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Show editable children in the connect dialog

Tomasz Chabora 4 anni fa
parent
commit
c93a3bdaef
1 ha cambiato i file con 1 aggiunte e 0 eliminazioni
  1. 1 0
      editor/connections_dialog.cpp

+ 1 - 0
editor/connections_dialog.cpp

@@ -410,6 +410,7 @@ ConnectDialog::ConnectDialog() {
 
 	tree = memnew(SceneTreeEditor(false));
 	tree->set_connecting_signal(true);
+	tree->set_show_enabled_subscene(true);
 	tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
 	tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
 	tree->set_connect_to_script_mode(true);