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Merge pull request #12290 from Noshyaar/enum

Bind unbound enums, rearrange some by value

[ci skip]
Rémi Verschelde преди 7 години
родител
ревизия
c9894669a9

+ 1 - 0
editor/editor_plugin.cpp

@@ -632,6 +632,7 @@ void EditorPlugin::_bind_methods() {
 	BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
 	BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
 	BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE);
+	BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
 	BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
 
 	BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);

+ 1 - 1
main/performance.cpp

@@ -57,10 +57,10 @@ void Performance::_bind_methods() {
 	BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
 	BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
 	BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
 	BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
 	BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
 	BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
+	BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
 	BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
 	BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
 	BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);

+ 1 - 1
scene/2d/camera_2d.cpp

@@ -735,8 +735,8 @@ void Camera2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
 
-	BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
 	BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
+	BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
 }
 
 Camera2D::Camera2D() {

+ 1 - 1
scene/2d/canvas_item.cpp

@@ -1045,11 +1045,11 @@ void CanvasItem::_bind_methods() {
 	BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
 	BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
 
+	BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
 	BIND_CONSTANT(NOTIFICATION_DRAW);
 	BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
 	BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
 	BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);
-	BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
 }
 
 Transform2D CanvasItem::get_canvas_transform() const {

+ 2 - 2
scene/2d/physics_body_2d.cpp

@@ -910,10 +910,10 @@ void RigidBody2D::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
 	ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
 
-	BIND_ENUM_CONSTANT(MODE_STATIC);
-	BIND_ENUM_CONSTANT(MODE_KINEMATIC);
 	BIND_ENUM_CONSTANT(MODE_RIGID);
+	BIND_ENUM_CONSTANT(MODE_STATIC);
 	BIND_ENUM_CONSTANT(MODE_CHARACTER);
+	BIND_ENUM_CONSTANT(MODE_KINEMATIC);
 
 	BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
 	BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);

+ 2 - 2
scene/2d/visibility_notifier_2d.cpp

@@ -341,12 +341,12 @@ void VisibilityEnabler2D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
 
-	BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
 	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+	BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
 	BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
-	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
 	BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
 	BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
+	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
 	BIND_ENUM_CONSTANT(ENABLER_MAX);
 }
 

+ 1 - 0
scene/3d/gi_probe.cpp

@@ -1478,6 +1478,7 @@ void GIProbe::_bind_methods() {
 	BIND_ENUM_CONSTANT(SUBDIV_64);
 	BIND_ENUM_CONSTANT(SUBDIV_128);
 	BIND_ENUM_CONSTANT(SUBDIV_256);
+	BIND_ENUM_CONSTANT(SUBDIV_512);
 	BIND_ENUM_CONSTANT(SUBDIV_MAX);
 }
 

+ 1 - 1
scene/3d/light.cpp

@@ -248,7 +248,7 @@ void Light::_bind_methods() {
 	BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
 	BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
 	BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
-
+	BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
 	BIND_ENUM_CONSTANT(PARAM_MAX);
 }
 

+ 2 - 2
scene/3d/physics_body.cpp

@@ -870,10 +870,10 @@ void RigidBody::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
 	ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
 
-	BIND_ENUM_CONSTANT(MODE_STATIC);
-	BIND_ENUM_CONSTANT(MODE_KINEMATIC);
 	BIND_ENUM_CONSTANT(MODE_RIGID);
+	BIND_ENUM_CONSTANT(MODE_STATIC);
 	BIND_ENUM_CONSTANT(MODE_CHARACTER);
+	BIND_ENUM_CONSTANT(MODE_KINEMATIC);
 
 	BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
 	BIND_ENUM_CONSTANT(AXIS_LOCK_X);

+ 1 - 1
scene/3d/visibility_notifier.cpp

@@ -252,8 +252,8 @@ void VisibilityEnabler::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
 
-	BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
 	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+	BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
 	BIND_ENUM_CONSTANT(ENABLER_MAX);
 }
 

+ 2 - 2
scene/gui/control.cpp

@@ -2811,12 +2811,12 @@ void Control::_bind_methods() {
 	BIND_ENUM_CONSTANT(PRESET_WIDE);
 
 	BIND_ENUM_CONSTANT(PRESET_MODE_MINSIZE);
-	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
 	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_WIDTH);
+	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
 	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
 
-	BIND_ENUM_CONSTANT(SIZE_EXPAND);
 	BIND_ENUM_CONSTANT(SIZE_FILL);
+	BIND_ENUM_CONSTANT(SIZE_EXPAND);
 	BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
 	BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER);
 	BIND_ENUM_CONSTANT(SIZE_SHRINK_END);

+ 1 - 0
scene/gui/rich_text_label.cpp

@@ -1984,6 +1984,7 @@ void RichTextLabel::_bind_methods() {
 	BIND_ENUM_CONSTANT(ITEM_ALIGN);
 	BIND_ENUM_CONSTANT(ITEM_INDENT);
 	BIND_ENUM_CONSTANT(ITEM_LIST);
+	BIND_ENUM_CONSTANT(ITEM_TABLE);
 	BIND_ENUM_CONSTANT(ITEM_META);
 }
 

+ 1 - 1
scene/gui/tabs.cpp

@@ -820,9 +820,9 @@ void Tabs::_bind_methods() {
 	BIND_ENUM_CONSTANT(ALIGN_RIGHT);
 	BIND_ENUM_CONSTANT(ALIGN_MAX);
 
+	BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
 	BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
 	BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
-	BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
 	BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX);
 }
 

+ 2 - 2
scene/main/node.cpp

@@ -2803,12 +2803,12 @@ void Node::_bind_methods() {
 	BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
 	BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
 	BIND_CONSTANT(NOTIFICATION_READY);
+	BIND_CONSTANT(NOTIFICATION_PAUSED);
+	BIND_CONSTANT(NOTIFICATION_UNPAUSED);
 	BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
 	BIND_CONSTANT(NOTIFICATION_PROCESS);
 	BIND_CONSTANT(NOTIFICATION_PARENTED);
 	BIND_CONSTANT(NOTIFICATION_UNPARENTED);
-	BIND_CONSTANT(NOTIFICATION_PAUSED);
-	BIND_CONSTANT(NOTIFICATION_UNPAUSED);
 	BIND_CONSTANT(NOTIFICATION_INSTANCED);
 	BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
 	BIND_CONSTANT(NOTIFICATION_DRAG_END);

+ 1 - 1
scene/resources/texture.cpp

@@ -78,11 +78,11 @@ void Texture::_bind_methods() {
 	BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
 	BIND_ENUM_CONSTANT(FLAG_REPEAT);
 	BIND_ENUM_CONSTANT(FLAG_FILTER);
-	BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
 	BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
 	BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
 	BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
 	BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
+	BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
 }
 
 Texture::Texture() {

+ 1 - 1
servers/arvr_server.cpp

@@ -61,8 +61,8 @@ void ARVRServer::_bind_methods() {
 	BIND_ENUM_CONSTANT(TRACKER_CONTROLLER);
 	BIND_ENUM_CONSTANT(TRACKER_BASESTATION);
 	BIND_ENUM_CONSTANT(TRACKER_ANCHOR);
-	BIND_ENUM_CONSTANT(TRACKER_UNKNOWN);
 	BIND_ENUM_CONSTANT(TRACKER_ANY_KNOWN);
+	BIND_ENUM_CONSTANT(TRACKER_UNKNOWN);
 	BIND_ENUM_CONSTANT(TRACKER_ANY);
 
 	ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING, "name")));

+ 2 - 1
servers/physics_2d_server.cpp

@@ -358,8 +358,8 @@ void Physics2DDirectSpaceState::_bind_methods() {
 	BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
 	BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
 	BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
-	BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
 	BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
+	BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
 }
 
 int Physics2DShapeQueryResult::get_result_count() const {
@@ -615,6 +615,7 @@ void Physics2DServer::_bind_methods() {
 	BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
 
 	BIND_ENUM_CONSTANT(SHAPE_LINE);
+	BIND_ENUM_CONSTANT(SHAPE_RAY);
 	BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
 	BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
 	BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);

+ 2 - 2
servers/physics_server.cpp

@@ -353,8 +353,8 @@ void PhysicsDirectSpaceState::_bind_methods() {
 	BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
 	BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
 	BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
-	BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
 	BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
+	BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
 }
 
 int PhysicsShapeQueryResult::get_result_count() const {
@@ -679,8 +679,8 @@ void PhysicsServer::_bind_methods() {
 	BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
 	BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
 	BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
-	BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
 	BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+	BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
 	BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
 
 	BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);

+ 0 - 1
servers/visual_server.cpp

@@ -1729,7 +1729,6 @@ void VisualServer::_bind_methods() {
 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
-	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);