Always call start() on audio stream before mixing
@@ -105,7 +105,7 @@ void AudioStreamPlayer::_mix_audio() {
}
if (stream_paused) {
- if (stream_paused_fade) {
+ if (stream_paused_fade && stream_playback->is_playing()) {
_mix_internal(true);
stream_paused_fade = false;
@@ -50,7 +50,7 @@ private:
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
Vector<AudioFrame> fadeout_buffer;
- bool use_fadeout;
+ bool use_fadeout = false;
SafeNumeric<float> setseek{ -1.0 };
SafeFlag active;