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Converting to MeshLibrary works again, fixes #8092

Juan Linietsky 8 years ago
parent
commit
cb0e357d0b

+ 3 - 3
editor/editor_node.cpp

@@ -1214,7 +1214,7 @@ void EditorNode::_dialog_action(String p_file) {
 				ml = Ref<MeshLibrary>(memnew(MeshLibrary));
 			}
 
-			//MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(),ml,true);
+			MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
 
 			Error err = ResourceSaver::save(p_file, ml);
 			if (err) {
@@ -1246,7 +1246,7 @@ void EditorNode::_dialog_action(String p_file) {
 				}
 
 			} else {
-				ml = Ref<TileSet>(memnew(TileSet));
+				ml.instance();
 			}
 
 			TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
@@ -6058,7 +6058,7 @@ EditorNode::EditorNode() {
 	add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
 	add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
 	add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
-	//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
+	add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
 	add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
 	add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
 	add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));

+ 1 - 1
editor/import/editor_import_collada.cpp

@@ -390,7 +390,7 @@ Error ColladaImport::_create_material(const String &p_target) {
 			}
 		}
 	} else {
-		//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color);
+		material->set_albedo(effect.diffuse.color);
 	}
 
 	// SPECULAR

+ 181 - 164
editor/plugins/cube_grid_theme_editor_plugin.cpp

@@ -29,7 +29,6 @@
 /*************************************************************************/
 #include "cube_grid_theme_editor_plugin.h"
 
-#if 0
 #include "editor/editor_node.h"
 #include "editor/editor_settings.h"
 #include "main/main.h"
@@ -39,214 +38,236 @@
 #include "scene/main/viewport.h"
 #include "scene/resources/packed_scene.h"
 
-void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
+void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_theme) {
 
-	theme=p_theme;
+	theme = p_theme;
 	if (theme.is_valid())
-		menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene"));
-
+		menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene"));
 }
 
 void MeshLibraryEditor::_menu_confirm() {
 
+	switch (option) {
 
-	switch(option) {
-
-		 case MENU_OPTION_REMOVE_ITEM: {
+		case MENU_OPTION_REMOVE_ITEM: {
 
-			 theme->remove_item(to_erase);
-		 } break;
-		 case MENU_OPTION_UPDATE_FROM_SCENE: {
+			theme->remove_item(to_erase);
+		} break;
+		case MENU_OPTION_UPDATE_FROM_SCENE: {
 			String existing = theme->get_meta("_editor_source_scene");
-			ERR_FAIL_COND(existing=="");
+			ERR_FAIL_COND(existing == "");
 			_import_scene_cbk(existing);
 
-		 } break;
-		 default: {};
+		} break;
+		default: {};
 	}
-
 }
 
-
 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
 
 	if (!p_merge)
 		p_library->clear();
 
-
-	 for(int i=0;i<p_scene->get_child_count();i++) {
-
+	for (int i = 0; i < p_scene->get_child_count(); i++) {
 
 		Node *child = p_scene->get_child(i);
 
 		if (!child->cast_to<MeshInstance>()) {
-			if (child->get_child_count()>0) {
-				child=child->get_child(0);
+			if (child->get_child_count() > 0) {
+				child = child->get_child(0);
 				if (!child->cast_to<MeshInstance>()) {
 					continue;
 				}
 
 			} else
 				continue;
-
-
 		}
 
 		MeshInstance *mi = child->cast_to<MeshInstance>();
-		Ref<Mesh> mesh=mi->get_mesh();
+		Ref<Mesh> mesh = mi->get_mesh();
 		if (mesh.is_null())
-			 continue;
+			continue;
 
 		int id = p_library->find_item_name(mi->get_name());
-		if (id<0) {
+		if (id < 0) {
 
-			id=p_library->get_last_unused_item_id();
+			id = p_library->get_last_unused_item_id();
 			p_library->create_item(id);
-			p_library->set_item_name(id,mi->get_name());
+			p_library->set_item_name(id, mi->get_name());
 		}
 
-
-		p_library->set_item_mesh(id,mesh);
+		p_library->set_item_mesh(id, mesh);
 
 		Ref<Shape> collision;
 
+		for (int j = 0; j < mi->get_child_count(); j++) {
 
-		for(int j=0;j<mi->get_child_count();j++) {
-#if 1
 			Node *child2 = mi->get_child(j);
 			if (!child2->cast_to<StaticBody>())
 				continue;
+
 			StaticBody *sb = child2->cast_to<StaticBody>();
-			if (sb->get_shape_count()==0)
-				continue;
-			collision=sb->get_shape(0);
-			if (!collision.is_null())
-				break;
-#endif
+			List<uint32_t> shapes;
+			sb->get_shape_owners(&shapes);
+
+			for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
+				if (sb->is_shape_owner_disabled(E->get())) continue;
+
+				//Transform shape_transform = sb->shape_owner_get_transform(E->get());
+
+				//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
+
+				for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
+
+					collision = sb->shape_owner_get_shape(E->get(), k);
+					if (collision.is_valid())
+						break;
+					/*					TileSet::ShapeData shape_data;
+					shape_data.shape = shape;
+					shape_data.shape_transform = shape_transform;
+					shape_data.one_way_collision = one_way;
+					collisions.push_back(shape_data);*/
+				}
+				if (collision.is_valid())
+					break;
+			}
 		}
 
 		if (!collision.is_null()) {
 
-			p_library->set_item_shape(id,collision);
+			p_library->set_item_shape(id, collision);
 		}
 		Ref<NavigationMesh> navmesh;
-		for(int j=0;j<mi->get_child_count();j++) {
-				Node *child2 = mi->get_child(j);
-				if (!child2->cast_to<NavigationMeshInstance>())
-					continue;
-				NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
-				navmesh=sb->get_navigation_mesh();
-				if (!navmesh.is_null())
-					break;
+		for (int j = 0; j < mi->get_child_count(); j++) {
+			Node *child2 = mi->get_child(j);
+			if (!child2->cast_to<NavigationMeshInstance>())
+				continue;
+			NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
+			navmesh = sb->get_navigation_mesh();
+			if (!navmesh.is_null())
+				break;
 		}
-		if(!navmesh.is_null()){
+		if (!navmesh.is_null()) {
 			p_library->set_item_navmesh(id, navmesh);
 		}
-	 }
-
-	 //generate previews!
-
-	 if (1) {
-		 Vector<int> ids = p_library->get_item_list();
-		 RID vp = VS::get_singleton()->viewport_create();
-		 VS::ViewportRect vr;
-		 vr.x=0;
-		 vr.y=0;
-		 vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
-		 vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
-		 VS::get_singleton()->viewport_set_rect(vp,vr);
-		 VS::get_singleton()->viewport_set_as_render_target(vp,true);
-		 VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
-		 RID scen = VS::get_singleton()->scenario_create();
-		 VS::get_singleton()->viewport_set_scenario(vp,scen);
-		 RID cam = VS::get_singleton()->camera_create();
-		 VS::get_singleton()->camera_set_transform(cam, Transform() );
-		 VS::get_singleton()->viewport_attach_camera(vp,cam);
-		 RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
-		 RID lightinst = VS::get_singleton()->instance_create2(light,scen);
-		 VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);
-
-
-		 EditorProgress ep("mlib",TTR("Creating Mesh Library"),ids.size());
-
-		 for(int i=0;i<ids.size();i++) {
-
-			int id=ids[i];
+	}
+
+	//generate previews!
+
+	if (1) {
+		Vector<int> ids = p_library->get_item_list();
+		RID vp = VS::get_singleton()->viewport_create();
+		int size = EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
+
+		RID scenario = VS::get_singleton()->scenario_create();
+
+		RID viewport = VS::get_singleton()->viewport_create();
+		VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
+		VS::get_singleton()->viewport_set_vflip(viewport, true);
+		VS::get_singleton()->viewport_set_scenario(viewport, scenario);
+		VS::get_singleton()->viewport_set_size(viewport, size, size);
+		VS::get_singleton()->viewport_set_transparent_background(viewport, true);
+		VS::get_singleton()->viewport_set_active(viewport, true);
+		RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
+
+		RID camera = VS::get_singleton()->camera_create();
+		VS::get_singleton()->viewport_attach_camera(viewport, camera);
+		VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+		//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
+		VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
+
+		RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+		RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
+		VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+
+		RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+		VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
+		//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
+		RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
+
+		VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+
+		//sphere = VS::get_singleton()->mesh_create();
+		RID mesh_instance = VS::get_singleton()->instance_create();
+		VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
+
+		EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size());
+
+		for (int i = 0; i < ids.size(); i++) {
+
+			int id = ids[i];
 			Ref<Mesh> mesh = p_library->get_item_mesh(id);
 			if (!mesh.is_valid())
 				continue;
-			AABB aabb= mesh->get_aabb();
-			print_line("aabb: "+aabb);
-			Vector3 ofs = aabb.pos + aabb.size*0.5;
-			aabb.pos-=ofs;
+			Rect3 aabb = mesh->get_aabb();
+			print_line("aabb: " + aabb);
+			Vector3 ofs = aabb.position + aabb.size * 0.5;
+			aabb.position -= ofs;
 			Transform xform;
-			xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25);
-			xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis;
-			AABB rot_aabb = xform.xform(aabb);
-			print_line("rot_aabb: "+rot_aabb);
-			float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
-			if (m==0)
+			xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
+			xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
+			Rect3 rot_aabb = xform.xform(aabb);
+			print_line("rot_aabb: " + rot_aabb);
+			float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
+			if (m == 0)
 				continue;
-			m=1.0/m;
-			m*=0.5;
-			print_line("scale: "+rtos(m));
-			xform.basis.scale(Vector3(m,m,m));
-			xform.origin=-xform.basis.xform(ofs); //-ofs*m;
-			xform.origin.z-=rot_aabb.size.z*2;
-			RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen);
-			VS::get_singleton()->instance_set_transform(inst,xform);
-			ep.step(TTR("Thumbnail.."),i);
-			VS::get_singleton()->viewport_queue_screen_capture(vp);
+			m = 1.0 / m;
+			m *= 0.5;
+			print_line("scale: " + rtos(m));
+			xform.basis.scale(Vector3(m, m, m));
+			xform.origin = -xform.basis.xform(ofs); //-ofs*m;
+			xform.origin.z -= rot_aabb.size.z * 2;
+			RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
+			VS::get_singleton()->instance_set_transform(inst, xform);
+			ep.step(TTR("Thumbnail.."), i);
+			Main::iteration();
 			Main::iteration();
-			Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
-			ERR_CONTINUE(img.empty());
-			Ref<ImageTexture> it( memnew( ImageTexture ));
+			Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
+			ERR_CONTINUE(!img.is_valid() || img->empty());
+			Ref<ImageTexture> it(memnew(ImageTexture));
 			it->create_from_image(img);
-			p_library->set_item_preview(id,it);
+			p_library->set_item_preview(id, it);
 
 			//print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
 			VS::get_singleton()->free(inst);
-		 }
+		}
 
-		 VS::get_singleton()->free(lightinst);
-		 VS::get_singleton()->free(light);
-		 VS::get_singleton()->free(vp);
-		 VS::get_singleton()->free(cam);
-		 VS::get_singleton()->free(scen);
+		VS::get_singleton()->free(mesh_instance);
+		VS::get_singleton()->free(viewport);
+		VS::get_singleton()->free(light);
+		VS::get_singleton()->free(light_instance);
+		VS::get_singleton()->free(light2);
+		VS::get_singleton()->free(light_instance2);
+		VS::get_singleton()->free(camera);
+		VS::get_singleton()->free(scenario);
 	}
-
-
 }
 
-
-void MeshLibraryEditor::_import_scene_cbk(const String& p_str) {
-
+void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
 
 	print_line("Impot Callback!");
 
-	Ref<PackedScene> ps = ResourceLoader::load(p_str,"PackedScene");
+	Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
 	ERR_FAIL_COND(ps.is_null());
 	Node *scene = ps->instance();
 
-	_import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE);
+	_import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE);
 
 	memdelete(scene);
-	theme->set_meta("_editor_source_scene",p_str);
-	menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false);
-
+	theme->set_meta("_editor_source_scene", p_str);
+	menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
 }
 
-Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge) {
+Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
 
-	_import_scene(p_base_scene,ml,p_merge);
+	_import_scene(p_base_scene, ml, p_merge);
 	return OK;
 }
 
-
 void MeshLibraryEditor::_menu_cbk(int p_option) {
 
-	option=p_option;
-	switch(p_option) {
+	option = p_option;
+	switch (p_option) {
 
 		case MENU_OPTION_ADD_ITEM: {
 
@@ -255,86 +276,84 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
 		case MENU_OPTION_REMOVE_ITEM: {
 
 			String p = editor->get_property_editor()->get_selected_path();
-			if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) {
+			if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
 
-				to_erase = p.get_slice("/",3).to_int();
-				cd->set_text(vformat(TTR("Remove item %d?"),to_erase));
-				cd->popup_centered(Size2(300,60));
+				to_erase = p.get_slice("/", 3).to_int();
+				cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
+				cd->popup_centered(Size2(300, 60));
 			}
 		} break;
 		case MENU_OPTION_IMPORT_FROM_SCENE: {
 
 			file->popup_centered_ratio();
 		} break;
-		 case MENU_OPTION_UPDATE_FROM_SCENE: {
+		case MENU_OPTION_UPDATE_FROM_SCENE: {
 
-			 cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene")));
-			 cd->popup_centered(Size2(500,60));
-		 } break;
+			cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene")));
+			cd->popup_centered(Size2(500, 60));
+		} break;
 	}
 }
 
-
 void MeshLibraryEditor::_bind_methods() {
 
-	ClassDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk);
-	ClassDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm);
-	ClassDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk);
+	ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
+	ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
+	ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
 }
 
 MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
 
-	file = memnew( EditorFileDialog );
+	file = memnew(EditorFileDialog);
 	file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
 	//not for now?
 	List<String> extensions;
-	ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
+	ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
 	file->clear_filters();
 	file->set_title(TTR("Import Scene"));
-	for(int i=0;i<extensions.size();i++) {
+	for (int i = 0; i < extensions.size(); i++) {
 
-		file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
+		file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
 	}
 	add_child(file);
-	file->connect("file_selected",this,"_import_scene_cbk");
+	file->connect("file_selected", this, "_import_scene_cbk");
 
-	Panel *panel = memnew( Panel );
+	Panel *panel = memnew(Panel);
 	panel->set_area_as_parent_rect();
 	add_child(panel);
-	MenuButton * options = memnew( MenuButton );
+	MenuButton *options = memnew(MenuButton);
 	panel->add_child(options);
-	options->set_position(Point2(1,1));
+	options->set_position(Point2(1, 1));
 	options->set_text("Theme");
-	options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM);
-	options->get_popup()->add_item(TTR("Remove Selected Item"),MENU_OPTION_REMOVE_ITEM);
+	options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
+	options->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
 	options->get_popup()->add_separator();
-	options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE);
-	options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE);
-	options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true);
-	options->get_popup()->connect("id_pressed", this,"_menu_cbk");
-	menu=options;
-	editor=p_editor;
+	options->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
+	options->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
+	options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
+	options->get_popup()->connect("id_pressed", this, "_menu_cbk");
+	menu = options;
+	editor = p_editor;
 	cd = memnew(ConfirmationDialog);
 	add_child(cd);
-	cd->get_ok()->connect("pressed", this,"_menu_confirm");
-
+	cd->get_ok()->connect("pressed", this, "_menu_confirm");
 }
 
 void MeshLibraryEditorPlugin::edit(Object *p_node) {
 
 	if (p_node && p_node->cast_to<MeshLibrary>()) {
-		theme_editor->edit( p_node->cast_to<MeshLibrary>() );
+		theme_editor->edit(p_node->cast_to<MeshLibrary>());
 		theme_editor->show();
 	} else
 		theme_editor->hide();
 }
 
-bool MeshLibraryEditorPlugin::handles(Object *p_node) const{
+bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
 
-	return p_node->is_type("MeshLibrary");
+	return p_node->is_class("MeshLibrary");
 }
 
-void MeshLibraryEditorPlugin::make_visible(bool p_visible){
+void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible)
 		theme_editor->show();
@@ -344,15 +363,13 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible){
 
 MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
 
-	EDITOR_DEF("editors/grid_map/preview_size",64);
-	theme_editor = memnew( MeshLibraryEditor(p_node) );
+	EDITOR_DEF("editors/grid_map/preview_size", 64);
+	theme_editor = memnew(MeshLibraryEditor(p_node));
 
 	p_node->get_viewport()->add_child(theme_editor);
 	theme_editor->set_area_as_parent_rect();
-	theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
-	theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN );
-	theme_editor->set_end( Point2(0,22) );
+	theme_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
+	theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
+	theme_editor->set_end(Point2(0, 22));
 	theme_editor->hide();
-
 }
-#endif

+ 6 - 12
editor/plugins/cube_grid_theme_editor_plugin.h

@@ -33,10 +33,9 @@
 #include "editor/editor_node.h"
 #include "scene/resources/mesh_library.h"
 
-#if 0
 class MeshLibraryEditor : public Control {
 
-	GDCLASS( MeshLibraryEditor, Control );
+	GDCLASS(MeshLibraryEditor, Control);
 
 	Ref<MeshLibrary> theme;
 
@@ -55,7 +54,7 @@ class MeshLibraryEditor : public Control {
 	};
 
 	int option;
-	void _import_scene_cbk(const String& p_str);
+	void _import_scene_cbk(const String &p_str);
 	void _menu_cbk(int p_option);
 	void _menu_confirm();
 
@@ -63,25 +62,22 @@ class MeshLibraryEditor : public Control {
 
 protected:
 	static void _bind_methods();
-public:
 
-	void edit(const Ref<MeshLibrary>& p_theme);
-	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge=true);
+public:
+	void edit(const Ref<MeshLibrary> &p_theme);
+	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
 
 	MeshLibraryEditor(EditorNode *p_editor);
 };
 
-
-
 class MeshLibraryEditorPlugin : public EditorPlugin {
 
-	GDCLASS( MeshLibraryEditorPlugin, EditorPlugin );
+	GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
 
 	MeshLibraryEditor *theme_editor;
 	EditorNode *editor;
 
 public:
-
 	virtual String get_name() const { return "MeshLibrary"; }
 	bool has_main_screen() const { return false; }
 	virtual void edit(Object *p_node);
@@ -89,8 +85,6 @@ public:
 	virtual void make_visible(bool p_visible);
 
 	MeshLibraryEditorPlugin(EditorNode *p_node);
-
 };
 
 #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H
-#endif