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@@ -1174,7 +1174,7 @@ void AnimatedSprite3D::_res_changed() {
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_queue_update();
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}
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-void AnimatedSprite3D::_set_playing(bool p_playing) {
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+void AnimatedSprite3D::set_playing(bool p_playing) {
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if (playing == p_playing) {
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return;
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}
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@@ -1183,7 +1183,7 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
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set_process_internal(playing);
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}
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-bool AnimatedSprite3D::_is_playing() const {
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+bool AnimatedSprite3D::is_playing() const {
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return playing;
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}
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@@ -1191,15 +1191,11 @@ void AnimatedSprite3D::play(const StringName &p_animation) {
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if (p_animation) {
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set_animation(p_animation);
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}
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- _set_playing(true);
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+ set_playing(true);
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}
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void AnimatedSprite3D::stop() {
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- _set_playing(false);
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-}
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-
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-bool AnimatedSprite3D::is_playing() const {
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- return playing;
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+ set_playing(false);
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}
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void AnimatedSprite3D::_reset_timeout() {
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@@ -1262,12 +1258,11 @@ void AnimatedSprite3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
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ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
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- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
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- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
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+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
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+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
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ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
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ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
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- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
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ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
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ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
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@@ -1280,7 +1275,7 @@ void AnimatedSprite3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
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- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
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}
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AnimatedSprite3D::AnimatedSprite3D() {
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