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Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun

kbajno 6 years ago
parent
commit
c90fb3ec6c
1 changed files with 1 additions and 0 deletions
  1. 1 0
      scene/3d/visual_instance.h

+ 1 - 0
scene/3d/visual_instance.h

@@ -89,6 +89,7 @@ class GeometryInstance : public VisualInstance {
 public:
 	enum Flags {
 		FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+		FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
 		FLAG_MAX = VS::INSTANCE_FLAG_MAX,
 	};