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@@ -2742,27 +2742,38 @@ bool Main::start() {
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for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
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const ProjectSettings::AutoloadInfo &info = E.value;
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- Ref<Resource> res = ResourceLoader::load(info.path);
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- ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
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Node *n = nullptr;
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- Ref<PackedScene> scn = res;
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- Ref<Script> script_res = res;
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- if (scn.is_valid()) {
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- n = scn->instantiate();
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- } else if (script_res.is_valid()) {
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- StringName ibt = script_res->get_instance_base_type();
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- bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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- ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path);
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+ if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
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+ // Cache the scene reference before loading it (for cyclic references)
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+ Ref<PackedScene> scn;
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+ scn.instantiate();
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+ scn->set_path(info.path);
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+ scn->reload_from_file();
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+ ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path));
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+
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+ if (scn.is_valid()) {
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+ n = scn->instantiate();
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+ }
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+ } else {
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+ Ref<Resource> res = ResourceLoader::load(info.path);
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+ ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path));
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- Object *obj = ClassDB::instantiate(ibt);
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+ Ref<Script> script_res = res;
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+ if (script_res.is_valid()) {
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+ StringName ibt = script_res->get_instance_base_type();
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+ bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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+ ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path));
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- ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
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+ Object *obj = ClassDB::instantiate(ibt);
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- n = Object::cast_to<Node>(obj);
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- n->set_script(script_res);
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+ ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for autoload, expected 'Node' inheritance, got: %s."));
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+
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+ n = Object::cast_to<Node>(obj);
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+ n->set_script(script_res);
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+ }
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}
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- ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
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+ ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path));
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n->set_name(info.name);
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//defer so references are all valid on _ready()
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