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Merge pull request #12980 from Rycerzyk/dithering-11416

Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416
Juan Linietsky 7 년 전
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      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1570,6 +1570,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
 	glDisable(GL_CULL_FACE);
 	glDisable(GL_DEPTH_TEST);
 	glDisable(GL_SCISSOR_TEST);
+	glDisable(GL_DITHER);
 	glEnable(GL_BLEND);
 	glBlendEquation(GL_FUNC_ADD);
 	if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {