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@@ -10,10 +10,10 @@ def get_name():
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def can_build():
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if (os.name != "posix"):
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return False
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-
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+
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if (sys.platform == "darwin"):
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return False
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-
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+
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return True
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def get_opts():
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@@ -34,13 +34,12 @@ def configure(env):
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env["bits"]="64"
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else:
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env["bits"]="32"
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-
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+
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env.Append(CPPPATH = ['#platform/haiku'])
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-
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- # TODO: add clang and try gcc2 too
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- env["CC"] = "gcc-x86"
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- env["CXX"] = "g++-x86"
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-
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+
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+ env["CC"] = "gcc"
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+ env["CXX"] = "g++"
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+
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if (env["target"]=="release"):
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if (env["debug_release"]=="yes"):
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env.Append(CCFLAGS=['-g2'])
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@@ -50,12 +49,12 @@ def configure(env):
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env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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-
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+
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#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
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-
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+
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import methods
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env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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