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@@ -253,6 +253,9 @@ bool AudioStreamPlayer2D::is_playing() const {
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}
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float AudioStreamPlayer2D::get_playback_position() {
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+ if (setplay.get() >= 0) {
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+ return setplay.get(); // play() has been called this frame, but no playback exists just yet.
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+ }
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return internal->get_playback_position();
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}
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