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}
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void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
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@@ -202,23 +205,23 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
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VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
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VisualServer::get_singleton()->texture_set_data(texture, p_image);
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_change_notify();
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+ emit_changed();
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image_stored = true;
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}
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void ImageTexture::set_flags(uint32_t p_flags) {
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- /* uint32_t cube = flags & FLAG_CUBEMAP;
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- if (flags == p_flags&cube)
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+ if (flags == p_flags)
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return;
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- flags=p_flags|cube; */
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flags = p_flags;
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if (w == 0 || h == 0) {
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return; //uninitialized, do not set to texture
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}
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VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
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_change_notify("flags");
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+ emit_changed();
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}
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uint32_t ImageTexture::get_flags() const {
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@@ -250,6 +253,8 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
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VisualServer::get_singleton()->texture_set_data(texture, p_image);
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_change_notify();
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+ emit_changed();
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+
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alpha_cache.unref();
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image_stored = true;
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}
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@@ -736,6 +741,7 @@ Error StreamTexture::load(const String &p_path) {
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format = image->get_format();
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_change_notify();
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+ emit_changed();
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return OK;
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}
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String StreamTexture::get_load_path() const {
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@@ -827,6 +833,7 @@ void StreamTexture::set_flags(uint32_t p_flags) {
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flags = p_flags;
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VS::get_singleton()->texture_set_flags(texture, flags);
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_change_notify("flags");
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+ emit_changed();
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}
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void StreamTexture::reload_from_file() {
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