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@@ -29,6 +29,7 @@
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/**************************************************************************/
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#include "visual_server_canvas.h"
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+#include "core/fixed_array.h"
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#include "core/math/transform_interpolator.h"
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#include "visual_server_globals.h"
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#include "visual_server_raster.h"
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@@ -277,10 +278,57 @@ void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2
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}
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}
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+Transform2D VisualServerCanvas::_calculate_item_global_xform(const Item *p_canvas_item) {
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+ // If we use more than the maximum scene tree depth, we are out of luck.
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+ // But that would be super inefficient anyway.
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+ FixedArray<const Transform2D *, 64> transforms;
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+
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+ while (p_canvas_item) {
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+ // Should only happen if scene tree depth too high.
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+ if (transforms.is_full()) {
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+ WARN_PRINT_ONCE("SceneTree depth too high for hierarchical culling.");
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+ break;
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+ }
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+
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+ // Note this is only using the CURRENT transform.
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+ // This may have implications for interpolated bounds - investigate.
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+ transforms.push_back(&p_canvas_item->xform_curr);
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+
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+ if (canvas_item_owner.owns(p_canvas_item->parent)) {
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+ p_canvas_item = canvas_item_owner.get(p_canvas_item->parent);
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+ } else {
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+ p_canvas_item = nullptr;
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+ }
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+ }
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+
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+ Transform2D tr;
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+ for (int n = (int)transforms.size() - 1; n >= 0; n--) {
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+ tr *= *transforms[n];
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+ }
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+ return tr;
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+}
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+
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void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
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if (r_branch_bound) {
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Rect2 this_rect = p_canvas_item->get_rect();
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+ // Special case .. if the canvas_item has use_identity_xform,
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+ // we need to transform the rect from global space to local space,
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+ // because the hierarchical culling expects local space.
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+ if (p_canvas_item->use_identity_xform) {
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+ // This is incredibly inefficient, but should only occur for e.g. CPUParticles2D,
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+ // and is difficult to avoid because global transform is not usually kept track of
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+ // in VisualServer (only final transform which is combinated with camera, and that
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+ // is only calculated on render, so is no use for culling purposes).
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+ Transform2D global_xform = _calculate_item_global_xform(p_canvas_item);
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+ this_rect = global_xform.affine_inverse().xform(this_rect);
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+
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+ // Note that the efficiency will depend linearly on the scene tree depth of the
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+ // identity transform item.
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+ // So e.g. interpolated global CPUParticles2D may run faster at lower depths
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+ // in extreme circumstances.
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+ }
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+
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// If this item has a bound...
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if (!p_canvas_item->local_bound.has_no_area()) {
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// If the rect has an area...
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@@ -340,13 +388,19 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
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TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
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}
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- if (!p_canvas_item->ignore_parent_xform) {
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- final_xform = p_transform * final_xform;
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+ // Always calculate final transform as if not using identity xform.
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+ // This is so the expected transform is passed to children.
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+ // However, if use_identity_xform is set,
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+ // we can override the transform for rendering purposes for this item only.
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+ final_xform = p_transform * final_xform;
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+
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+ Rect2 global_rect;
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+ if (!p_canvas_item->use_identity_xform) {
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+ global_rect = final_xform.xform(rect);
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} else {
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- final_xform = _current_camera_transform * final_xform;
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+ global_rect = _current_camera_transform.xform(rect);
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}
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- Rect2 global_rect = final_xform.xform(rect);
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global_rect.position += p_clip_rect.position;
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if (ci->use_parent_material && p_material_owner) {
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@@ -422,7 +476,7 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
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if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
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//something to draw?
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- ci->final_transform = final_xform;
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+ ci->final_transform = !p_canvas_item->use_identity_xform ? final_xform : _current_camera_transform;
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ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
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ci->global_rect_cache = global_rect;
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ci->global_rect_cache.position -= p_clip_rect.position;
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@@ -481,15 +535,21 @@ void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, c
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TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
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}
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- if (!p_canvas_item->ignore_parent_xform) {
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- final_xform = p_transform * final_xform;
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+ // Always calculate final transform as if not using identity xform.
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+ // This is so the expected transform is passed to children.
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+ // However, if use_identity_xform is set,
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+ // we can override the transform for rendering purposes for this item only.
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+ final_xform = p_transform * final_xform;
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+
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+ Rect2 global_rect;
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+ if (!p_canvas_item->use_identity_xform) {
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+ global_rect = final_xform.xform(rect);
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} else {
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- final_xform = _current_camera_transform * final_xform;
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+ global_rect = _current_camera_transform.xform(rect);
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}
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- Rect2 global_rect = final_xform.xform(rect);
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ci->global_rect_cache = global_rect;
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- ci->final_transform = final_xform;
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+ ci->final_transform = !p_canvas_item->use_identity_xform ? final_xform : _current_camera_transform;
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global_rect.position += p_clip_rect.position;
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@@ -955,11 +1015,11 @@ void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_e
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_check_bound_integrity(canvas_item);
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}
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-void VisualServerCanvas::canvas_item_set_ignore_parent_transform(RID p_item, bool p_enable) {
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+void VisualServerCanvas::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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- canvas_item->ignore_parent_xform = p_enable;
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+ canvas_item->use_identity_xform = p_enable;
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_make_bound_dirty(canvas_item);
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}
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