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Merge pull request #51758 from ThreeRhinosInAnElephantCostume/fix51725

Fixed node not renaming when clicking elsewhere on the scene tree
Rémi Verschelde %!s(int64=4) %!d(string=hai) anos
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ca6c5cf7e6
Modificáronse 1 ficheiros con 1 adicións e 2 borrados
  1. 1 2
      editor/scene_tree_editor.cpp

+ 1 - 2
editor/scene_tree_editor.cpp

@@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
 	}
 
 	tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
-	tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
+	tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
 	tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
 	tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
 	tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
-	//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
 
 	error = memnew(AcceptDialog);
 	add_child(error);