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@@ -314,9 +314,21 @@ Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
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return camera_attributes;
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}
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+static bool is_node_voxel_bakeable(Node3D *p_node) {
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+ if (!p_node->is_visible_in_tree()) {
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+ return false;
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+ }
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+
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+ GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_node);
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+ if (geometry != nullptr && geometry->get_gi_mode() != GeometryInstance3D::GI_MODE_STATIC) {
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+ return false;
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+ }
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+ return true;
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+}
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+
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void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
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MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
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- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
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+ if (mi && is_node_voxel_bakeable(mi)) {
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Ref<Mesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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AABB aabb = mesh->get_aabb();
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@@ -338,8 +350,15 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
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Node3D *s = Object::cast_to<Node3D>(p_at_node);
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if (s) {
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- if (s->is_visible_in_tree()) {
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- Array meshes = p_at_node->call("get_meshes");
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+ if (is_node_voxel_bakeable(s)) {
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+ Array meshes;
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+ MultiMeshInstance3D *multi_mesh = Object::cast_to<MultiMeshInstance3D>(p_at_node);
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+ if (multi_mesh) {
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+ meshes = multi_mesh->get_meshes();
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+ } else {
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+ meshes = p_at_node->call("get_meshes");
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+ }
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+
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for (int i = 0; i < meshes.size(); i += 2) {
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Transform3D mxf = meshes[i];
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Ref<Mesh> mesh = meshes[i + 1];
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