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some typo in method binds fixed

Thakee Nathees преди 5 години
родител
ревизия
cb53b1d88e
променени са 4 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 1 1
      core/image.cpp
  2. 1 1
      scene/main/window.cpp
  3. 1 1
      scene/resources/visual_shader.cpp
  4. 1 1
      servers/display_server.cpp

+ 1 - 1
core/image.cpp

@@ -2945,7 +2945,7 @@ void Image::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("detect_used_channels", "source"), &Image::detect_used_channels, DEFVAL(COMPRESS_SOURCE_GENERIC));
 	ClassDB::bind_method(D_METHOD("compress", "mode", "source", "lossy_quality"), &Image::compress, DEFVAL(COMPRESS_SOURCE_GENERIC), DEFVAL(0.7));
-	ClassDB::bind_method(D_METHOD("compress_from_channels", "mode", "channels", "lossy_quality"), &Image::compress, DEFVAL(0.7));
+	ClassDB::bind_method(D_METHOD("compress_from_channels", "mode", "channels", "lossy_quality"), &Image::compress_from_channels, DEFVAL(0.7));
 	ClassDB::bind_method(D_METHOD("decompress"), &Image::decompress);
 	ClassDB::bind_method(D_METHOD("is_compressed"), &Image::is_compressed);
 

+ 1 - 1
scene/main/window.cpp

@@ -1285,7 +1285,7 @@ void Window::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_exclusive", "exclusive"), &Window::set_exclusive);
 	ClassDB::bind_method(D_METHOD("is_exclusive"), &Window::is_exclusive);
 
-	ClassDB::bind_method(D_METHOD("can_draw"), &Window::is_transient);
+	ClassDB::bind_method(D_METHOD("can_draw"), &Window::can_draw);
 	ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus);
 	ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus);
 

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -1478,7 +1478,7 @@ void VisualShader::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
 
 	ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
-	ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
+	ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
 
 	ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
 	ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);

+ 1 - 1
servers/display_server.cpp

@@ -434,7 +434,7 @@ void DisplayServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("native_video_unpause"), &DisplayServer::native_video_unpause);
 
 	ClassDB::bind_method(D_METHOD("dialog_show", "title", "description", "buttons", "callback"), &DisplayServer::dialog_show);
-	ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_show);
+	ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_input_text);
 
 	ClassDB::bind_method(D_METHOD("get_latin_keyboard_variant"), &DisplayServer::get_latin_keyboard_variant);