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Merge pull request #22810 from Calinou/improve-viewport-menu-button

Make the 3D viewport menu button easier to read
Rémi Verschelde 6 年之前
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共有 1 個文件被更改,包括 8 次插入3 次删除
  1. 8 3
      editor/plugins/spatial_editor_plugin.cpp

+ 8 - 3
editor/plugins/spatial_editor_plugin.cpp

@@ -534,9 +534,9 @@ void SpatialEditorViewport::_update_name() {
 	String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
 
 	if (name != "")
-		view_menu->set_text("[ " + name + " " + view_mode + " ]");
+		view_menu->set_text(name + " " + view_mode);
 	else
-		view_menu->set_text("[ " + view_mode + " ]");
+		view_menu->set_text(view_mode);
 
 	view_menu->set_size(Vector2(0, 0)); // resets the button size
 }
@@ -2260,6 +2260,12 @@ void SpatialEditorViewport::_notification(int p_what) {
 		surface->connect("mouse_exited", this, "_surface_mouse_exit");
 		surface->connect("focus_entered", this, "_surface_focus_enter");
 		surface->connect("focus_exited", this, "_surface_focus_exit");
+		view_menu->set_flat(false);
+		view_menu->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
+		view_menu->add_style_override("hover", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
+		view_menu->add_style_override("pressed", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
+		view_menu->add_style_override("focus", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
+		view_menu->add_style_override("disabled", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
 		info_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
 		fps_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
 		cinema_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
@@ -3421,7 +3427,6 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
 	view_menu = memnew(MenuButton);
 	surface->add_child(view_menu);
 	view_menu->set_position(Point2(4, 4) * EDSCALE);
-	view_menu->set_self_modulate(Color(1, 1, 1, 0.5));
 	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
 	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
 	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);