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@@ -18,24 +18,27 @@
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# Script copyright (c) Andreas Esau
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+import bpy
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+from bpy.props import (StringProperty, BoolProperty, EnumProperty,
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+ FloatProperty, IntProperty, CollectionProperty)
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+import os
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+from bpy.app.handlers import persistent
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+from mathutils import Matrix
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+
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bl_info = {
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"name": "Godot Export Manager",
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"author": "Andreas Esau",
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"version": (1, 0),
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"blender": (2, 7, 0),
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"location": "Scene Properties > Godot Export Manager",
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- "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.",
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+ "description": "Godot Export Manager uses the Better Collada Exporter"
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+ "to manage Export Groups and automatically export the objects groups"
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+ "to Collada Files.",
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"warning": "",
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"wiki_url": ("http://www.godotengine.org"),
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"tracker_url": "",
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"category": "Import-Export"}
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-import bpy
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-from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty
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-import os
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-from bpy.app.handlers import persistent
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-from mathutils import Vector, Matrix
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-
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class godot_export_manager(bpy.types.Panel):
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bl_label = "Godot Export Manager"
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@@ -45,8 +48,8 @@ class godot_export_manager(bpy.types.Panel):
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bpy.types.Scene.godot_export_on_save = BoolProperty(default=False)
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- ### draw function for all ui elements
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def draw(self, context):
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+ """ Draw function for all ui elements """
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layout = self.layout
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split = self.layout.split()
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scene = bpy.data.scenes[0]
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@@ -59,9 +62,13 @@ class godot_export_manager(bpy.types.Panel):
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row = layout.row()
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col = row.column(align=True)
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- op = col.operator("scene.godot_add_objects_to_group", text="Add selected objects to Group", icon="COPYDOWN")
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+ op = col.operator("scene.godot_add_objects_to_group",
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+ text="Add selected objects to Group",
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+ icon="COPYDOWN")
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- op = col.operator("scene.godot_delete_objects_from_group", text="Delete selected objects from Group", icon="PASTEDOWN")
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+ op = col.operator("scene.godot_delete_objects_from_group",
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+ text="Delete selected objects from Group",
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+ icon="PASTEDOWN")
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row = layout.row()
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col = row.column()
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@@ -70,11 +77,15 @@ class godot_export_manager(bpy.types.Panel):
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row = layout.row()
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col = row.column()
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- col.template_list("UI_List_Godot", "dummy", scene, "godot_export_groups", scene, "godot_export_groups_index", rows=1, maxrows=10, type='DEFAULT')
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+ col.template_list("UI_List_Godot", "dummy", scene,
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+ "godot_export_groups", scene,
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+ "godot_export_groups_index", rows=1, maxrows=10,
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+ type='DEFAULT')
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col = row.column(align=True)
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col.operator("scene.godot_add_export_group", text="", icon="ZOOMIN")
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- col.operator("scene.godot_delete_export_group", text="", icon="ZOOMOUT")
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+ col.operator("scene.godot_delete_export_group", text="",
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+ icon="ZOOMOUT")
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col.operator("scene.godot_export_all_groups", text="", icon="EXPORT")
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if len(scene.godot_export_groups) > 0:
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@@ -113,9 +124,10 @@ class godot_export_manager(bpy.types.Panel):
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col.prop(group, "use_metadata")
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-### Custom template_list look
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class UI_List_Godot(bpy.types.UIList):
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- def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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+ """ Custom template_list look """
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+ def draw_item(self, context, layout, data, item, icon, active_data,
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+ active_propname, index):
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ob = data
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slot = item
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col = layout.row(align=True)
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@@ -123,11 +135,14 @@ class UI_List_Godot(bpy.types.UIList):
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col.label(text=item.name, icon="GROUP")
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col.prop(item, "active", text="")
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- op = col.operator("scene.godot_select_group_objects", text="", emboss=False, icon="RESTRICT_SELECT_OFF")
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+ op = col.operator("scene.godot_select_group_objects",
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+ text="", emboss=False, icon="RESTRICT_SELECT_OFF")
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op.idx = index
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- op = col.operator("scene.godot_export_group", text="", emboss=False, icon="EXPORT")
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+ op = col.operator("scene.godot_export_group", text="", emboss=False,
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+ icon="EXPORT")
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op.idx = index
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+
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class add_objects_to_group(bpy.types.Operator):
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bl_idname = "scene.godot_add_objects_to_group"
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bl_label = "Add Objects to Group"
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@@ -141,20 +156,24 @@ class add_objects_to_group(bpy.types.Operator):
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objects_str = ""
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if len(scene.godot_export_groups) > 0:
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for i, object in enumerate(context.selected_objects):
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- if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes:
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- node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add()
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+ if object.name not in scene.godot_export_groups[
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+ scene.godot_export_groups_index].nodes:
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+ node = scene.godot_export_groups[
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+ scene.godot_export_groups_index].nodes.add()
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node.name = object.name
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if i == 0:
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objects_str += object.name
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else:
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objects_str += ", "+object.name
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- self.report({'INFO'}, objects_str + " added to group." )
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+ self.report({'INFO'}, objects_str + " added to group.")
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if self.undo:
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bpy.ops.ed.undo_push(message="Objects added to group")
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else:
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- self.report({'WARNING'}, "Create a group first." )
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- return{'FINISHED'}
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+ self.report({'WARNING'}, "Create a group first.")
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+
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+ return {'FINISHED'}
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+
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class del_objects_from_group(bpy.types.Operator):
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bl_idname = "scene.godot_delete_objects_from_group"
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@@ -172,21 +191,25 @@ class del_objects_from_group(bpy.types.Operator):
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objects_str = ""
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j = 0
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- for i, node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes):
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+ for i, node in enumerate(scene.godot_export_groups[
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+ scene.godot_export_groups_index].nodes):
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if node.name in selected_objects:
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- scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i)
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+ scene.godot_export_groups[
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+ scene.godot_export_groups_index].nodes.remove(i)
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if j == 0:
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objects_str += object.name
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else:
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objects_str += ", "+object.name
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- j+=1
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+ j += 1
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- self.report({'INFO'}, objects_str + " deleted from group." )
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+ self.report({'INFO'}, objects_str + " deleted from group.")
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bpy.ops.ed.undo_push(message="Objects deleted from group")
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else:
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- self.report({'WARNING'}, "There is no group to delete from." )
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- return{'FINISHED'}
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+ self.report({'WARNING'}, "There is no group to delete from.")
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+
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+ return {'FINISHED'}
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+
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class select_group_objects(bpy.types.Operator):
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bl_idname = "scene.godot_select_group_objects"
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@@ -203,7 +226,8 @@ class select_group_objects(bpy.types.Operator):
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if node.name in bpy.data.objects:
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bpy.data.objects[node.name].select = True
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context.scene.objects.active = bpy.data.objects[node.name]
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- return{'FINISHED'}
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+
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+ return {'FINISHED'}
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class export_groups_autosave(bpy.types.Operator):
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@@ -217,9 +241,10 @@ class export_groups_autosave(bpy.types.Operator):
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for i in range(len(scene.godot_export_groups)):
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if scene.godot_export_groups[i].active:
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bpy.ops.scene.godot_export_group(idx=i)
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- self.report({'INFO'}, "All Groups exported." )
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+ self.report({'INFO'}, "All Groups exported.")
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bpy.ops.ed.undo_push(message="Export all Groups")
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- return{'FINISHED'}
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+
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+ return {'FINISHED'}
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class export_all_groups(bpy.types.Operator):
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@@ -233,46 +258,49 @@ class export_all_groups(bpy.types.Operator):
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for i in range(0, len(scene.godot_export_groups)):
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bpy.ops.scene.godot_export_group(idx=i, export_all=True)
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- self.report({'INFO'}, "All Groups exported." )
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- return{'FINISHED'}
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+ self.report({'INFO'}, "All Groups exported.")
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+
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+ return {'FINISHED'}
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class export_group(bpy.types.Operator):
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bl_idname = "scene.godot_export_group"
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bl_label = "Export Group"
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- bl_description = "Exports the active group to destination folder as Collada file."
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+ bl_description = "Exports the active group to destination folder"\
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+ " as Collada file."
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idx = IntProperty(default=0)
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export_all = BoolProperty(default=False)
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- def copy_object_recursive(self, ob, parent, single_user = True):
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+ def copy_object_recursive(self, ob, parent, single_user=True):
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new_ob = bpy.data.objects[ob.name].copy()
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- if single_user or ob.type=="ARMATURE":
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+ if single_user or ob.type == "ARMATURE":
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new_mesh_data = new_ob.data.copy()
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new_ob.data = new_mesh_data
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bpy.context.scene.objects.link(new_ob)
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if ob != parent:
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- new_ob.parent = parent
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+ new_ob.parent = parent
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else:
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new_ob.parent = None
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for child in ob.children:
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self.copy_object_recursive(child, new_ob, single_user)
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new_ob.select = True
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+
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return new_ob
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def delete_object(self, ob):
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- if ob != None:
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+ if ob is not None:
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for child in ob.children:
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self.delete_object(child)
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bpy.context.scene.objects.unlink(ob)
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bpy.data.objects.remove(ob)
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def convert_group_to_node(self, group):
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- if group.dupli_group != None:
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+ if group.dupli_group is not None:
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for object in group.dupli_group.objects:
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- if object.parent == None:
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+ if object.parent is None:
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object = self.copy_object_recursive(object, object, True)
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matrix = Matrix(object.matrix_local)
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object.matrix_local = Matrix()
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@@ -297,15 +325,16 @@ class export_group(bpy.types.Operator):
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bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.")
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path = group[self.idx].export_path
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- if (path.find("//")==0 or path.find("\\\\")==0):
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- #if relative, convert to absolute
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+ if (path.find("//") == 0 or path.find("\\\\") == 0):
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+ # If relative, convert to absolute
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path = bpy.path.abspath(path)
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path = path.replace("\\", "/")
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- ### if path exists and group export name is set the group will be exported
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- if os.path.exists(path) and group[self.idx].export_name != "":
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+ # If path exists and group export name is set the group will be
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+ # exported
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+ if os.path.exists(path) and group[self.idx].export_name != "":
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- context.scene.layers = [True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True]
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+ context.scene.layers = [True] * 20
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if group[self.idx].export_name.endswith(".dae"):
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path = os.path.join(path, group[self.idx].export_name)
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@@ -319,17 +348,19 @@ class export_group(bpy.types.Operator):
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object.select = False
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context.scene.objects.active = None
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- ### make particle duplicates, parent and select them
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+ # Make particle duplicates, parent and select them
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nodes_to_be_added = []
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if group[self.idx].use_include_particle_duplicates:
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for i, object in enumerate(group[self.idx].nodes):
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if bpy.data.objects[object.name].type != "EMPTY":
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- context.scene.objects.active = bpy.data.objects[object.name]
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+ context.scene.objects.active = bpy.data.objects[
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+ object.name]
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bpy.data.objects[object.name].select = True
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bpy.ops.object.duplicates_make_real()
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for object in context.selected_objects:
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nodes_to_be_added.append(object)
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- bpy.ops.object.parent_set(type="OBJECT", keep_transform=False)
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+ bpy.ops.object.parent_set(type="OBJECT",
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+ keep_transform=False)
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for object in context.selected_objects:
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object.select = False
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@@ -338,17 +369,35 @@ class export_group(bpy.types.Operator):
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for object in nodes_to_be_added:
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object.select = True
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- ### select all other nodes from the group
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+ # Select all other nodes from the group
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for i, object in enumerate(group[self.idx].nodes):
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if bpy.data.objects[object.name].type == "EMPTY":
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self.convert_group_to_node(bpy.data.objects[object.name])
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else:
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bpy.data.objects[object.name].select = True
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- bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
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- bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
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-
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- self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
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+ bpy.ops.object.transform_apply(location=group[self.idx].apply_loc,
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+ rotation=group[self.idx].apply_rot,
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+ scale=group[self.idx].apply_scale)
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+ bpy.ops.export_scene.dae(
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+ check_existing=True, filepath=path, filter_glob="*.dae",
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+ object_types=group[self.idx].object_types,
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+ use_export_selected=group[self.idx].use_export_selected,
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+ use_mesh_modifiers=group[self.idx].use_mesh_modifiers,
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+ use_tangent_arrays=group[self.idx].use_tangent_arrays,
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+ use_triangles=group[self.idx].use_triangles,
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+ use_copy_images=group[self.idx].use_copy_images,
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+ use_active_layers=group[self.idx].use_active_layers,
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+ use_anim=group[self.idx].use_anim,
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+ use_anim_action_all=group[self.idx].use_anim_action_all,
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+ use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp,
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+ use_anim_optimize=group[self.idx].use_anim_optimize,
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+ anim_optimize_precision=group[
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+ self.idx].anim_optimize_precision,
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+ use_metadata=group[self.idx].use_metadata)
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+
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+ self.report({'INFO'},
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+ '"' + group[self.idx].name + '" Group exported.')
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msg = "Export Group "+group[self.idx].name
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bpy.ops.ed.undo_push(message="")
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@@ -356,14 +405,16 @@ class export_group(bpy.types.Operator):
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bpy.ops.ed.undo_push(message=msg)
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else:
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- self.report({'INFO'}, "Define Export Name and Export Path." )
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+ self.report({'INFO'}, "Define Export Name and Export Path.")
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+
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return{'FINISHED'}
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class add_export_group(bpy.types.Operator):
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bl_idname = "scene.godot_add_export_group"
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bl_label = "Adds a new export Group"
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- bl_description = "Creates a new Export Group with the selected Objects assigned to it."
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+ bl_description = "Creates a new Export Group with the selected"\
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+ " Objects assigned to it."
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def execute(self, context):
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scene = context.scene
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@@ -375,6 +426,7 @@ class add_export_group(bpy.types.Operator):
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node.name = object.name
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scene.godot_export_groups_index = len(scene.godot_export_groups)-1
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bpy.ops.ed.undo_push(message="Create New Export Group")
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+
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return{'FINISHED'}
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@@ -385,6 +437,7 @@ class del_export_group(bpy.types.Operator):
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def invoke(self, context, event):
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wm = context.window_manager
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+
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return wm.invoke_confirm(self, event)
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def execute(self, context):
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@@ -394,7 +447,8 @@ class del_export_group(bpy.types.Operator):
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if scene.godot_export_groups_index > 0:
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scene.godot_export_groups_index -= 1
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bpy.ops.ed.undo_push(message="Delete Export Group")
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- return{'FINISHED'}
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+
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+ return {'FINISHED'}
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class godot_node_list(bpy.types.PropertyGroup):
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@@ -408,28 +462,74 @@ class godot_export_groups(bpy.types.PropertyGroup):
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export_path = StringProperty(subtype="DIR_PATH")
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active = BoolProperty(default=True, description="Export Group")
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- object_types = EnumProperty(name="Object Types", options={'ENUM_FLAG'}, items=(('EMPTY', "Empty", ""), ('CAMERA', "Camera", ""), ('LAMP', "Lamp", ""), ('ARMATURE', "Armature", ""), ('MESH', "Mesh", ""), ('CURVE', "Curve", ""), ), default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH', 'CURVE'})
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-
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- apply_scale = BoolProperty(name="Apply Scale", description="Apply Scale before export.", default=False)
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- apply_rot = BoolProperty(name="Apply Rotation", description="Apply Rotation before export.", default=False)
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- apply_loc = BoolProperty(name="Apply Location", description="Apply Location before export.", default=False)
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-
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- use_export_selected = BoolProperty(name="Selected Objects", description="Export only selected objects (and visible in active layers if that applies).", default=True)
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- use_mesh_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers to mesh objects (on a copy!).", default=True)
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- use_tangent_arrays = BoolProperty(name="Tangent Arrays", description="Export Tangent and Binormal arrays (for normalmapping).", default=False)
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- use_triangles = BoolProperty(name="Triangulate", description="Export Triangles instead of Polygons.", default=False)
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-
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- use_copy_images = BoolProperty(name="Copy Images", description="Copy Images (create images/ subfolder)", default=False)
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- use_active_layers = BoolProperty(name="Active Layers", description="Export only objects on the active layers.", default=True)
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- use_anim = BoolProperty(name="Export Animation", description="Export keyframe animation", default=False)
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- use_anim_action_all = BoolProperty(name="All Actions", description=("Export all actions for the first armature found in separate DAE files"), default=False)
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- use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions", description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.", default=True)
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- use_anim_optimize = BoolProperty(name="Optimize Keyframes", description="Remove double keyframes", default=True)
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-
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- anim_optimize_precision = FloatProperty(name="Precision", description=("Tolerence for comparing double keyframes (higher for greater accuracy)"), min=1, max=16, soft_min=1, soft_max=16, default=6.0)
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-
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- use_metadata = BoolProperty(name="Use Metadata", default=True, options={'HIDDEN'})
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- use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates", default=True)
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+ object_types = EnumProperty(name="Object Types", options={'ENUM_FLAG'},
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+ items=(('EMPTY', "Empty", ""),
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+ ('CAMERA', "Camera", ""),
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+ ('LAMP', "Lamp", ""),
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+ ('ARMATURE', "Armature", ""),
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+ ('MESH', "Mesh", ""),
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+ ('CURVE', "Curve", ""), ),
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+ default={'EMPTY', 'CAMERA', 'LAMP',
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+ 'ARMATURE', 'MESH', 'CURVE'})
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+
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+ apply_scale = BoolProperty(name="Apply Scale",
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+ description="Apply Scale before export.",
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+ default=False)
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+ apply_rot = BoolProperty(name="Apply Rotation",
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+ description="Apply Rotation before export.",
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+ default=False)
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+ apply_loc = BoolProperty(name="Apply Location",
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+ description="Apply Location before export.",
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+ default=False)
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+
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+ use_export_selected = BoolProperty(name="Selected Objects",
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+ description="Export only selected"
|
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|
+ "objects (and visible in active layers "
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|
+ "if that applies).", default=True)
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+ use_mesh_modifiers = BoolProperty(name="Apply Modifiers",
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|
+ description="Apply modifiers to mesh"
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|
|
+ " objects (on a copy!).", default=True)
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|
|
+ use_tangent_arrays = BoolProperty(name="Tangent Arrays",
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|
|
+ description="Export Tangent and Binormal"
|
|
|
+ " arrays (for normalmapping).",
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|
+ default=False)
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|
+ use_triangles = BoolProperty(name="Triangulate",
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|
|
+ description="Export Triangles instead of"
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|
|
+ " Polygons.", default=False)
|
|
|
+
|
|
|
+ use_copy_images = BoolProperty(name="Copy Images",
|
|
|
+ description="Copy Images (create images/ "
|
|
|
+ "subfolder)", default=False)
|
|
|
+ use_active_layers = BoolProperty(name="Active Layers",
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|
|
+ description="Export only objects on the"
|
|
|
+ " active layers.", default=True)
|
|
|
+ use_anim = BoolProperty(name="Export Animation",
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|
|
+ description="Export keyframe animation",
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|
|
+ default=False)
|
|
|
+ use_anim_action_all = BoolProperty(name="All Actions",
|
|
|
+ description=("Export all actions for "
|
|
|
+ "the first armature found"
|
|
|
+ " in separate DAE files"),
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|
+ default=False)
|
|
|
+ use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",
|
|
|
+ description="Skip exporting of"
|
|
|
+ " actions whose name end in (-noexp)."
|
|
|
+ " Useful to skip control animations.",
|
|
|
+ default=True)
|
|
|
+ use_anim_optimize = BoolProperty(name="Optimize Keyframes",
|
|
|
+ description="Remove double keyframes",
|
|
|
+ default=True)
|
|
|
+
|
|
|
+ anim_optimize_precision = FloatProperty(
|
|
|
+ name="Precision", description=("Tolerence for comparing double "
|
|
|
+ "keyframes (higher for greater "
|
|
|
+ "accuracy)"), min=1, max=16,
|
|
|
+ soft_min=1, soft_max=16, default=6.0)
|
|
|
+
|
|
|
+ use_metadata = BoolProperty(name="Use Metadata", default=True,
|
|
|
+ options={'HIDDEN'})
|
|
|
+ use_include_particle_duplicates = BoolProperty(
|
|
|
+ name="Include Particle Duplicates", default=True)
|
|
|
|
|
|
|
|
|
def register():
|
|
@@ -446,7 +546,8 @@ def register():
|
|
|
bpy.utils.register_class(select_group_objects)
|
|
|
bpy.utils.register_class(UI_List_Godot)
|
|
|
|
|
|
- bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups)
|
|
|
+ bpy.types.Scene.godot_export_groups = CollectionProperty(
|
|
|
+ type=godot_export_groups)
|
|
|
bpy.types.Scene.godot_export_groups_index = IntProperty(default=0, min=0)
|
|
|
|
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|