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Fixed a typo in BakedLightmap documentation

"capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo
Also resubmitting pull request to 3.x branch as per @Calinou's recommendation.
QueenOfSquiggles 3 년 전
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1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      doc/classes/BakedLightmap.xml

+ 1 - 1
doc/classes/BakedLightmap.xml

@@ -45,7 +45,7 @@
 			When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene.
 		</member>
 		<member name="capture_propagation" type="float" setter="set_capture_propagation" getter="get_capture_propagation" default="1.0">
-			Bias value to reduce the amount of light proagation in the captured octree.
+			Bias value to reduce the amount of light propagation in the captured octree.
 		</member>
 		<member name="capture_quality" type="int" setter="set_capture_quality" getter="get_capture_quality" enum="BakedLightmap.BakeQuality" default="1">
 			Bake quality of the capture data.