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Redoing the ARVR GDNative interface as module and tighter implementation

BastiaanOlij 8 gadi atpakaļ
vecāks
revīzija
cc37d43f86

+ 0 - 118
doc/classes/ARVRScriptInterface.xml

@@ -1,118 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRScriptInterface" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build">
-	<brief_description>
-		Base class for GDNative based ARVR interfaces.
-	</brief_description>
-	<description>
-		This class is used as a base class/interface class for implementing GDNative based ARVR interfaces and as a result exposes more of the internals of the ARVR server.
-	</description>
-	<tutorials>
-	</tutorials>
-	<demos>
-	</demos>
-	<methods>
-		<method name="_get_projection_for_eye" qualifiers="virtual">
-			<return type="void">
-			</return>
-			<description>
-				Should return the projection 4x4 matrix for the requested eye.
-			</description>
-		</method>
-		<method name="commit_for_eye" qualifiers="virtual">
-			<return type="void">
-			</return>
-			<argument index="0" name="eye" type="int">
-			</argument>
-			<argument index="1" name="render_target" type="RID">
-			</argument>
-			<description>
-				Outputs a finished render buffer to the AR/VR device for the given eye.
-			</description>
-		</method>
-		<method name="get_anchor_detection_is_enabled" qualifiers="virtual">
-			<return type="bool">
-			</return>
-			<description>
-				Returns true if achor detection is enabled (AR only).
-			</description>
-		</method>
-		<method name="get_capabilities" qualifiers="virtual">
-			<return type="int">
-			</return>
-			<description>
-				Returns a combination of flags providing information about the capabilities of this interface.
-			</description>
-		</method>
-		<method name="get_recommended_render_targetsize" qualifiers="virtual">
-			<return type="Vector2">
-			</return>
-			<description>
-				Returns the size at which we should render our scene to get optimal quality on the output device.
-			</description>
-		</method>
-		<method name="get_tracking_status" qualifiers="virtual">
-			<return type="int">
-			</return>
-			<description>
-				If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
-			</description>
-		</method>
-		<method name="get_transform_for_eye" qualifiers="virtual">
-			<return type="Transform">
-			</return>
-			<argument index="0" name="eye" type="int">
-			</argument>
-			<argument index="1" name="cam_transform" type="Transform">
-			</argument>
-			<description>
-				Get the location and orientation transform used when rendering a specific eye.
-			</description>
-		</method>
-		<method name="initialize" qualifiers="virtual">
-			<return type="bool">
-			</return>
-			<description>
-				Initialize this interface.
-			</description>
-		</method>
-		<method name="is_initialized" qualifiers="virtual">
-			<return type="bool">
-			</return>
-			<description>
-				Returns true if this interface has been initialized and is active.
-			</description>
-		</method>
-		<method name="is_stereo" qualifiers="virtual">
-			<return type="bool">
-			</return>
-			<description>
-				Returns true if we require stereoscopic rendering for this interface.
-			</description>
-		</method>
-		<method name="process" qualifiers="virtual">
-			<return type="void">
-			</return>
-			<description>
-				Gets called before rendering each frame so tracking data gets updated in time.
-			</description>
-		</method>
-		<method name="set_anchor_detection_is_enabled" qualifiers="virtual">
-			<return type="void">
-			</return>
-			<argument index="0" name="enabled" type="bool">
-			</argument>
-			<description>
-				Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points.
-			</description>
-		</method>
-		<method name="uninitialize" qualifiers="virtual">
-			<return type="void">
-			</return>
-			<description>
-				Turn this interface off.
-			</description>
-		</method>
-	</methods>
-	<constants>
-	</constants>
-</class>

+ 11 - 1
main/main.cpp

@@ -45,6 +45,7 @@
 #include "input_map.h"
 #include "io/resource_loader.h"
 #include "scene/main/scene_tree.h"
+#include "servers/arvr_server.h"
 #include "servers/audio_server.h"
 
 #include "io/resource_loader.h"
@@ -82,6 +83,7 @@ static InputMap *input_map = NULL;
 static bool _start_success = false;
 static ScriptDebugger *script_debugger = NULL;
 AudioServer *audio_server = NULL;
+ARVRServer *arvr_server = NULL;
 
 static MessageQueue *message_queue = NULL;
 static Performance *performance = NULL;
@@ -939,11 +941,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 		OS::get_singleton()->set_window_position(init_custom_pos);
 	}
 
-	//right moment to create and initialize the audio server
+	// right moment to create and initialize the audio server
 
 	audio_server = memnew(AudioServer);
 	audio_server->init();
 
+	// also init our arvr_server from here
+	arvr_server = memnew(ARVRServer);
+
 	OS::get_singleton()->set_use_vsync(use_vsync);
 
 	register_core_singletons();
@@ -1775,6 +1780,11 @@ void Main::cleanup() {
 		memdelete(audio_server);
 	}
 
+	if (arvr_server) {
+		// cleanup now before we pull the rug from underneath...
+		memdelete(arvr_server);
+	}
+
 	unregister_driver_types();
 	unregister_module_types();
 	unregister_scene_types();

+ 3 - 0
modules/gdnative/SCsub

@@ -12,6 +12,8 @@ gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
 
 gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
 
+SConscript("nativearvr/SCsub")
+
 def _spaced(e):
     return e if e[-1] == '*' else e + ' '
 
@@ -22,6 +24,7 @@ def _build_gdnative_api_struct_header(api):
         '#define GODOT_GDNATIVE_API_STRUCT_H',
         '',
         '#include <gdnative/gdnative.h>',
+        '#include <nativearvr/godot_nativearvr.h>',
         '#include <nativescript/godot_nativescript.h>',
         '',
         '#define GDNATIVE_API_INIT(options) do { extern const godot_gdnative_api_struct *_gdnative_wrapper_api_struct; _gdnative_wrapper_api_struct = options->api_struct; } while (0)',

+ 1 - 1
modules/gdnative/config.py

@@ -6,7 +6,7 @@ def configure(env):
     env.use_ptrcall = True
 
 def get_doc_classes():
-  return ["GDNative", "GDNativeLibrary", "NativeScript"]
+  return ["GDNative", "GDNativeLibrary", "NativeScript", "ARVRInterfaceGDNative"]
 
 def get_doc_path():
   return "doc_classes"

+ 26 - 0
modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml

@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build">
+	<brief_description>
+		GDNative wrapper for an ARVR interface
+	</brief_description>
+	<description>
+		This is a wrapper class for GDNative implementations of the ARVR interface. To use a GDNative ARVR interface simply instantiate this object and set your GDNative library containing the ARVR interface implementation.
+	</description>
+	<tutorials>
+	</tutorials>
+	<demos>
+	</demos>
+	<methods>
+		<method name="set_gdnative_library">
+			<return type="void">
+			</return>
+			<argument index="0" name="library" type="GDNativeLibrary">
+			</argument>
+			<description>
+				Bind this GDNative library to our interface. The library must be a GDNative ARVR Interface for this to work.
+			</description>
+		</method>
+	</methods>
+	<constants>
+	</constants>
+</class>

+ 72 - 0
modules/gdnative/gdnative_api.json

@@ -5229,6 +5229,78 @@
       "arguments": [
         ["godot_object *", "p_instance"]
       ]
+    },
+    {
+      "name": "godot_arvr_get_worldscale",
+      "return_type": "godot_real",
+      "arguments": []
+    },
+    {
+      "name": "godot_arvr_get_reference_frame",
+      "return_type": "godot_transform",
+      "arguments": []
+    },
+    {
+      "name": "godot_arvr_blit",
+      "return_type": "void",
+      "arguments": [
+        ["int", "p_eye"],
+        ["godot_rid *", "p_render_target"],
+        ["godot_rect2 *", "p_screen_rect"]
+      ]
+    },
+    {
+      "name": "godot_arvr_get_texid",
+      "return_type": "godot_int",
+      "arguments": [
+        ["godot_rid *", "p_render_target"]
+      ]
+    },
+    {
+      "name": "godot_arvr_add_controller",
+      "return_type": "godot_int",
+      "arguments": [
+        ["char *", "p_device_name"],
+        ["godot_int", "p_hand"],
+        ["godot_bool", "p_tracks_orientation"],
+        ["godot_bool", "p_tracks_position"]
+      ]
+    },
+    {
+      "name": "godot_arvr_remove_controller",
+      "return_type": "void",
+      "arguments": [
+        ["godot_int", "p_controller_id"]
+      ]
+    },
+    {
+      "name": "godot_arvr_set_controller_transform",
+      "return_type": "void",
+      "arguments": [
+        ["godot_int", "p_controller_id"],
+        ["godot_transform *", "p_transform"],
+        ["godot_bool", "p_tracks_orientation"],
+        ["godot_bool", "p_tracks_position"]
+      ]
+    },
+    {
+      "name": "godot_arvr_set_controller_button",
+      "return_type": "void",
+      "arguments": [
+        ["godot_int", "p_controller_id"],
+        ["godot_int", "p_button"],
+        ["godot_bool", "p_is_pressed"]
+      ]
+    },
+    {
+      "name": "godot_arvr_set_controller_axis",
+      "return_type": "void",
+      "arguments": [
+        ["godot_int", "p_controller_id"],
+        ["godot_int", "p_exis"],
+        ["godot_real", "p_value"],
+        ["godot_bool", "p_can_be_negative"]
+      ]
     }
   ]
 }

+ 58 - 0
modules/gdnative/include/nativearvr/godot_nativearvr.h

@@ -0,0 +1,58 @@
+/*************************************************************************/
+/*  godot_nativearvr.h                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef GODOT_NATIVEARVR_H
+#define GODOT_NATIVEARVR_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// helper functions to access ARVRServer data
+godot_real GDAPI godot_arvr_get_worldscale();
+godot_transform GDAPI godot_arvr_get_reference_frame();
+
+// helper functions for rendering
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
+
+// helper functions for updating ARVR controllers
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_NATIVEARVR_H */

+ 13 - 0
modules/gdnative/nativearvr/SCsub

@@ -0,0 +1,13 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_arvr_gdnative = env_modules.Clone()
+
+env_arvr_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_arvr_gdnative.add_source_files(env.modules_sources, '*.cpp')
+

+ 394 - 0
modules/gdnative/nativearvr/arvr_interface_gdnative.cpp

@@ -0,0 +1,394 @@
+/*************************************************************************/
+/*  arvr_interface_gdnative.cpp                                          */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "arvr_interface_gdnative.h"
+#include "main/input_default.h"
+#include "servers/arvr/arvr_positional_tracker.h"
+#include "servers/visual/visual_server_global.h"
+
+ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
+	// testing
+	printf("Construct gdnative interface\n");
+
+	// we won't have our data pointer until our library gets set
+	data = NULL;
+}
+
+ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
+	printf("Destruct gdnative interface\n");
+
+	if (is_initialized()) {
+		uninitialize();
+	};
+
+	// cleanup after ourselves
+	cleanup();
+}
+
+void ARVRInterfaceGDNative::cleanup() {
+	if (data != NULL) {
+		library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL);
+		data = NULL;
+	};
+
+	if (library.is_valid()) {
+		library->terminate();
+	};
+};
+
+void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) {
+	if (library.is_null()) {
+		library.instance();
+	} else {
+		cleanup();
+	};
+
+	library->set_library(p_library);
+	library->initialize();
+
+	// Now we do our constructing...
+	void *parameters[1];
+	parameters[0] = (void *)this;
+	library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
+}
+
+StringName ARVRInterfaceGDNative::get_name() const {
+	StringName name;
+
+	ERR_FAIL_COND_V(data == NULL, StringName());
+
+	const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name);
+
+	return name;
+}
+
+int ARVRInterfaceGDNative::get_capabilities() const {
+	int capabilities;
+
+	ERR_FAIL_COND_V(data == NULL, 0); // 0 = None
+
+	const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities);
+
+	return capabilities;
+};
+
+bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
+	bool enabled;
+
+	ERR_FAIL_COND_V(data == NULL, false);
+
+	const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled);
+
+	return enabled;
+};
+
+void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
+	void *parameters[1];
+
+	ERR_FAIL_COND(data == NULL);
+
+	parameters[0] = (void *)&p_enable;
+	library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL);
+};
+
+bool ARVRInterfaceGDNative::is_stereo() {
+	bool stereo;
+
+	ERR_FAIL_COND_V(data == NULL, false);
+
+	library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo);
+
+	return stereo;
+};
+
+bool ARVRInterfaceGDNative::is_initialized() {
+	bool initialized;
+
+	ERR_FAIL_COND_V(data == NULL, false);
+
+	library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized);
+
+	return initialized;
+};
+
+bool ARVRInterfaceGDNative::initialize() {
+	bool initialized;
+
+	ERR_FAIL_COND_V(data == NULL, false);
+
+	library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized);
+
+	if (initialized) {
+		// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
+
+		ARVRServer *arvr_server = ARVRServer::get_singleton();
+		if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) {
+			arvr_server->set_primary_interface(this);
+		};
+	};
+
+	return initialized;
+}
+
+void ARVRInterfaceGDNative::uninitialize() {
+	ERR_FAIL_COND(data == NULL);
+
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	if (arvr_server != NULL) {
+		// Whatever happens, make sure this is no longer our primary interface
+		arvr_server->clear_primary_interface_if(this);
+	}
+
+	library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL);
+}
+
+Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
+	Size2 size;
+
+	ERR_FAIL_COND_V(data == NULL, Size2());
+
+	library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size);
+
+	return size;
+}
+
+Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+	void *parameters[2];
+	Transform ret;
+
+	ERR_FAIL_COND_V(data == NULL, Transform());
+
+	parameters[0] = (void *)&p_eye;
+	parameters[1] = (void *)&p_cam_transform;
+	library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
+
+	return ret;
+}
+
+CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+	void *parameters[5];
+	CameraMatrix cm;
+
+	ERR_FAIL_COND_V(data == NULL, CameraMatrix());
+
+	parameters[0] = (void *)cm.matrix;
+	parameters[1] = (void *)&p_eye;
+	parameters[2] = (void *)&p_aspect;
+	parameters[3] = (void *)&p_z_near;
+	parameters[4] = (void *)&p_z_far;
+	library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
+
+	return cm;
+}
+
+void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+	void *parameters[3];
+
+	ERR_FAIL_COND(data == NULL);
+
+	parameters[0] = (void *)&p_eye;
+	parameters[1] = (void *)&p_render_target;
+	parameters[2] = (void *)&p_screen_rect;
+	library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
+}
+
+void ARVRInterfaceGDNative::process() {
+	ERR_FAIL_COND(data == NULL);
+
+	library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL);
+}
+
+void ARVRInterfaceGDNative::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+// some helper callbacks
+
+godot_real GDAPI godot_arvr_get_worldscale() {
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	ERR_FAIL_NULL_V(arvr_server, 1.0);
+
+	return arvr_server->get_world_scale();
+};
+
+godot_transform GDAPI godot_arvr_get_reference_frame() {
+	godot_transform reference_frame;
+	Transform *reference_frame_ptr = (Transform *)&reference_frame;
+
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	if (arvr_server != NULL) {
+		*reference_frame_ptr = arvr_server->get_reference_frame();
+	} else {
+		godot_transform_new_identity(&reference_frame);
+	};
+
+	return reference_frame;
+};
+
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
+	// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
+	ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
+	RID *render_target = (RID *)p_render_target;
+	Rect2 screen_rect = *(Rect2 *)p_rect;
+
+	if (eye == ARVRInterface::EYE_LEFT) {
+		screen_rect.size.x /= 2.0;
+	} else if (p_eye == ARVRInterface::EYE_RIGHT) {
+		screen_rect.size.x /= 2.0;
+		screen_rect.position.x += screen_rect.size.x;
+	}
+
+	VSG::rasterizer->set_current_render_target(RID());
+	VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
+};
+
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
+	// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
+	// This is a handy function to expose that.
+	RID *render_target = (RID *)p_render_target;
+
+	RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
+	uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
+
+	return texid;
+};
+
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	ERR_FAIL_NULL_V(arvr_server, 0);
+
+	InputDefault *input = (InputDefault *)Input::get_singleton();
+	ERR_FAIL_NULL_V(input, 0);
+
+	ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker);
+	new_tracker->set_name(p_device_name);
+	new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
+	if (p_hand == 1) {
+		new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
+	} else if (p_hand == 2) {
+		new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
+	};
+
+	// also register as joystick...
+	int joyid = input->get_unused_joy_id();
+	if (joyid != -1) {
+		new_tracker->set_joy_id(joyid);
+		input->joy_connection_changed(joyid, true, p_device_name, "");
+	};
+
+	if (p_tracks_orientation) {
+		Basis orientation;
+		new_tracker->set_orientation(orientation);
+	};
+	if (p_tracks_position) {
+		Vector3 position;
+		new_tracker->set_position(position);
+	};
+
+	// add our tracker to our server and remember its pointer
+	arvr_server->add_tracker(new_tracker);
+
+	// note, this ID is only unique within controllers!
+	return new_tracker->get_tracker_id();
+};
+
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	ERR_FAIL_NULL(arvr_server);
+
+	InputDefault *input = (InputDefault *)Input::get_singleton();
+	ERR_FAIL_NULL(input);
+
+	ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+	if (remove_tracker != NULL) {
+		// unset our joystick if applicable
+		int joyid = remove_tracker->get_joy_id();
+		if (joyid != -1) {
+			input->joy_connection_changed(joyid, false, "", "");
+			remove_tracker->set_joy_id(-1);
+		};
+
+		// remove our tracker from our server
+		arvr_server->remove_tracker(remove_tracker);
+		memdelete(remove_tracker);
+	};
+};
+
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	ERR_FAIL_NULL(arvr_server);
+
+	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+	if (tracker != NULL) {
+		Transform *transform = (Transform *)p_transform;
+		if (p_tracks_orientation) {
+			tracker->set_orientation(transform->basis);
+		};
+		if (p_tracks_position) {
+			tracker->set_position(transform->origin);
+		};
+	};
+};
+
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	ERR_FAIL_NULL(arvr_server);
+
+	InputDefault *input = (InputDefault *)Input::get_singleton();
+	ERR_FAIL_NULL(input);
+
+	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+	if (tracker != NULL) {
+		int joyid = tracker->get_joy_id();
+		if (joyid != -1) {
+			input->joy_button(joyid, p_button, p_is_pressed);
+		};
+	};
+};
+
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+	ARVRServer *arvr_server = ARVRServer::get_singleton();
+	ERR_FAIL_NULL(arvr_server);
+
+	InputDefault *input = (InputDefault *)Input::get_singleton();
+	ERR_FAIL_NULL(input);
+
+	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+	if (tracker != NULL) {
+		int joyid = tracker->get_joy_id();
+		if (joyid != -1) {
+			InputDefault::JoyAxis jx;
+			jx.min = p_can_be_negative ? -1 : 0;
+			jx.value = p_value;
+			input->joy_axis(joyid, p_axis, jx);
+		};
+	};
+};

+ 88 - 0
modules/gdnative/nativearvr/arvr_interface_gdnative.h

@@ -0,0 +1,88 @@
+/*************************************************************************/
+/*  arvr_interface_gdnative.h                                            */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef ARVR_INTERFACE_GDNATIVE_H
+#define ARVR_INTERFACE_GDNATIVE_H
+
+#include "modules/gdnative/gdnative.h"
+#include "servers/arvr/arvr_interface.h"
+
+/**
+	@authors Hinsbart & Karroffel & Mux213
+
+	This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class ARVRInterfaceGDNative : public ARVRInterface {
+	GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
+
+	void cleanup();
+
+protected:
+	Ref<GDNative> library;
+	void *data;
+
+	static void _bind_methods();
+
+public:
+	/** general interface information **/
+	ARVRInterfaceGDNative();
+	~ARVRInterfaceGDNative();
+
+	void set_gdnative_library(Ref<GDNativeLibrary> p_library);
+
+	virtual StringName get_name() const;
+	virtual int get_capabilities() const;
+
+	virtual bool is_initialized();
+	virtual bool initialize();
+	virtual void uninitialize();
+
+	/** specific to AR **/
+	virtual bool get_anchor_detection_is_enabled() const;
+	virtual void set_anchor_detection_is_enabled(bool p_enable);
+
+	/** rendering and internal **/
+	virtual Size2 get_recommended_render_targetsize();
+	virtual bool is_stereo();
+	virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+	// we expose a PoolVector<float> version of this function to GDNative
+	PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+	// and a CameraMatrix version to ARVRServer
+	virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+	virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+	virtual void process();
+};
+
+#endif // ARVR_INTERFACE_GDNATIVE_H

+ 5 - 0
modules/gdnative/nativearvr/config.py

@@ -0,0 +1,5 @@
+def can_build(platform):
+	return True
+
+def configure(env):
+	pass

+ 414 - 0
modules/gdnative/nativearvr/register_types.cpp

@@ -0,0 +1,414 @@
+/*************************************************************************/
+/*  register_types.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "arvr_interface_gdnative.h"
+#include "core/os/os.h"
+
+void arvr_call_constructor(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	void *(*proc)(godot_object *);
+	proc = (void *(*)(godot_object *))library_proc;
+
+	godot_object *this_object = (godot_object *)p_args[0];
+	void *p = proc(this_object);
+
+	void **return_ptr = (void **)r_return;
+
+	*return_ptr = p;
+};
+
+void arvr_call_destructor(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	void (*proc)(void *);
+	proc = (void (*)(void *))library_proc;
+
+	proc(p_data);
+};
+
+void arvr_return_string(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	godot_string (*proc)(void *);
+	proc = (godot_string(*)(void *))library_proc;
+
+	godot_string s = proc(p_data);
+
+	StringName *return_ptr = (StringName *)r_return;
+
+	String *returned_string = (String *)&s;
+
+	*return_ptr = *returned_string;
+
+	godot_string_destroy(&s);
+};
+
+void arvr_return_int(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	godot_int (*proc)(void *);
+	proc = (godot_int(*)(void *))library_proc;
+
+	godot_int i = proc(p_data);
+
+	int *return_ptr = (int *)r_return;
+
+	*return_ptr = i;
+};
+
+void arvr_return_bool(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	godot_bool (*proc)(void *);
+	proc = (godot_bool(*)(void *))library_proc;
+
+	godot_bool b = proc(p_data);
+
+	int *return_ptr = (int *)r_return;
+
+	*return_ptr = b;
+};
+
+void arvr_set_bool(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	void (*proc)(void *, bool);
+	proc = (void (*)(void *, bool))library_proc;
+
+	bool *set_bool = (bool *)p_args[0];
+	proc(p_data, *set_bool);
+};
+
+void arvr_call_method(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	godot_bool (*proc)(void *);
+	proc = (godot_bool(*)(void *))library_proc;
+
+	proc(p_data);
+};
+
+void arvr_return_vector2(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	godot_vector2 (*proc)(void *);
+	proc = (godot_vector2(*)(void *))library_proc;
+
+	godot_vector2 v = proc(p_data);
+
+	godot_vector2 *return_ptr = (godot_vector2 *)r_return;
+
+	*return_ptr = v;
+};
+
+void arvr_return_transform_for_eye(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	godot_transform (*proc)(void *, int, godot_transform *);
+	proc = (godot_transform(*)(void *, int, godot_transform *))library_proc;
+
+	int *eye = (int *)p_args[0];
+	godot_transform *camera_transform = (godot_transform *)p_args[1];
+	godot_transform t = proc(p_data, *eye, camera_transform);
+
+	godot_transform *return_ptr = (godot_transform *)r_return;
+
+	*return_ptr = t;
+};
+
+void arvr_call_fill_projection_for_eye(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	void (*proc)(void *, real_t *, int, real_t, real_t, real_t);
+	proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc;
+
+	real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats!
+	int *eye = (int *)p_args[1];
+	real_t *aspect = (real_t *)p_args[2];
+	real_t *zn = (real_t *)p_args[3];
+	real_t *zf = (real_t *)p_args[4];
+
+	proc(p_data, projection, *eye, *aspect, *zn, *zf);
+};
+
+void arvr_call_commit_for_eye(
+		void *p_handle,
+		godot_string *p_proc_name,
+		void *p_data,
+		int p_num_args,
+		void **p_args,
+		void *r_return) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc,
+			true); // we roll our own message
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	void (*proc)(void *, int, godot_rid *, godot_rect2 *);
+	proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc;
+
+	int *eye = (int *)p_args[0];
+	godot_rid *rid = (godot_rid *)p_args[1];
+	godot_rect2 *screen_rect = (godot_rect2 *)p_args[2];
+
+	proc(p_data, *eye, rid, screen_rect);
+};
+
+void register_nativearvr_types() {
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_constructor", arvr_call_constructor);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_destructor", arvr_call_destructor);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_string", arvr_return_string);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_int", arvr_return_int);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_bool", arvr_return_bool);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_set_bool", arvr_set_bool);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_method", arvr_call_method);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_vector2", arvr_return_vector2);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_transform_for_eye", arvr_return_transform_for_eye);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_fill_projection_for_eye", arvr_call_fill_projection_for_eye);
+	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_commit_for_eye", arvr_call_commit_for_eye);
+
+	ClassDB::register_class<ARVRInterfaceGDNative>();
+}
+
+void unregister_nativearvr_types() {
+}

+ 32 - 0
modules/gdnative/nativearvr/register_types.h

@@ -0,0 +1,32 @@
+/*************************************************************************/
+/*  register_types.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+void register_nativearvr_types();
+void unregister_nativearvr_types();

+ 4 - 1
modules/gdnative/register_types.cpp

@@ -35,6 +35,7 @@
 #include "io/resource_loader.h"
 #include "io/resource_saver.h"
 
+#include "nativearvr/register_types.h"
 #include "nativescript/register_types.h"
 
 #include "core/engine.h"
@@ -202,6 +203,7 @@ void register_gdnative_types() {
 
 	GDNativeCallRegistry::singleton->register_native_raw_call_type("gdnative_singleton_call", cb_singleton_call);
 
+	register_nativearvr_types();
 	register_nativescript_types();
 
 	// run singletons
@@ -249,6 +251,7 @@ void unregister_gdnative_types() {
 	}
 	singleton_gdnatives.clear();
 
+	unregister_nativearvr_types();
 	unregister_nativescript_types();
 
 	memdelete(GDNativeCallRegistry::singleton);
@@ -280,4 +283,4 @@ void unregister_gdnative_types() {
 	print_line(String("vector2:\t")   + itos(sizeof(Vector2)));
 	print_line(String("vector3:\t")   + itos(sizeof(Vector3)));
 	*/
-}
+}

+ 0 - 136
servers/arvr/arvr_script_interface.cpp

@@ -1,136 +0,0 @@
-#include "arvr_script_interface.h"
-
-ARVRScriptInterface::ARVRScriptInterface() {
-	// testing
-	printf("Construct script interface");
-}
-
-ARVRScriptInterface::~ARVRScriptInterface() {
-	if (is_initialized()) {
-		uninitialize();
-	};
-
-	// testing
-	printf("Destruct script interface");
-}
-
-StringName ARVRScriptInterface::get_name() const {
-	if (get_script_instance() && get_script_instance()->has_method("get_name")) {
-		return get_script_instance()->call("get_name");
-	} else {
-		// just return something for now
-		return "ARVR Script interface";
-	}
-}
-
-int ARVRScriptInterface::get_capabilities() const {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_capabilities")), ARVRInterface::ARVR_NONE);
-	return get_script_instance()->call("get_capabilities");
-};
-
-ARVRInterface::Tracking_status ARVRScriptInterface::get_tracking_status() const {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_tracking_status")), ARVRInterface::ARVR_NOT_TRACKING);
-	int status = get_script_instance()->call("get_tracking_status");
-	return (ARVRInterface::Tracking_status)status;
-}
-
-bool ARVRScriptInterface::get_anchor_detection_is_enabled() const {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_anchor_detection_is_enabled")), false);
-	return get_script_instance()->call("get_anchor_detection_is_enabled");
-};
-
-void ARVRScriptInterface::set_anchor_detection_is_enabled(bool p_enable) {
-	ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("set_anchor_detection_is_enabled")));
-	get_script_instance()->call("set_anchor_detection_is_enabled");
-};
-
-bool ARVRScriptInterface::is_stereo() {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_stereo")), false);
-	return get_script_instance()->call("is_stereo");
-}
-
-bool ARVRScriptInterface::is_initialized() {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_initialized")), false);
-	return get_script_instance()->call("is_initialized");
-}
-
-bool ARVRScriptInterface::initialize() {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("initialize")), false);
-	return get_script_instance()->call("initialize");
-}
-
-void ARVRScriptInterface::uninitialize() {
-	ARVRServer *arvr_server = ARVRServer::get_singleton();
-	if (arvr_server != NULL) {
-		// Whatever happens, make sure this is no longer our primary interface
-		arvr_server->clear_primary_interface_if(this);
-	}
-
-	ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("uninitialize")));
-	get_script_instance()->call("uninitialize");
-}
-
-Size2 ARVRScriptInterface::get_recommended_render_targetsize() {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_recommended_render_targetsize")), Size2());
-	return get_script_instance()->call("get_recommended_render_targetsize");
-}
-
-Transform ARVRScriptInterface::get_transform_for_eye(Eyes p_eye, const Transform &p_cam_transform) {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_transform_for_eye")), Transform());
-	return get_script_instance()->call("get_transform_for_eye", p_eye, p_cam_transform);
-}
-
-// Suggestion from Reduz, as we can't return a CameraMatrix, return a PoolVector with our 16 floats
-PoolVector<float> ARVRScriptInterface::_get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
-	ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_projection_for_eye")), PoolVector<float>());
-	return get_script_instance()->call("_get_projection_for_eye", p_eye, p_aspect, p_z_near, p_z_far);
-}
-
-CameraMatrix ARVRScriptInterface::get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
-	CameraMatrix cm;
-	int i = 0;
-	int j = 0;
-
-	PoolVector<float> cm_as_floats = _get_projection_for_eye(p_eye, p_aspect, p_z_near, p_z_far);
-
-	for (int k = 0; k < cm_as_floats.size() && i < 4; k++) {
-		cm.matrix[i][j] = cm_as_floats[k];
-		j++;
-		if (j == 4) {
-			j = 0;
-			i++;
-		};
-	};
-
-	return cm;
-}
-
-void ARVRScriptInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
-	ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("commit_for_eye")));
-	get_script_instance()->call("commit_for_eye");
-}
-
-void ARVRScriptInterface::process() {
-	ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("process")));
-	get_script_instance()->call("process");
-}
-
-void ARVRScriptInterface::_bind_methods() {
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_capabilities"));
-
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_initialized"));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "initialize"));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo("uninitialize"));
-
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_tracking_status"));
-
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_anchor_detection_is_enabled"));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_anchor_detection_is_enabled", PropertyInfo(Variant::BOOL, "enabled")));
-
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_stereo"));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::VECTOR2, "get_recommended_render_targetsize"));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::TRANSFORM, "get_transform_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::TRANSFORM, "cam_transform")));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo("_get_projection_for_eye"));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo("commit_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::_RID, "render_target")));
-	ClassDB::add_virtual_method(get_class_static(), MethodInfo("process"));
-}

+ 0 - 52
servers/arvr/arvr_script_interface.h

@@ -1,52 +0,0 @@
-#ifndef SCRIPT_INTERFACE_H
-#define SCRIPT_INTERFACE_H
-
-#include "arvr_interface.h"
-
-/**
-	@authors Hinsbart & Karroffel
-
-	This subclass of our AR/VR interface forms a bridge to GDNative.
-*/
-
-class ARVRScriptInterface : public ARVRInterface {
-	GDCLASS(ARVRScriptInterface, ARVRInterface);
-
-protected:
-	static void _bind_methods();
-
-public:
-	/** general interface information **/
-	ARVRScriptInterface();
-	~ARVRScriptInterface();
-
-	virtual StringName get_name() const;
-	virtual int get_capabilities() const;
-
-	virtual bool is_initialized();
-	virtual bool initialize();
-	virtual void uninitialize();
-
-	ARVRInterface::Tracking_status get_tracking_status() const; /* get the status of our current tracking */
-
-	/** specific to AR **/
-	virtual bool get_anchor_detection_is_enabled() const;
-	virtual void set_anchor_detection_is_enabled(bool p_enable);
-
-	/** rendering and internal **/
-	virtual Size2 get_recommended_render_targetsize();
-	virtual bool is_stereo();
-	virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
-
-	// we expose a PoolVector<float> version of this function to GDNative
-	PoolVector<float> _get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
-	// and a CameraMatrix version to ARVRServer
-	virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
-	virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
-
-	virtual void process();
-};
-
-#endif // SCRIPT_INTERFACE_H

+ 0 - 8
servers/register_server_types.cpp

@@ -32,7 +32,6 @@
 
 #include "arvr/arvr_interface.h"
 #include "arvr/arvr_positional_tracker.h"
-#include "arvr/arvr_script_interface.h"
 #include "arvr_server.h"
 #include "audio/audio_effect.h"
 #include "audio/audio_stream.h"
@@ -74,10 +73,8 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
 }
 
 ShaderTypes *shader_types = NULL;
-ARVRServer *arvr_server = NULL;
 
 void register_server_types() {
-	arvr_server = memnew(ARVRServer);
 
 	ClassDB::register_virtual_class<VisualServer>();
 	ClassDB::register_class<AudioServer>();
@@ -95,7 +92,6 @@ void register_server_types() {
 
 	ClassDB::register_virtual_class<ARVRInterface>();
 	ClassDB::register_class<ARVRPositionalTracker>();
-	ClassDB::register_class<ARVRScriptInterface>();
 
 	ClassDB::register_virtual_class<AudioStream>();
 	ClassDB::register_virtual_class<AudioStreamPlayback>();
@@ -152,9 +148,5 @@ void register_server_types() {
 
 void unregister_server_types() {
 
-	//@TODO move this into iPhone/Android implementation? just have this here for testing...
-	//	mobile_interface = NULL;
-
 	memdelete(shader_types);
-	memdelete(arvr_server);
 }