Fix mouse events when `physics_object_picking_first_only` enabled
@@ -856,9 +856,10 @@ void Viewport::_process_picking() {
if (send_event) {
co->_input_event_call(this, ev, res[i].shape);
- if (physics_object_picking_first_only) {
- break;
- }
+ }
+
+ if (physics_object_picking_first_only) {
+ break;
}