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trims_whitespaces_when_creating_folder_windows

When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
Pop0p 4 years ago
parent
commit
c8538153b0
2 changed files with 4 additions and 4 deletions
  1. 2 2
      editor/editor_file_dialog.cpp
  2. 2 2
      scene/gui/file_dialog.cpp

+ 2 - 2
editor/editor_file_dialog.cpp

@@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
 }
 
 void EditorFileDialog::_make_dir_confirm() {
-	Error err = dir_access->make_dir(makedirname->get_text());
+	Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
 	if (err == OK) {
-		dir_access->change_dir(makedirname->get_text());
+		dir_access->change_dir(makedirname->get_text().strip_edges());
 		invalidate();
 		update_filters();
 		update_dir();

+ 2 - 2
scene/gui/file_dialog.cpp

@@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const {
 }
 
 void FileDialog::_make_dir_confirm() {
-	Error err = dir_access->make_dir(makedirname->get_text());
+	Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
 	if (err == OK) {
-		dir_access->change_dir(makedirname->get_text());
+		dir_access->change_dir(makedirname->get_text().strip_edges());
 		invalidate();
 		update_filters();
 		update_dir();