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Support for shadow offset in box style

PouleyKetchoupp 6 years ago
parent
commit
cb097283db
2 changed files with 57 additions and 25 deletions
  1. 53 25
      scene/resources/style_box.cpp
  2. 4 0
      scene/resources/style_box.h

+ 53 - 25
scene/resources/style_box.cpp

@@ -511,6 +511,16 @@ int StyleBoxFlat::get_shadow_size() const {
 	return shadow_size;
 }
 
+void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
+
+	shadow_offset = p_offset;
+	emit_changed();
+}
+Point2 StyleBoxFlat::get_shadow_offset() const {
+
+	return shadow_offset;
+}
+
 void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
 	anti_aliased = p_anti_aliased;
 	emit_changed();
@@ -565,12 +575,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
 }
 
 inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
-		const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) {
+		const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail, const bool fill_center = false) {
 
 	int vert_offset = verts.size();
 	if (!vert_offset) {
 		vert_offset = 0;
 	}
+
 	int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
 
 	int ring_corner_radius[4];
@@ -585,10 +596,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
 
 	Rect2 inner_rect;
 	inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
+
 	int inner_corner_radius[4];
+	set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
 
 	Vector<Point2> inner_points;
-	set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
 	inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
 	inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
 	inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
@@ -618,17 +630,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
 		}
 	}
 
-	int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+	int vert_count = verts.size() - vert_offset;
+
 	//fill the indices and the colors for the border
 	for (int i = 0; i < vert_count; i++) {
-		//poly 1
 		indices.push_back(vert_offset + ((i + 0) % vert_count));
 		indices.push_back(vert_offset + ((i + 2) % vert_count));
 		indices.push_back(vert_offset + ((i + 1) % vert_count));
-		//poly 2
-		indices.push_back(vert_offset + ((i + 1) % vert_count));
-		indices.push_back(vert_offset + ((i + 2) % vert_count));
-		indices.push_back(vert_offset + ((i + 3) % vert_count));
+	}
+
+	if (fill_center) {
+		//fill the indices and the colors for the center
+		for (int index = 0; index < vert_count / 2; index += 2) {
+			int i = index;
+			//poly 1
+			indices.push_back(vert_offset + i);
+			indices.push_back(vert_offset + vert_count - 4 - i);
+			indices.push_back(vert_offset + i + 2);
+			//poly 2
+			indices.push_back(vert_offset + i);
+			indices.push_back(vert_offset + vert_count - 2 - i);
+			indices.push_back(vert_offset + vert_count - 4 - i);
+		}
 	}
 }
 
@@ -692,13 +715,27 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
 	//DRAW SHADOW
 	if (shadow_size > 0) {
 		int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
+
+		Rect2 shadow_inner_rect = style_rect;
+		shadow_inner_rect.position += shadow_offset;
+
+		Rect2 shadow_rect = style_rect.grow(shadow_size);
+		shadow_rect.position += shadow_offset;
+
 		Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color };
 		Color shadow_colors_transparent[4];
 		for (int i = 0; i < 4; i++) {
 			shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
 		}
-		draw_ring(verts, indices, colors, style_rect, adapted_corner,
-				style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail);
+
+		draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+				shadow_rect, shadow_width, shadow_colors, shadow_colors_transparent, corner_detail);
+
+		if (draw_center) {
+			int no_border[4] = { 0, 0, 0, 0 };
+			draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+					shadow_inner_rect, no_border, shadow_colors, shadow_colors, corner_detail, true);
+		}
 	}
 
 	//DRAW border
@@ -709,23 +746,9 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
 
 	//DRAW INFILL
 	if (draw_center) {
-		int temp_vert_offset = verts.size();
 		int no_border[4] = { 0, 0, 0, 0 };
 		draw_ring(verts, indices, colors, style_rect, adapted_corner,
-				infill_rect, no_border, &bg_color, &bg_color, corner_detail);
-		int added_vert_count = verts.size() - temp_vert_offset;
-		//fill the indices and the colors for the center
-		for (int index = 0; index <= added_vert_count / 2; index += 2) {
-			int i = index;
-			//poly 1
-			indices.push_back(temp_vert_offset + i);
-			indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
-			indices.push_back(temp_vert_offset + i + 2);
-			//poly 1
-			indices.push_back(temp_vert_offset + i);
-			indices.push_back(temp_vert_offset + added_vert_count - 2 - i);
-			indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
-		}
+				infill_rect, no_border, &bg_color, &bg_color, corner_detail, true);
 	}
 
 	if (aa_on) {
@@ -802,6 +825,9 @@ void StyleBoxFlat::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
 	ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
 
+	ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
+	ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
+
 	ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
 	ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
 
@@ -843,6 +869,7 @@ void StyleBoxFlat::_bind_methods() {
 	ADD_GROUP("Shadow", "shadow_");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
 
 	ADD_GROUP("Anti Aliasing", "anti_aliasing_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
@@ -864,6 +891,7 @@ StyleBoxFlat::StyleBoxFlat() {
 	anti_aliased = true;
 
 	shadow_size = 0;
+	shadow_offset = Point2(0, 0);
 	corner_detail = 8;
 	aa_size = 1;
 

+ 4 - 0
scene/resources/style_box.h

@@ -161,6 +161,7 @@ class StyleBoxFlat : public StyleBox {
 
 	int corner_detail;
 	int shadow_size;
+	Point2 shadow_offset;
 	int aa_size;
 
 protected:
@@ -218,6 +219,9 @@ public:
 	void set_shadow_size(const int &p_size);
 	int get_shadow_size() const;
 
+	void set_shadow_offset(const Point2 &p_offset);
+	Point2 get_shadow_offset() const;
+
 	//ANTI_ALIASING
 	void set_anti_aliased(const bool &p_anti_aliased);
 	bool is_anti_aliased() const;