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@@ -424,9 +424,11 @@ DirectionalLight3D::DirectionalLight3D() :
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Light3D(RenderingServer::LIGHT_DIRECTIONAL) {
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set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
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set_param(PARAM_SHADOW_FADE_START, 0.8);
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+ // Increase the default shadow bias to better suit most scenes.
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+ // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
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+ set_param(PARAM_SHADOW_BIAS, 0.05);
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set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
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set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
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-
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blend_splits = false;
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}
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@@ -468,6 +470,9 @@ void OmniLight3D::_bind_methods() {
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OmniLight3D::OmniLight3D() :
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Light3D(RenderingServer::LIGHT_OMNI) {
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set_shadow_mode(SHADOW_CUBE);
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+ // Increase the default shadow biases to better suit most scenes.
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+ set_param(PARAM_SHADOW_BIAS, 0.1);
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+ set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
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}
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String SpotLight3D::get_configuration_warning() const {
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