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Clamp the editor scale to 1 when resetting zoom in the 2D editor

This closes #35294.
Hugo Locurcio 5 years ago
parent
commit
c9aca9ef81
1 changed files with 2 additions and 2 deletions
  1. 2 2
      editor/plugins/canvas_item_editor_plugin.cpp

+ 2 - 2
editor/plugins/canvas_item_editor_plugin.cpp

@@ -4236,7 +4236,7 @@ void CanvasItemEditor::_button_zoom_minus() {
 }
 
 void CanvasItemEditor::_button_zoom_reset() {
-	_zoom_on_position(1.0 * EDSCALE, viewport_scrollable->get_size() / 2.0);
+	_zoom_on_position(1.0 * MAX(1, EDSCALE), viewport_scrollable->get_size() / 2.0);
 }
 
 void CanvasItemEditor::_button_zoom_plus() {
@@ -5038,7 +5038,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
 	if (state.has("zoom")) {
 		// Compensate the editor scale, so that the editor scale can be changed
 		// and the zoom level will still be the same (relative to the editor scale).
-		zoom = float(p_state["zoom"]) * EDSCALE;
+		zoom = float(p_state["zoom"]) * MAX(1, EDSCALE);
 		_update_zoom_label();
 	}