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Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic.
`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits.

Co-authored-by: smix8 <[email protected]>

Lukas Tenbrink 8 months ago
parent
commit
ccdc5862e9

+ 9 - 0
core/templates/local_vector.h

@@ -103,6 +103,15 @@ public:
 		return false;
 	}
 
+	bool erase_unordered(const T &p_val) {
+		int64_t idx = find(p_val);
+		if (idx >= 0) {
+			remove_at_unordered(idx);
+			return true;
+		}
+		return false;
+	}
+
 	U erase_multiple_unordered(const T &p_val) {
 		U from = 0;
 		U occurrences = 0;

+ 5 - 15
modules/navigation_2d/nav_map_2d.cpp

@@ -192,9 +192,7 @@ void NavMap2D::add_region(NavRegion2D *p_region) {
 }
 
 void NavMap2D::remove_region(NavRegion2D *p_region) {
-	int64_t region_index = regions.find(p_region);
-	if (region_index >= 0) {
-		regions.remove_at_unordered(region_index);
+	if (regions.erase_unordered(p_region)) {
 		iteration_dirty = true;
 	}
 }
@@ -205,9 +203,7 @@ void NavMap2D::add_link(NavLink2D *p_link) {
 }
 
 void NavMap2D::remove_link(NavLink2D *p_link) {
-	int64_t link_index = links.find(p_link);
-	if (link_index >= 0) {
-		links.remove_at_unordered(link_index);
+	if (links.erase_unordered(p_link)) {
 		iteration_dirty = true;
 	}
 }
@@ -225,9 +221,7 @@ void NavMap2D::add_agent(NavAgent2D *p_agent) {
 
 void NavMap2D::remove_agent(NavAgent2D *p_agent) {
 	remove_agent_as_controlled(p_agent);
-	int64_t agent_index = agents.find(p_agent);
-	if (agent_index >= 0) {
-		agents.remove_at_unordered(agent_index);
+	if (agents.erase_unordered(p_agent)) {
 		agents_dirty = true;
 	}
 }
@@ -249,9 +243,7 @@ void NavMap2D::add_obstacle(NavObstacle2D *p_obstacle) {
 }
 
 void NavMap2D::remove_obstacle(NavObstacle2D *p_obstacle) {
-	int64_t obstacle_index = obstacles.find(p_obstacle);
-	if (obstacle_index >= 0) {
-		obstacles.remove_at_unordered(obstacle_index);
+	if (obstacles.erase_unordered(p_obstacle)) {
 		obstacles_dirty = true;
 	}
 }
@@ -272,9 +264,7 @@ void NavMap2D::set_agent_as_controlled(NavAgent2D *p_agent) {
 }
 
 void NavMap2D::remove_agent_as_controlled(NavAgent2D *p_agent) {
-	int64_t agent_index = active_avoidance_agents.find(p_agent);
-	if (agent_index >= 0) {
-		active_avoidance_agents.remove_at_unordered(agent_index);
+	if (active_avoidance_agents.erase_unordered(p_agent)) {
 		agents_dirty = true;
 	}
 }

+ 6 - 18
modules/navigation_3d/nav_map_3d.cpp

@@ -235,9 +235,7 @@ void NavMap3D::add_region(NavRegion3D *p_region) {
 }
 
 void NavMap3D::remove_region(NavRegion3D *p_region) {
-	int64_t region_index = regions.find(p_region);
-	if (region_index >= 0) {
-		regions.remove_at_unordered(region_index);
+	if (regions.erase_unordered(p_region)) {
 		iteration_dirty = true;
 	}
 }
@@ -248,9 +246,7 @@ void NavMap3D::add_link(NavLink3D *p_link) {
 }
 
 void NavMap3D::remove_link(NavLink3D *p_link) {
-	int64_t link_index = links.find(p_link);
-	if (link_index >= 0) {
-		links.remove_at_unordered(link_index);
+	if (links.erase_unordered(p_link)) {
 		iteration_dirty = true;
 	}
 }
@@ -268,9 +264,7 @@ void NavMap3D::add_agent(NavAgent3D *agent) {
 
 void NavMap3D::remove_agent(NavAgent3D *agent) {
 	remove_agent_as_controlled(agent);
-	int64_t agent_index = agents.find(agent);
-	if (agent_index >= 0) {
-		agents.remove_at_unordered(agent_index);
+	if (agents.erase_unordered(agent)) {
 		agents_dirty = true;
 	}
 }
@@ -292,9 +286,7 @@ void NavMap3D::add_obstacle(NavObstacle3D *obstacle) {
 }
 
 void NavMap3D::remove_obstacle(NavObstacle3D *obstacle) {
-	int64_t obstacle_index = obstacles.find(obstacle);
-	if (obstacle_index >= 0) {
-		obstacles.remove_at_unordered(obstacle_index);
+	if (obstacles.erase_unordered(obstacle)) {
 		obstacles_dirty = true;
 	}
 }
@@ -323,14 +315,10 @@ void NavMap3D::set_agent_as_controlled(NavAgent3D *agent) {
 }
 
 void NavMap3D::remove_agent_as_controlled(NavAgent3D *agent) {
-	int64_t agent_3d_index = active_3d_avoidance_agents.find(agent);
-	if (agent_3d_index >= 0) {
-		active_3d_avoidance_agents.remove_at_unordered(agent_3d_index);
+	if (active_3d_avoidance_agents.erase_unordered(agent)) {
 		agents_dirty = true;
 	}
-	int64_t agent_2d_index = active_2d_avoidance_agents.find(agent);
-	if (agent_2d_index >= 0) {
-		active_2d_avoidance_agents.remove_at_unordered(agent_2d_index);
+	if (active_2d_avoidance_agents.erase_unordered(agent)) {
 		agents_dirty = true;
 	}
 }

+ 17 - 0
tests/core/templates/test_local_vector.h

@@ -178,6 +178,23 @@ TEST_CASE("[LocalVector] Remove Unordered.") {
 	CHECK(vector.size() == 0);
 }
 
+TEST_CASE("[LocalVector] Erase Unordered.") {
+	LocalVector<int> vector;
+	vector.push_back(1);
+	vector.push_back(3);
+	vector.push_back(0);
+	vector.push_back(2);
+	vector.push_back(4);
+
+	CHECK(vector.find(1) == 0);
+
+	vector.erase_unordered(1);
+
+	CHECK(vector.find(1) == -1);
+	CHECK(vector.size() == 4);
+	CHECK(vector[0] == 4);
+}
+
 TEST_CASE("[LocalVector] Erase.") {
 	LocalVector<int> vector;
 	vector.push_back(1);