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@@ -505,9 +505,6 @@ void BaseMaterial3D::_update_shader() {
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case DIFFUSE_LAMBERT_WRAP:
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code += ",diffuse_lambert_wrap";
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break;
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- case DIFFUSE_OREN_NAYAR:
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- code += ",diffuse_oren_nayar";
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- break;
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case DIFFUSE_TOON:
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code += ",diffuse_toon";
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break;
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@@ -2400,7 +2397,7 @@ void BaseMaterial3D::_bind_methods() {
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ADD_GROUP("Shading", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode");
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- ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
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@@ -2654,7 +2651,6 @@ void BaseMaterial3D::_bind_methods() {
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BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
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BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
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BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
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- BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
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BIND_ENUM_CONSTANT(DIFFUSE_TOON);
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BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
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