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toggle CPUParticles2D visibility when redrawing

clayjohn 6 年之前
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cb4d145c22
共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4 0
      scene/2d/cpu_particles_2d.cpp

+ 4 - 0
scene/2d/cpu_particles_2d.cpp

@@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
 	if (redraw) {
 	if (redraw) {
 		VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
 		VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
 		VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
 		VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+		VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
 	} else {
 	} else {
 		VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
 		VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
 		VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
 		VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+
+		VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
 	}
 	}
 #ifndef NO_THREADS
 #ifndef NO_THREADS
 	update_mutex->unlock();
 	update_mutex->unlock();