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CI: Update `clang-format` pre-commit hook to 19.1.0

Rémi Verschelde 10 mesiacov pred
rodič
commit
c92a6c7e27

+ 1 - 1
.pre-commit-config.yaml

@@ -9,7 +9,7 @@ exclude: |
 
 repos:
   - repo: https://github.com/pre-commit/mirrors-clang-format
-    rev: v18.1.8
+    rev: v19.1.0
     hooks:
       - id: clang-format
         files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$

+ 1 - 1
core/math/convex_hull.cpp

@@ -204,7 +204,7 @@ public:
 		static Int128 mul(uint64_t a, uint64_t b);
 
 		Int128 operator-() const {
-			return Int128((uint64_t) - (int64_t)low, ~high + (low == 0));
+			return Int128(uint64_t(-int64_t(low)), ~high + (low == 0));
 		}
 
 		Int128 operator+(const Int128 &b) const {

+ 1 - 1
drivers/d3d12/rendering_device_driver_d3d12.cpp

@@ -3244,7 +3244,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
 							DEV_ASSERT(binding_info.res_class == (uint32_t)RES_CLASS_INVALID || binding_info.res_class == (uint32_t)res_class);
 							binding_info.res_class = res_class;
 						} else if (p_dxil_type == DXIL_RES_SAMPLER) {
-							binding_info.has_sampler = (uint32_t) true;
+							binding_info.has_sampler = (uint32_t)true;
 						} else {
 							CRASH_NOW();
 						}

+ 1 - 1
drivers/metal/metal_objects.mm

@@ -1212,7 +1212,7 @@ vertex VaryingsPos vertClear(AttributesPos attributes [[stage_in]], constant Cle
     return varyings;
 }
 )",
-								  ClearAttKey::DEPTH_INDEX];
+				ClearAttKey::DEPTH_INDEX];
 
 		return new_func(msl, @"vertClear", nil);
 	}

+ 2 - 2
drivers/vulkan/rendering_context_driver_vulkan.h

@@ -169,7 +169,7 @@ public:
 	static VkAllocationCallbacks *get_allocation_callbacks(VkObjectType p_type);
 
 #if defined(VK_TRACK_DRIVER_MEMORY) || defined(VK_TRACK_DEVICE_MEMORY)
-	enum VkTrackedObjectType{
+	enum VkTrackedObjectType {
 		VK_TRACKED_OBJECT_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_COMMAND_POOL + 1,
 		VK_TRACKED_OBJECT_TYPE_SURFACE,
 		VK_TRACKED_OBJECT_TYPE_SWAPCHAIN,
@@ -180,7 +180,7 @@ public:
 		VK_TRACKED_OBJECT_TYPE_COUNT
 	};
 
-	enum VkTrackedSystemAllocationScope{
+	enum VkTrackedSystemAllocationScope {
 		VK_TRACKED_SYSTEM_ALLOCATION_SCOPE_COUNT = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE + 1
 	};
 #endif

+ 2 - 2
drivers/xaudio2/audio_driver_xaudio2.cpp

@@ -48,9 +48,9 @@ Error AudioDriverXAudio2::init() {
 	int latency = Engine::get_singleton()->get_audio_output_latency();
 	buffer_size = closest_power_of_2(latency * mix_rate / 1000);
 
-	samples_in = memnew_arr(int32_t, buffer_size * channels);
+	samples_in = memnew_arr(int32_t, size_t(buffer_size) * channels);
 	for (int i = 0; i < AUDIO_BUFFERS; i++) {
-		samples_out[i] = memnew_arr(int16_t, buffer_size * channels);
+		samples_out[i] = memnew_arr(int16_t, size_t(buffer_size) * channels);
 		xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
 		xaudio_buffer[i].pAudioData = (const BYTE *)(samples_out[i]);
 		xaudio_buffer[i].Flags = 0;

+ 1 - 1
modules/lightmapper_rd/lm_compute.glsl

@@ -485,7 +485,7 @@ void trace_direct_light(vec3 p_position, vec3 p_normal, uint p_light_index, bool
 
 					float a = randomize(r_noise) * 2.0 * PI;
 					float vogel_index = float(total_ray_count - 1 - (i * shadowing_ray_count + j)); // Start from (total_ray_count - 1) so we check the outer points first.
-					vec2 light_disk_sample = (get_vogel_disk(vogel_index, a, shadowing_ray_count_sqrt)) * soft_shadowing_disk_size * light_data.shadow_blur;
+					vec2 light_disk_sample = get_vogel_disk(vogel_index, a, shadowing_ray_count_sqrt) * soft_shadowing_disk_size * light_data.shadow_blur;
 					vec3 light_disk_to_point = normalize(light_to_point + light_disk_sample.x * light_to_point_tan + light_disk_sample.y * light_to_point_bitan);
 					// Offset the ray origin for AA, offset the light position for soft shadows.
 					if (trace_ray_any_hit(origin - light_disk_to_point * (bake_params.bias + length(disk_sample)), p_position - light_disk_to_point * dist) == RAY_MISS) {

+ 1 - 1
modules/mono/mono_gd/gd_mono.cpp

@@ -388,7 +388,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
 	String assembly_name = path::get_csharp_project_name();
 
 	HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
-															 .path_join(assembly_name + ".dll"));
+					.path_join(assembly_name + ".dll"));
 
 	load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
 			initialize_hostfxr_self_contained(get_data(assembly_path));

+ 1 - 1
platform/android/api/java_class_wrapper.h

@@ -47,7 +47,7 @@ class JavaClass : public RefCounted {
 	GDCLASS(JavaClass, RefCounted);
 
 #ifdef ANDROID_ENABLED
-	enum ArgumentType{
+	enum ArgumentType {
 		ARG_TYPE_VOID,
 		ARG_TYPE_BOOLEAN,
 		ARG_TYPE_BYTE,

+ 2 - 2
platform/linuxbsd/wayland/wayland_thread.h

@@ -665,7 +665,7 @@ private:
 		.preferred_buffer_transform = _wl_surface_on_preferred_buffer_transform,
 	};
 
-	static constexpr struct wl_callback_listener frame_wl_callback_listener {
+	static constexpr struct wl_callback_listener frame_wl_callback_listener = {
 		.done = _frame_wl_callback_on_done,
 	};
 
@@ -683,7 +683,7 @@ private:
 		.name = _wl_seat_on_name,
 	};
 
-	static constexpr struct wl_callback_listener cursor_frame_callback_listener {
+	static constexpr struct wl_callback_listener cursor_frame_callback_listener = {
 		.done = _cursor_frame_callback_on_done,
 	};
 

+ 1 - 1
scene/gui/scroll_bar.cpp

@@ -472,7 +472,7 @@ double ScrollBar::get_area_size() const {
 }
 
 double ScrollBar::get_grabber_offset() const {
-	return (get_area_size()) * get_as_ratio();
+	return get_area_size() * get_as_ratio();
 }
 
 Size2 ScrollBar::get_minimum_size() const {

+ 1 - 1
servers/audio/audio_driver_dummy.cpp

@@ -45,7 +45,7 @@ Error AudioDriverDummy::init() {
 	}
 
 	channels = get_channels();
-	samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
+	samples_in = memnew_arr(int32_t, size_t(buffer_frames) * channels);
 
 	if (use_threads) {
 		thread.start(AudioDriverDummy::thread_func, this);

+ 1 - 1
servers/rendering/rendering_device.h

@@ -800,7 +800,7 @@ private:
 
 #ifndef DISABLE_DEPRECATED
 public:
-	enum BarrierMask{
+	enum BarrierMask {
 		BARRIER_MASK_VERTEX = 1,
 		BARRIER_MASK_FRAGMENT = 8,
 		BARRIER_MASK_COMPUTE = 2,

+ 1 - 1
servers/rendering_server.h

@@ -1740,7 +1740,7 @@ public:
 
 #ifndef DISABLE_DEPRECATED
 	// Never actually used, should be removed when we can break compatibility.
-	enum Features{
+	enum Features {
 		FEATURE_SHADERS,
 		FEATURE_MULTITHREADED,
 	};