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CI: Allow skipping our GHA workflows with `DISABLE_GODOT_CI` variable

Useful for custom forks of Godot which don't want to run our CI for any
reason.

This is configured in `settings/variables/actions` for the repository,
setting it to any value aside from an empty string will skip all jobs.

(cherry picked from commit 4646762c810c830824095af049655258ddc832fa)
Rémi Verschelde пре 2 година
родитељ
комит
caa8c82567
1 измењених фајлова са 8 додато и 0 уклоњено
  1. 8 0
      .github/workflows/runner.yml

+ 8 - 0
.github/workflows/runner.yml

@@ -9,37 +9,44 @@ jobs:
   # First stage: Only static checks, fast and prevent expensive builds from running.
 
   static-checks:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 📊 Static checks
     uses: ./.github/workflows/static_checks.yml
 
   # Second stage: Run all the builds and some of the tests.
 
   android-build:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🤖 Android
     needs: static-checks
     uses: ./.github/workflows/android_builds.yml
 
   ios-build:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🍏 iOS
     needs: static-checks
     uses: ./.github/workflows/ios_builds.yml
 
   linux-build:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🐧 Linux
     needs: static-checks
     uses: ./.github/workflows/linux_builds.yml
 
   macos-build:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🍎 macOS
     needs: static-checks
     uses: ./.github/workflows/macos_builds.yml
 
   windows-build:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🏁 Windows
     needs: static-checks
     uses: ./.github/workflows/windows_builds.yml
 
   web-build:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🌐 Web
     needs: static-checks
     uses: ./.github/workflows/web_builds.yml
@@ -49,6 +56,7 @@ jobs:
   # Can be turned off for PRs that intentionally break compat with godot-cpp,
   # until both the upstream PR and the matching godot-cpp changes are merged.
   godot-cpp-test:
+    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🪲 Godot CPP
     # This can be changed to depend on another platform, if we decide to use it for
     # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step