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@@ -1117,9 +1117,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
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nd.parent = r[idx++];
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nd.owner = r[idx++];
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nd.type = r[idx++];
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- nd.name = r[idx++];
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+ uint32_t name_index = r[idx++];
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+ nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1);
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+ nd.index = (name_index >> NAME_INDEX_BITS);
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+ nd.index--; //0 is invaild, stored as 1
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nd.instance = r[idx++];
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- nd.index = r[idx++];
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nd.properties.resize(r[idx++]);
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for (int j = 0; j < nd.properties.size(); j++) {
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@@ -1210,9 +1212,12 @@ Dictionary SceneState::get_bundled_scene() const {
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rnodes.push_back(nd.parent);
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rnodes.push_back(nd.owner);
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rnodes.push_back(nd.type);
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- rnodes.push_back(nd.name);
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+ uint32_t name_index = nd.name;
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+ if (nd.index < (1 << (32 - NAME_INDEX_BITS))) { //save if less than 16k childs
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+ name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index
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+ }
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+ rnodes.push_back(name_index);
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rnodes.push_back(nd.instance);
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- rnodes.push_back(nd.index);
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rnodes.push_back(nd.properties.size());
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for (int j = 0; j < nd.properties.size(); j++) {
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