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@@ -850,6 +850,11 @@ void Node::set_process_priority(int p_priority) {
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data.tree->make_group_changed("physics_process_internal");
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}
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+int Node::get_process_priority() const {
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+
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+ return data.process_priority;
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+}
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+
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void Node::set_process_input(bool p_enable) {
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if (p_enable == data.input)
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@@ -2754,6 +2759,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
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ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
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ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
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+ ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
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ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
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ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
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ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
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@@ -2894,6 +2900,7 @@ void Node::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
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BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
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BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
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