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Merge pull request #19159 from godotengine/revert-19127-set_cell_undo

Revert "Improve TileMap undo operations"
Rémi Verschelde 7 年之前
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共有 2 個文件被更改,包括 16 次插入11 次删除
  1. 16 10
      editor/plugins/tile_map_editor_plugin.cpp
  2. 0 1
      editor/plugins/tile_map_editor_plugin.h

+ 16 - 10
editor/plugins/tile_map_editor_plugin.cpp

@@ -133,12 +133,14 @@ void TileMapEditor::_menu_option(int p_option) {
 				return;
 
 			undo_redo->create_action(TTR("Erase Selection"));
+			undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 			for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
 				for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
 
 					_set_cell(Point2i(j, i), TileMap::INVALID_CELL, false, false, false);
 				}
 			}
+			undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 			undo_redo->commit_action();
 
 			selection_active = false;
@@ -198,15 +200,6 @@ void TileMapEditor::set_selected_tile(int p_tile) {
 	}
 }
 
-void TileMapEditor::_create_set_cell_undo(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose) {
-	int prev_id = node->get_cell(p_pos.x, p_pos.y);
-	bool prev_flip_h = node->is_cell_x_flipped(p_pos.x, p_pos.y);
-	bool prev_flip_v = node->is_cell_y_flipped(p_pos.x, p_pos.y);
-	bool prev_transpose = node->is_cell_transposed(p_pos.x, p_pos.y);
-	undo_redo->add_undo_method(node, "set_cellv", Vector2(p_pos.x, p_pos.y), prev_id, prev_flip_h, prev_flip_v, prev_transpose);
-	undo_redo->add_do_method(node, "set_cellv", Vector2(p_pos.x, p_pos.y), p_value, p_flip_h, p_flip_v, p_transpose);
-}
-
 void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose) {
 
 	ERR_FAIL_COND(!node);
@@ -220,7 +213,6 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h,
 	if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose)
 		return; //check that it's actually different
 
-	_create_set_cell_undo(p_pos, p_value, p_flip_h, p_flip_v, p_transpose);
 	node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose);
 	node->update_bitmask_area(Point2(p_pos));
 }
@@ -769,6 +761,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						tool = TOOL_PAINTING;
 
 						undo_redo->create_action(TTR("Paint TileMap"));
+						undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 					}
 				} else if (tool == TOOL_PICKING) {
 
@@ -792,6 +785,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						if (id != TileMap::INVALID_CELL) {
 
 							_set_cell(over_tile, id, flip_h, flip_v, transpose);
+							undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 							undo_redo->commit_action();
 
 							paint_undo.clear();
@@ -803,10 +797,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						if (id != TileMap::INVALID_CELL) {
 
 							undo_redo->create_action(TTR("Line Draw"));
+							undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 							for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
 
 								_set_cell(E->key(), id, flip_h, flip_v, transpose);
 							}
+							undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 							undo_redo->commit_action();
 
 							paint_undo.clear();
@@ -820,12 +816,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						if (id != TileMap::INVALID_CELL) {
 
 							undo_redo->create_action(TTR("Rectangle Paint"));
+							undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 							for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
 								for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
 
 									_set_cell(Point2i(j, i), id, flip_h, flip_v, transpose);
 								}
 							}
+							undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 							undo_redo->commit_action();
 
 							canvas_item_editor->update();
@@ -835,10 +833,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						Point2 ofs = over_tile - rectangle.position;
 
 						undo_redo->create_action(TTR("Duplicate"));
+						undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 						for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
 
 							_set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
 						}
+						undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 						undo_redo->commit_action();
 
 						copydata.clear();
@@ -849,6 +849,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						Point2 ofs = over_tile - rectangle.position;
 
 						undo_redo->create_action(TTR("Move"));
+						undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 						for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
 							for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
 
@@ -859,6 +860,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 							_set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
 						}
+						undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 						undo_redo->commit_action();
 
 						copydata.clear();
@@ -878,6 +880,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 							return false;
 
 						undo_redo->create_action(TTR("Bucket Fill"));
+						undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 
 						Dictionary op;
 						op["id"] = get_selected_tile();
@@ -887,6 +890,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 						_fill_points(points, op);
 
+						undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 						undo_redo->commit_action();
 
 						// We want to keep the bucket-tool active
@@ -939,6 +943,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 					Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
 
 					undo_redo->create_action(TTR("Erase TileMap"));
+					undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
 
 					if (mb->get_shift()) {
 #ifdef APPLE_STYLE_KEYS
@@ -965,6 +970,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 			} else {
 				if (tool == TOOL_ERASING || tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {
 
+					undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
 					undo_redo->commit_action();
 
 					if (tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {

+ 0 - 1
editor/plugins/tile_map_editor_plugin.h

@@ -174,7 +174,6 @@ class TileMapEditor : public VBoxContainer {
 	void _update_palette();
 	void _menu_option(int p_option);
 
-	void _create_set_cell_undo(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose);
 	void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false);
 
 	void _canvas_mouse_enter();