Kaynağa Gözat

Merge create_physical_skeleton undo entries.

Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.
Ryan Roden-Corrent 3 yıl önce
ebeveyn
işleme
c9cce53983
1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      editor/plugins/skeleton_3d_editor_plugin.cpp

+ 1 - 1
editor/plugins/skeleton_3d_editor_plugin.cpp

@@ -383,7 +383,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
 			if (!bones_infos[parent].physical_bone) {
 				bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
 
-				ur->create_action(TTR("Create physical bones"));
+				ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
 				ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
 				ur->add_do_reference(bones_infos[parent].physical_bone);
 				ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);