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@@ -145,6 +145,31 @@ static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFulls
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static InputDefault *_input;
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+static bool is_canvas_focused() {
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+
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+ /* clang-format off */
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+ return EM_ASM_INT_V(
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+ return document.activeElement == Module.canvas;
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+ );
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+ /* clang-format on */
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+}
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+
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+static void focus_canvas() {
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+
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+ /* clang-format off */
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+ EM_ASM(
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+ Module.canvas.focus();
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+ );
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+ /* clang-format on */
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+}
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+
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+static bool _cursor_inside_canvas = true;
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+
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+static bool is_cursor_inside_canvas() {
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+
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+ return _cursor_inside_canvas;
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+}
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+
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static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
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@@ -164,26 +189,42 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent
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}
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int mask = _input->get_mouse_button_mask();
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- if (ev->is_pressed())
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+ if (ev->is_pressed()) {
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+ // since the event is consumed, focus manually
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+ if (!is_canvas_focused()) {
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+ focus_canvas();
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+ }
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mask |= 1 << ev->get_button_index();
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- else
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+ } else if (mask & (1 << ev->get_button_index())) {
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mask &= ~(1 << ev->get_button_index());
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+ } else {
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+ // release event, but press was outside the canvas, so ignore
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+ return false;
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+ }
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ev->set_button_mask(mask >> 1);
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_input->parse_input_event(ev);
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+ // prevent selection dragging
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return true;
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}
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static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
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+ OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
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+ int input_mask = _input->get_mouse_button_mask();
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+ Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
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+ // outside the canvas, only read mouse movement if dragging started inside
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+ // the canvas; imitating desktop app behaviour
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+ if (!is_cursor_inside_canvas() && !input_mask)
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+ return false;
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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dom2godot_mod(mouse_event, ev);
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- ev->set_button_mask(_input->get_mouse_button_mask() >> 1);
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+ ev->set_button_mask(input_mask >> 1);
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- ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
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+ ev->set_position(pos);
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ev->set_global_position(ev->get_position());
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ev->set_relative(_input->get_mouse_position() - ev->get_position());
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@@ -191,12 +232,20 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m
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ev->set_speed(_input->get_last_mouse_speed());
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_input->parse_input_event(ev);
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- return true;
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+ // don't suppress mouseover/leave events
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+ return false;
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}
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static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
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+ if (!is_canvas_focused()) {
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+ if (is_cursor_inside_canvas()) {
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+ focus_canvas();
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+ } else {
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+ return false;
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+ }
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+ }
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Ref<InputEventMouseButton> ev;
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ev.instance();
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@@ -387,6 +436,15 @@ static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_eve
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return false;
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}
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+extern "C" {
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+void send_notification(int notif) {
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+ if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
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+ _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
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+ }
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+ OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
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+}
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+}
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+
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void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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print_line("Init OS");
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@@ -465,17 +523,17 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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EM_CHECK(ev)
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EMSCRIPTEN_RESULT result;
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- SET_EM_CALLBACK("#canvas", mousemove, _mousemove_callback)
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+ SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
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SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
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- SET_EM_CALLBACK("#canvas", mouseup, _mousebutton_callback)
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- SET_EM_CALLBACK("#canvas", wheel, _wheel_callback)
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- SET_EM_CALLBACK("#canvas", touchstart, _touchpress_callback)
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- SET_EM_CALLBACK("#canvas", touchmove, _touchmove_callback)
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- SET_EM_CALLBACK("#canvas", touchend, _touchpress_callback)
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- SET_EM_CALLBACK("#canvas", touchcancel, _touchpress_callback)
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- SET_EM_CALLBACK(NULL, keydown, _keydown_callback)
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- SET_EM_CALLBACK(NULL, keypress, _keypress_callback)
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- SET_EM_CALLBACK(NULL, keyup, _keyup_callback)
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+ SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
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+ SET_EM_CALLBACK("#window", wheel, _wheel_callback)
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+ SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
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+ SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
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+ SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
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+ SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
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+ SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
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+ SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
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+ SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
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SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
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SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
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SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
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@@ -485,6 +543,21 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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#undef SET_EM_CALLBACK
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#undef EM_CHECK
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+ /* clang-format off */
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+ EM_ASM_ARGS({
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+ const send_notification = Module.cwrap('send_notification', null, ['number']);
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+ const notifs = arguments;
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+ (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
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+ Module.canvas.addEventListener(event, send_notification.bind(this, notifs[i]));
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+ });
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+ },
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+ MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
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+ MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
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+ MainLoop::NOTIFICATION_WM_FOCUS_IN,
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+ MainLoop::NOTIFICATION_WM_FOCUS_OUT
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+ );
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+/* clang-format on */
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+
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#ifdef JAVASCRIPT_EVAL_ENABLED
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javascript_eval = memnew(JavaScript);
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GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
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@@ -777,20 +850,6 @@ void OS_JavaScript::main_loop_end() {
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main_loop->finish();
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}
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-void OS_JavaScript::main_loop_focusout() {
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-
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- if (main_loop)
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- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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- //audio_driver_javascript.set_pause(true);
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-}
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-
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-void OS_JavaScript::main_loop_focusin() {
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-
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- if (main_loop)
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- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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- //audio_driver_javascript.set_pause(false);
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-}
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-
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void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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