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@@ -9,37 +9,44 @@ jobs:
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# First stage: Only static checks, fast and prevent expensive builds from running.
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static-checks:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 📊 Static checks
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uses: ./.github/workflows/static_checks.yml
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# Second stage: Run all the builds and some of the tests.
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android-build:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🤖 Android
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needs: static-checks
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uses: ./.github/workflows/android_builds.yml
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ios-build:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🍏 iOS
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needs: static-checks
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uses: ./.github/workflows/ios_builds.yml
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linux-build:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🐧 Linux
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needs: static-checks
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uses: ./.github/workflows/linux_builds.yml
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macos-build:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🍎 macOS
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needs: static-checks
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uses: ./.github/workflows/macos_builds.yml
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windows-build:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🏁 Windows
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needs: static-checks
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uses: ./.github/workflows/windows_builds.yml
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web-build:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🌐 Web
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needs: static-checks
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uses: ./.github/workflows/web_builds.yml
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@@ -49,6 +56,7 @@ jobs:
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# Can be turned off for PRs that intentionally break compat with godot-cpp,
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# until both the upstream PR and the matching godot-cpp changes are merged.
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godot-cpp-test:
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+ if: ${{ vars.DISABLE_GODOT_CI == '' }}
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name: 🪲 Godot CPP
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# This can be changed to depend on another platform, if we decide to use it for
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# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
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