Browse Source

Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys

Make script/shader editor save shortcuts unique again
Rémi Verschelde 1 year ago
parent
commit
cc135c5821

+ 2 - 2
editor/plugins/script_editor_plugin.cpp

@@ -3963,8 +3963,8 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
 	_update_recent_scripts();
 
 	file_menu->get_popup()->add_separator();
-	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
-	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::S), FILE_SAVE_AS);
+	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
+	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS);
 	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::S), FILE_SAVE_ALL);
 	ED_SHORTCUT_OVERRIDE("script_editor/save_all", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::S);
 	file_menu->get_popup()->add_separator();

+ 2 - 2
editor/plugins/shader_editor_plugin.cpp

@@ -613,8 +613,8 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	file_menu->get_popup()->add_separator();
 	file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN);
 	file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE);
-	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
-	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::S), FILE_SAVE_AS);
+	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
+	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As")), FILE_SAVE_AS);
 	file_menu->get_popup()->add_separator();
 	file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
 	file_menu->get_popup()->add_separator();