Fix visual shader error when opening a Fresnel node preview
@@ -7261,7 +7261,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
normal = p_input_vars[0];
}
if (p_input_vars[1].is_empty()) {
- if (p_mode == Shader::MODE_SPATIAL) {
+ if (p_mode == Shader::MODE_SPATIAL && !p_for_preview) {
view = "VIEW";
} else {
view = "vec3(0.0)";