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@@ -429,6 +429,105 @@ TEST_SUITE("[Navigation]") {
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navigation_server->free(map);
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}
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+ TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
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+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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+
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+ RID map = navigation_server->map_create();
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+ RID agent_1 = navigation_server->agent_create();
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+ RID obstacle_1 = navigation_server->obstacle_create();
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+
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+ navigation_server->map_set_active(map, true);
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+
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+ navigation_server->agent_set_map(agent_1, map);
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+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
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+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
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+ navigation_server->agent_set_radius(agent_1, 1);
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+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
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+ CallableMock agent_1_avoidance_callback_mock;
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+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
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+
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+ navigation_server->obstacle_set_map(obstacle_1, map);
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+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
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+ navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
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+ navigation_server->obstacle_set_radius(obstacle_1, 1);
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+
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+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
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+ navigation_server->process(0.0); // Give server some cycles to commit.
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+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
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+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
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+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
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+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
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+
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+ navigation_server->free(obstacle_1);
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+ navigation_server->free(agent_1);
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+ navigation_server->free(map);
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+ navigation_server->process(0.0); // Give server some cycles to commit.
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+ }
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+
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+ TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
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+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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+
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+ RID map = navigation_server->map_create();
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+ RID agent_1 = navigation_server->agent_create();
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+ RID agent_2 = navigation_server->agent_create();
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+ RID obstacle_1 = navigation_server->obstacle_create();
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+
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+ navigation_server->map_set_active(map, true);
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+
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+ navigation_server->agent_set_map(agent_1, map);
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+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
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+ navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
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+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
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+ CallableMock agent_1_avoidance_callback_mock;
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+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
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+
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+ navigation_server->agent_set_map(agent_2, map);
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+ navigation_server->agent_set_avoidance_enabled(agent_2, true);
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+ navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
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+ navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
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+ CallableMock agent_2_avoidance_callback_mock;
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+ navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
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+
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+ navigation_server->obstacle_set_map(obstacle_1, map);
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+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
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+ PackedVector3Array obstacle_1_vertices;
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+
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+ SUBCASE("Static obstacles should work on ground level") {
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+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
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+ navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
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+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
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+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
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+ }
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+
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+ SUBCASE("Static obstacles should work when elevated") {
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+ navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
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+ navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
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+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
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+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
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+ navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
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+ }
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+
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+ navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
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+
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+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
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+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
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+ navigation_server->process(0.0); // Give server some cycles to commit.
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+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
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+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
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+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
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+ Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
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+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
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+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
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+ CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
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+ CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
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+
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+ navigation_server->free(obstacle_1);
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+ navigation_server->free(agent_2);
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+ navigation_server->free(agent_1);
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+ navigation_server->free(map);
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+ navigation_server->process(0.0); // Give server some cycles to commit.
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+ }
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+
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#ifndef DISABLE_DEPRECATED
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// This test case uses only public APIs on purpose - other test cases use simplified baking.
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// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
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