Add new transform tutorial to the appropriate classes
@@ -8,6 +8,7 @@
For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
</description>
<tutorials>
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html
</tutorials>
<demos>
</demos>
@@ -10,6 +10,7 @@
It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions
http://docs.godotengine.org/en/3.0/tutorials/math/index.html