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Merge pull request #100444 from Sauermann/fix-view-panner-mouse-warp

Fix `ViewPanner` panning-mouse-warp
Thaddeus Crews 9 months ago
parent
commit
cbfc34d279

+ 1 - 0
editor/animation_bezier_editor.cpp

@@ -222,6 +222,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
 
 		case NOTIFICATION_ENTER_TREE: {
 			panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+			panner->set_viewport(get_viewport());
 			[[fallthrough]];
 		}
 		case NOTIFICATION_THEME_CHANGED: {

+ 1 - 0
editor/animation_track_editor.cpp

@@ -5141,6 +5141,7 @@ void AnimationTrackEditor::_notification(int p_what) {
 
 		case NOTIFICATION_ENTER_TREE: {
 			panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+			panner->set_viewport(get_viewport());
 			[[fallthrough]];
 		}
 		case NOTIFICATION_THEME_CHANGED: {

+ 1 - 0
editor/plugins/animation_blend_tree_editor_plugin.cpp

@@ -942,6 +942,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
 	switch (p_what) {
 		case NOTIFICATION_ENTER_TREE: {
 			_update_editor_settings();
+			graph->get_panner()->set_viewport(get_viewport());
 		} break;
 
 		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {

+ 1 - 0
editor/plugins/canvas_item_editor_plugin.cpp

@@ -4178,6 +4178,7 @@ void CanvasItemEditor::_notification(int p_what) {
 			AnimationPlayerEditor::get_singleton()->connect("animation_selected", callable_mp(this, &CanvasItemEditor::_keying_changed).unbind(1));
 			_keying_changed();
 			_update_editor_settings();
+			panner->set_viewport(get_viewport());
 
 			connect("item_lock_status_changed", callable_mp(this, &CanvasItemEditor::_update_lock_and_group_button));
 			connect("item_group_status_changed", callable_mp(this, &CanvasItemEditor::_update_lock_and_group_button));

+ 1 - 0
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -108,6 +108,7 @@ void Polygon2DEditor::_notification(int p_what) {
 		}
 		case NOTIFICATION_ENTER_TREE: {
 			uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+			uv_panner->set_viewport(get_viewport());
 		} break;
 
 		case NOTIFICATION_READY: {

+ 3 - 1
editor/plugins/sprite_2d_editor_plugin.cpp

@@ -558,7 +558,9 @@ void Sprite2DEditor::_notification(int p_what) {
 		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
 			panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
 		} break;
-		case NOTIFICATION_ENTER_TREE:
+		case NOTIFICATION_ENTER_TREE: {
+			panner->set_viewport(get_viewport());
+		} break;
 		case NOTIFICATION_THEME_CHANGED: {
 			options->set_button_icon(get_editor_theme_icon(SNAME("Sprite2D")));
 

+ 3 - 4
editor/plugins/texture_region_editor_plugin.cpp

@@ -824,10 +824,6 @@ void TextureRegionEditor::_notification(int p_what) {
 			[[fallthrough]];
 		}
 
-		case NOTIFICATION_READY: {
-			panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
-		} break;
-
 		case NOTIFICATION_ENTER_TREE: {
 			get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
 
@@ -835,6 +831,9 @@ void TextureRegionEditor::_notification(int p_what) {
 			if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
 				_update_autoslice();
 			}
+
+			panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+			panner->set_viewport(get_viewport());
 		} break;
 
 		case NOTIFICATION_EXIT_TREE: {

+ 1 - 0
editor/plugins/tiles/tile_atlas_view.cpp

@@ -615,6 +615,7 @@ void TileAtlasView::_notification(int p_what) {
 		}
 		case NOTIFICATION_ENTER_TREE: {
 			panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+			panner->set_viewport(get_viewport());
 		} break;
 
 		case NOTIFICATION_THEME_CHANGED: {

+ 1 - 0
editor/plugins/visual_shader_editor_plugin.cpp

@@ -5188,6 +5188,7 @@ void VisualShaderEditor::_notification(int p_what) {
 			}
 
 			graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+			graph->get_panner()->set_viewport(get_viewport());
 			graph->set_warped_panning(bool(EDITOR_GET("editors/panning/warped_mouse_panning")));
 		} break;
 

+ 1 - 0
scene/debugger/scene_debugger.cpp

@@ -1250,6 +1250,7 @@ void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
 	int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
 	Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
 	panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
+	panner->set_viewport(root);
 	panner->set_scroll_speed(pan_speed);
 	warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
 

+ 4 - 0
scene/gui/graph_edit.cpp

@@ -791,6 +791,10 @@ void GraphEdit::_notification(int p_what) {
 			minimap->queue_redraw();
 			callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
 		} break;
+
+		case NOTIFICATION_ENTER_TREE: {
+			panner->set_viewport(get_viewport());
+		} break;
 	}
 }
 

+ 7 - 2
scene/gui/view_panner.cpp

@@ -33,6 +33,7 @@
 #include "core/input/input.h"
 #include "core/input/shortcut.h"
 #include "core/os/keyboard.h"
+#include "scene/main/viewport.h"
 
 bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) {
 	Ref<InputEventMouseButton> mb = p_event;
@@ -109,8 +110,8 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
 	Ref<InputEventMouseMotion> mm = p_event;
 	if (mm.is_valid()) {
 		if (is_dragging) {
-			if (p_canvas_rect != Rect2()) {
-				pan_callback.call(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect), p_event);
+			if (viewport && p_canvas_rect != Rect2()) {
+				pan_callback.call(viewport->wrap_mouse_in_rect(mm->get_relative(), p_canvas_rect), p_event);
 			} else {
 				pan_callback.call(mm->get_relative(), p_event);
 			}
@@ -212,6 +213,10 @@ void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_
 	set_simple_panning_enabled(p_simple_panning);
 }
 
+void ViewPanner::set_viewport(Viewport *p_viewport) {
+	viewport = p_viewport;
+}
+
 bool ViewPanner::is_panning() const {
 	return is_dragging || pan_key_pressed;
 }

+ 4 - 0
scene/gui/view_panner.h

@@ -35,6 +35,7 @@
 
 class InputEvent;
 class Shortcut;
+class Viewport;
 
 class ViewPanner : public RefCounted {
 	GDCLASS(ViewPanner, RefCounted);
@@ -63,6 +64,8 @@ private:
 	bool enable_rmb = false;
 	bool simple_panning_enabled = false;
 
+	Viewport *viewport = nullptr;
+
 	Ref<Shortcut> pan_view_shortcut;
 
 	Callable pan_callback;
@@ -81,6 +84,7 @@ public:
 	void set_pan_axis(PanAxis p_pan_axis);
 
 	void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
+	void set_viewport(Viewport *p_viewport);
 
 	bool is_panning() const;
 	void set_force_drag(bool p_force);

+ 34 - 0
scene/main/viewport.cpp

@@ -1377,6 +1377,40 @@ void Viewport::warp_mouse(const Vector2 &p_position) {
 	Input::get_singleton()->warp_mouse(gpos);
 }
 
+Point2 Viewport::wrap_mouse_in_rect(const Vector2 &p_relative, const Rect2 &p_rect) {
+	// Move the mouse cursor from its current position to a location bounded by `p_rect`
+	// in accordance with a heuristic that takes the traveled distance `p_relative` of the mouse
+	// into account.
+
+	// All parameters are in viewport coordinates.
+	// p_relative denotes the distance to the previous mouse position.
+	// p_rect denotes the area, in which the mouse should be confined in.
+
+	// The relative distance reported for the next event after a warp is in the boundaries of the
+	// size of the rect on that axis, but it may be greater, in which case there's no problem as
+	// fmod() will warp it, but if the pointer has moved in the opposite direction between the
+	// pointer relocation and the subsequent event, the reported relative distance will be less
+	// than the size of the rect and thus fmod() will be disabled for handling the situation.
+	// And due to this mouse warping mechanism being stateless, we need to apply some heuristics
+	// to detect the warp: if the relative distance is greater than the half of the size of the
+	// relevant rect (checked per each axis), it will be considered as the consequence of a former
+	// pointer warp.
+
+	const Point2 rel_sign(p_relative.x >= 0.0f ? 1 : -1, p_relative.y >= 0.0 ? 1 : -1);
+	const Size2 warp_margin = p_rect.size * 0.5f;
+	const Point2 rel_warped(
+			Math::fmod(p_relative.x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
+			Math::fmod(p_relative.y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
+
+	const Point2 pos_local = get_mouse_position() - p_rect.position;
+	const Point2 pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
+	if (pos_warped != pos_local) {
+		warp_mouse(pos_warped + p_rect.position);
+	}
+
+	return rel_warped;
+}
+
 void Viewport::_gui_sort_roots() {
 	if (!gui.roots_order_dirty) {
 		return;

+ 1 - 0
scene/main/viewport.h

@@ -599,6 +599,7 @@ public:
 
 	Vector2 get_mouse_position() const;
 	void warp_mouse(const Vector2 &p_position);
+	Point2 wrap_mouse_in_rect(const Vector2 &p_relative, const Rect2 &p_rect);
 	virtual void update_mouse_cursor_state();
 
 	void set_physics_object_picking(bool p_enable);